## References ##
Microsoft has some documentation available:
* Programming Guide for DDS:
> http://msdn.microsoft.com/en-us/library/bb943991.aspx
* Reference for DDS:
> http://msdn.microsoft.com/en-us/library/bb943992.aspx
* Compressed Texture Resources (Direct3D 9):
> http://msdn.microsoft.com/en-us/library/bb204843.aspx
* Block Compression (Direct3D 10):
> http://msdn.microsoft.com/en-us/library/bb694531.aspx
The OpenGL extensions also document the block compression formats:
* DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3):
> http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
* LATC and RGTC (equivalent to BC4 and BC5):
> http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt
http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt
http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt