# HDR # ## LogLUV ## * http://graphicrants.blogspot.com/2009/04/rgbm-color-encoding.html * http://realtimecollisiondetection.net/blog/?p=15 ## RGBM ## * http://graphicrants.blogspot.com/2009/04/rgbm-color-encoding.html * Bungie compressor is based on this paper: http://www.ppsloan.org/publications/HDRComp.pdf * Also used in Lost Planet ![http://game.watch.impress.co.jp/docs/20070131/3dlp111.jpg](http://game.watch.impress.co.jp/docs/20070131/3dlp111.jpg) ![http://game.watch.impress.co.jp/docs/20070131/3dlp113.jpg](http://game.watch.impress.co.jp/docs/20070131/3dlp113.jpg)