// This code is in the public domain -- castanyo@yahoo.es /** @file Filter.cpp * @brief Image filters. * * Jonathan Blow articles: * http://number-none.com/product/Mipmapping, Part 1/index.html * http://number-none.com/product/Mipmapping, Part 2/index.html * * References from Thacher Ulrich: * See _Graphics Gems III_ "General Filtered Image Rescaling", Dale A. Schumacher * * References from Paul Heckbert: * A.V. Oppenheim, R.W. Schafer, Digital Signal Processing, Prentice-Hall, 1975 * * R.W. Hamming, Digital Filters, Prentice-Hall, Englewood Cliffs, NJ, 1983 * * W.K. Pratt, Digital Image Processing, John Wiley and Sons, 1978 * * H.S. Hou, H.C. Andrews, "Cubic Splines for Image Interpolation and * Digital Filtering", IEEE Trans. Acoustics, Speech, and Signal Proc., * vol. ASSP-26, no. 6, Dec. 1978, pp. 508-517 * * Paul Heckbert's zoom library. * http://www.xmission.com/~legalize/zoom.html * * Reconstruction Filters in Computer Graphics * http://www.mentallandscape.com/Papers_siggraph88.pdf * */ #include // swap #include // fabs #include // Vector4 #include using namespace nv; namespace { // support = 0.5 inline static float filter_box(float x) { if( x < -0.5f ) return 0.0f; if( x <= 0.5 ) return 1.0f; return 0.0f; } // support = 1.0 inline static float filter_triangle(float x) { if( x < -1.0f ) return 0.0f; if( x < 0.0f ) return 1.0f + x; if( x < 1.0f ) return 1.0f - x; return 0.0f; } // support = 1.5 inline static float filter_quadratic(float x) { if( x < 0.0f ) x = -x; if( x < 0.5f ) return 0.75f - x * x; if( x < 1.5f ) { float t = x - 1.5f; return 0.5f * t * t; } return 0.0f; } // @@ Filter from tulrich. // support 1.0 inline static float filter_cubic(float x) { // f(t) = 2|t|^3 - 3|t|^2 + 1, -1 <= t <= 1 if( x < 0.0f ) x = -x; if( x < 1.0f ) return((2.0f * x - 3.0f) * x * x + 1.0f); return 0.0f; } // @@ Paul Heckbert calls this cubic instead of spline. // support = 2.0 inline static float filter_spline(float x) { if( x < 0.0f ) x = -x; if( x < 1.0f ) return (4.0f + x * x * (-6.0f + x * 3.0f)) / 6.0f; if( x < 2.0f ) { float t = 2.0f - x; return t * t * t / 6.0f; } return 0.0f; } /// Sinc function. inline float sincf( const float x ) { if( fabs(x) < NV_EPSILON ) { return 1.0 ; //return 1.0f + x*x*(-1.0f/6.0f + x*x*1.0f/120.0f); } else { return sin(x) / x; } } // support = 3.0 inline static float filter_lanczos3(float x) { if( x < 0.0f ) x = -x; if( x < 3.0f ) return(sincf(x) * sincf(x / 3.0f)); return 0.0f; } // Mitchell & Netravali's two-param cubic // see "Reconstruction Filters in Computer Graphics", SIGGRAPH 88 // support = 2.0 inline static float filter_mitchell(float x, float b, float c) { // @@ Coefficients could be precomputed. // @@ if b and c are fixed, these are constants. const float p0 = (6.0f - 2.0f * b) / 6.0f; const float p2 = (-18.0f + 12.0f * b + 6.0f * c) / 6.0f; const float p3 = (12.0f - 9.0f * b - 6.0f * c) / 6.0f; const float q0 = (8.0f * b + 24.0f * c) / 6.0f; const float q1 = (-12.0f * b - 48.0f * c) / 6.0f; const float q2 = (6.0f * b + 30.0f * c) / 6.0f; const float q3 = (-b - 6.0f * c) / 6.0f; if( x < 0.0f ) x = -x; if( x < 1.0f ) return p0 + x * x * (p2 + x * p3); if( x < 2.0f ) return q0 + x * (q1 + x * (q2 + x * q3)); return 0.0f; } inline static float filter_mitchell(float x) { return filter_mitchell(x, 1.0f/3.0f, 1.0f/3.0f); } // Bessel function of the first kind from Jon Blow's article. // http://mathworld.wolfram.com/BesselFunctionoftheFirstKind.html // http://en.wikipedia.org/wiki/Bessel_function static float bessel0(float x) { const float EPSILON_RATIO = 1E-6; float xh, sum, pow, ds; int k; xh = 0.5 * x; sum = 1.0; pow = 1.0; k = 0; ds = 1.0; while (ds > sum * EPSILON_RATIO) { ++k; pow = pow * (xh / k); ds = pow * pow; sum = sum + ds; } return sum; } // Alternative bessel function from Paul Heckbert. static float _bessel0(float x) { const float EPSILON_RATIO = 1E-6; float sum = 1.0f; float y = x * x / 4.0f; float t = y; for(int i = 2; t > EPSILON_RATIO; i++) { sum += t; t *= y / float(i * i); } return sum; } // support = 1.0 inline static float filter_kaiser(float x, float alpha) { return bessel0(alpha * sqrtf(1 - x * x)) / bessel0(alpha); } inline static float filter_kaiser(float x) { return filter_kaiser(x, 4.0f); } // Array of filters. static Filter s_filter_array[] = { {filter_box, 0.5f}, // Box {filter_triangle, 1.0f}, // Triangle {filter_quadratic, 1.5f}, // Quadratic {filter_cubic, 1.0f}, // Cubic {filter_spline, 2.0f}, // Spline {filter_lanczos3, 3.0f}, // Lanczos {filter_mitchell, 1.0f}, // Mitchell {filter_kaiser, 1.0f}, // Kaiser }; } // namespace /// Ctor. Kernel1::Kernel1(uint width) : w(width) { data = new float[w]; } /// Copy ctor. Kernel1::Kernel1(const Kernel1 & k) : w(k.w) { data = new float[w]; for(uint i = 0; i < w; i++) { data[i] = k.data[i]; } } /// Dtor. Kernel1::~Kernel1() { delete data; } /// Normalize the filter. void Kernel1::normalize() { float total = 0.0f; for(uint i = 0; i < w; i++) { total += data[i]; } float inv = 1.0f / total; for(uint i = 0; i < w; i++) { data[i] *= inv; } } /// Init 1D Box filter. void Kernel1::initFilter(Filter::Enum f) { nvCheck((w & 1) == 0); nvCheck(f < Filter::Num); float (* filter_function)(float) = s_filter_array[f].function; const float support = s_filter_array[f].support; const float half_width = float(w / 2); const float offset = -half_width; const float nudge = 0.5f; for(uint i = 0; i < w; i++) { const float x = (i + offset) + nudge; data[i] = filter_function(x * support / half_width); } normalize(); } /// Init 1D sinc filter. void Kernel1::initSinc(float stretch /*= 1*/) { nvCheck((w & 1) == 0); const float half_width = float(w / 2); const float offset = -half_width; const float nudge = 0.5f; for(uint i = 0; i < w; i++) { const float x = (i + offset) + nudge; data[i] = sincf(PI * x * stretch); } normalize(); } /// Init 1D windowed Kaiser filter. void Kernel1::initKaiser(float alpha, float stretch /*= 1*/) { nvCheck((w & 1) == 0); const float half_width = float(w / 2); const float offset = -half_width; const float nudge = 0.5f; for(uint i = 0; i < w; i++) { const float x = (i + offset) + nudge; const float sinc_value = sincf(PI * x * stretch); const float window_value = filter_kaiser(x / half_width, alpha); data[i] = sinc_value * window_value; // @@ sinc windowed by kaiser } normalize(); } /// Init 1D Mitchell filter. void Kernel1::initMitchell(float b, float c) { nvCheck((w & 1) == 0); const float half_width = float(w / 2); const float offset = -half_width; const float nudge = 0.5f; for(uint i = 0; i < w; i++) { const float x = (i + offset) + nudge; data[i] = filter_mitchell(x / half_width, b, c); } normalize(); } /// Print the kernel for debugging purposes. void Kernel1::debugPrint() { for(uint i = 0; i < w; i++) { nvDebug("%d: %f\n", i, data[i]); } } /// Ctor. Kernel2::Kernel2(uint width) : w(width) { data = new float[w*w]; } /// Copy ctor. Kernel2::Kernel2(const Kernel2 & k) : w(k.w) { data = new