## References ## Microsoft has some documentation available: * Programming Guide for DDS: > http://msdn.microsoft.com/en-us/library/bb943991.aspx * Reference for DDS: > http://msdn.microsoft.com/en-us/library/bb943992.aspx * Compressed Texture Resources (Direct3D 9): > http://msdn.microsoft.com/en-us/library/bb204843.aspx * Block Compression (Direct3D 10): > http://msdn.microsoft.com/en-us/library/bb694531.aspx The OpenGL extensions also document the block compression formats: * DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3): > http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt * LATC and RGTC (equivalent to BC4 and BC5): > http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt
http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt
http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt