// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #include "CompressRGB.h" #include "CompressionOptions.h" #include "OutputOptions.h" #include #include #include #include #include #include using namespace nv; using namespace nvtt; namespace { inline uint computePitch(uint w, uint bitsize) { uint p = w * ((bitsize + 7) / 8); // Align to 32 bits. return ((p + 3) / 4) * 4; } inline void convert_to_a8r8g8b8(const void * src, void * dst, uint w) { memcpy(dst, src, 4 * w); } inline void convert_to_x8r8g8b8(const void * src, void * dst, uint w) { memcpy(dst, src, 4 * w); } } // namespace // Pixel format converter. void nv::compressRGB(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions) { nvCheck(image != NULL); const uint w = image->width(); const uint h = image->height(); uint bitCount; uint rmask, rshift, rsize; uint gmask, gshift, gsize; uint bmask, bshift, bsize; uint amask, ashift, asize; if (compressionOptions.bitcount != 0) { bitCount = compressionOptions.bitcount; nvCheck(bitCount == 8 || bitCount == 16 || bitCount == 24 || bitCount == 32); rmask = compressionOptions.rmask; gmask = compressionOptions.gmask; bmask = compressionOptions.bmask; amask = compressionOptions.amask; PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize); PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize); PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize); PixelFormat::maskShiftAndSize(amask, &ashift, &asize); } else { rsize = compressionOptions.rsize; gsize = compressionOptions.gsize; bsize = compressionOptions.bsize; asize = compressionOptions.asize; bitCount = rsize + gsize + bsize + asize; nvCheck(bitCount <= 32); ashift = 0; bshift = ashift + asize; gshift = bshift + bsize; rshift = gshift + gsize; rmask = ((1 << rsize) - 1) << rshift; gmask = ((1 << gsize) - 1) << gshift; bmask = ((1 << bsize) - 1) << bshift; amask = ((1 << asize) - 1) << ashift; } const uint byteCount = bitCount / 8; // Determine pitch. uint pitch = computePitch(w, bitCount); uint8 * dst = (uint8 *)mem::malloc(pitch + 4); for (uint y = 0; y < h; y++) { const Color32 * src = image->scanline(y); if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0xFF000000) { convert_to_a8r8g8b8(src, dst, w); } else if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0) { convert_to_x8r8g8b8(src, dst, w); } else { // Generic pixel format conversion. for (uint x = 0; x < w; x++) { uint c = 0; c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift; c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift; c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift; c |= PixelFormat::convert(src[x].a, 8, asize) << ashift; // Output one byte at a time. for (uint i = 0; i < byteCount; i++) { *(dst + x * byteCount + i) = (c >> (i * 8)) & 0xFF; } } // Zero padding. for (uint x = w * byteCount; x < pitch; x++) { *(dst + x) = 0; } } if (outputOptions.outputHandler != NULL) { outputOptions.outputHandler->writeData(dst, pitch); } } mem::free(dst); } void nv::compressRGB(const FloatImage * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions) { nvCheck(image != NULL); const uint w = image->width(); const uint h = image->height(); const uint rsize = compressionOptions.rsize; const uint gsize = compressionOptions.gsize; const uint bsize = compressionOptions.bsize; const uint asize = compressionOptions.asize; nvCheck(rsize == 0 || rsize == 16 || rsize == 32); nvCheck(gsize == 0 || gsize == 16 || gsize == 32); nvCheck(bsize == 0 || bsize == 16 || bsize == 32); nvCheck(asize == 0 || asize == 16 || asize == 32); const uint bitCount = rsize + gsize + bsize + asize; const uint byteCount = bitCount / 8; const uint pitch = w * byteCount; uint8 * dst = (uint8 *)mem::malloc(pitch); for (uint y = 0; y < h; y++) { const float * rchannel = image->scanline(y, 0); const float * gchannel = image->scanline(y, 1); const float * bchannel = image->scanline(y, 2); const float * achannel = image->scanline(y, 3); union FLOAT { float f; uint32 u; }; uint8 * ptr = dst; for (uint x = 0; x < w; x++) { FLOAT r, g, b, a; r.f = rchannel[x]; g.f = gchannel[x]; b.f = bchannel[x]; a.f = achannel[x]; if (rsize == 32) *((uint32 *)ptr) = r.u; else if (rsize == 16) *((uint16 *)ptr) = half_from_float(r.u); ptr += rsize / 8; if (gsize == 32) *((uint32 *)ptr) = g.u; else if (gsize == 16) *((uint16 *)ptr) = half_from_float(g.u); ptr += gsize / 8; if (bsize == 32) *((uint32 *)ptr) = b.u; else if (bsize == 16) *((uint16 *)ptr) = half_from_float(b.u); ptr += bsize / 8; if (asize == 32) *((uint32 *)ptr) = a.u; else if (asize == 16) *((uint16 *)ptr) = half_from_float(a.u); ptr += asize / 8; } if (outputOptions.outputHandler != NULL) { outputOptions.outputHandler->writeData(dst, pitch); } } mem::free(dst); }