# Introduction # The best documentation for the new D3D11 formats is in the OpenGL BPTC spec: http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt A good overview is available at: http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/ # Compressors # * NVIDIA Compressors written by Walt Donovan: * https://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc6h_export.zip * https://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc7_export.zip * Volition GPU Compressor: * https://github.com/volition-inc/bc7_gpu * http://gamma.cs.unc.edu/FasTC/