// Copyright (c) 2009-2011 Ignacio Castano // Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #include "CompressorDX10.h" #include "QuickCompressDXT.h" #include "OptimalCompressDXT.h" #include "nvtt.h" #include "nvimage/ColorBlock.h" #include "nvimage/BlockDXT.h" #include // placement new using namespace nv; using namespace nvtt; void FastCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockATI1 * block = new(output) BlockATI1; rgba.swizzle(0, 1, 2, 0); // Copy red to alpha QuickCompress::compressDXT5A(rgba, &block->alpha); } void FastCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockATI2 * block = new(output) BlockATI2; rgba.swizzle(0, 1, 2, 0); // Copy red to alpha QuickCompress::compressDXT5A(rgba, &block->x); rgba.swizzle(0, 1, 2, 1); // Copy green to alpha QuickCompress::compressDXT5A(rgba, &block->y); } void ProductionCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockATI1 * block = new(output) BlockATI1; rgba.swizzle(0, 1, 2, 0); // Copy red to alpha OptimalCompress::compressDXT5A(rgba, &block->alpha); } void ProductionCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockATI2 * block = new(output) BlockATI2; rgba.swizzle(0, 1, 2, 0); // Copy red to alpha OptimalCompress::compressDXT5A(rgba, &block->x); rgba.swizzle(0, 1, 2, 1); // Copy green to alpha OptimalCompress::compressDXT5A(rgba, &block->y); }