// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #include #include #include #include #include "cmdline.h" int main(int argc, char *argv[]) { MyAssertHandler assertHandler; MyMessageHandler messageHandler; if (argc != 2) { printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n"); printf("usage: nvddsinfo ddsfile\n\n"); return 1; } // Load surface. nv::DirectDrawSurface dds; if (!dds.load(argv[1]) || !dds.isValid()) { printf("The file '%s' is not a valid DDS file.\n", argv[1]); return 1; } dds.printInfo(); return 0; }