float[w*w]; for(uint i = 0; i < w*w; i++) { data[i] = k.data[i]; } } /// Dtor. Kernel2::~Kernel2() { delete data; } /// Normalize the filter. void Kernel2::normalize() { float total = 0.0f; for(uint i = 0; i < w*w; i++) { total += fabs(data[i]); } float inv = 1.0f / total; for(uint i = 0; i < w*w; i++) { data[i] *= inv; } } /// Transpose the kernel. void Kernel2::transpose() { for(uint i = 0; i < w; i++) { for(uint j = i+1; j < w; j++) { swap(data[i*w + j], data[j*w + i]); } } } /// Init laplacian filter, usually used for sharpening. void Kernel2::initLaplacian() { nvDebugCheck(w == 3); // data[0] = -1; data[1] = -1; data[2] = -1; // data[3] = -1; data[4] = +8; data[5] = -1; // data[6] = -1; data[7] = -1; data[8] = -1; data[0] = +0; data[1] = -1; data[2] = +0; data[3] = -1; data[4] = +4; data[5] = -1; data[6] = +0; data[7] = -1; data[8] = +0; // data[0] = +1; data[1] = -2; data[2] = +1; // data[3] = -2; data[4] = +4; data[5] = -2; // data[6] = +1; data[7] = -2; data[8] = +1; } /// Init simple edge detection filter. void Kernel2::initEdgeDetection() { nvCheck(w == 3); data[0] = 0; data[1] = 0; data[2] = 0; data[3] = -1; data[4] = 0; data[5] = 1; data[6] = 0; data[7] = 0; data[8] = 0; } /// Init sobel filter. void Kernel2::initSobel() { if (w == 3) { data[0] = -1; data[1] = 0; data[2] = 1; data[3] = -2; data[4] = 0; data[5] = 2; data[6] = -1; data[7] = 0; data[8] = 1; } else if (w == 5) { float elements[] = { -1, -2, 0, 2, 1, -2, -3, 0, 3, 2, -3, -4, 0, 4, 3, -2, -3, 0, 3, 2, -1, -2, 0, 2, 1 }; for (int i = 0; i < 5*5; i++) { data[i] = elements[i]; } } else if (w == 7) { float elements[] = { -1, -2, -3, 0, 3, 2, 1, -2, -3, -4, 0, 4, 3, 2, -3, -4, -5, 0, 5, 4, 3, -4, -5, -6, 0, 6, 5, 4, -3, -4, -5, 0, 5, 4, 3, -2, -3, -4, 0, 4, 3, 2, -1, -2, -3, 0, 3, 2, 1 }; for (int i = 0; i < 7*7; i++) { data[i] = elements[i]; } } else if (w == 9) { float elements[] = { -1, -2, -3, -4, 0, 4, 3, 2, 1, -2, -3, -4, -5, 0, 5, 4, 3, 2, -3, -4, -5, -6, 0, 6, 5, 4, 3, -4, -5, -6, -7, 0, 7, 6, 5, 4, -5, -6, -7, -8, 0, 8, 7, 6, 5, -4, -5, -6, -7, 0, 7, 6, 5, 4, -3, -4, -5, -6, 0, 6, 5, 4, 3, -2, -3, -4, -5, 0, 5, 4, 3, 2, -1, -2, -3, -4, 0, 4, 3, 2, 1 }; for (int i = 0; i < 9*9; i++) { data[i] = elements[i]; } } } /// Init prewitt filter. void Kernel2::initPrewitt() { if (w == 3) { data[0] = -1; data[1] = 0; data[2] = -1; data[3] = -1; data[4] = 0; data[5] = -1; data[6] = -1; data[7] = 0; data[8] = -1; } else if (w == 5) { // @@ Is this correct? float elements[] = { -2, -1, 0, 1, 2, -2, -1, 0, 1, 2, -2, -1, 0, 1, 2, -2, -1, 0, 1, 2, -2, -1, 0, 1, 2 }; for (int i = 0; i < 5*5; i++) { data[i] = elements[i]; } } } /// Init blended sobel filter. void Kernel2::initBlendedSobel(const Vector4 & scale) { nvCheck(w == 9); { float elements[] = { -1, -2, -3, -4, 0, 4, 3, 2, 1, -2, -3, -4, -5, 0, 5, 4, 3, 2, -3, -4, -5, -6, 0, 6, 5, 4, 3, -4, -5, -6, -7, 0, 7, 6, 5, 4, -5, -6, -7, -8, 0, 8, 7, 6, 5, -4, -5, -6, -7, 0, 7, 6, 5, 4, -3, -4, -5, -6, 0, 6, 5, 4, 3, -2, -3, -4, -5, 0, 5, 4, 3, 2, -1, -2, -3, -4, 0, 4, 3, 2, 1 }; for (int i = 0; i < 9*9; i++) { data[i] = elements[i] * scale.w(); } } { float elements[] = { -1, -2, -3, 0, 3, 2, 1, -2, -3, -4, 0, 4, 3, 2, -3, -4, -5, 0, 5, 4, 3, -4, -5, -6, 0, 6, 5, 4, -3, -4, -5, 0, 5, 4, 3, -2, -3, -4, 0, 4, 3, 2, -1, -2, -3, 0, 3, 2, 1, }; for (int i = 0; i < 7; i++) { for (int e = 0; e < 7; e++) { data[i * 9 + e + 1] += elements[i * 7 + e] * scale.z(); } } } { float elements[] = { -1, -2, 0, 2, 1, -2, -3, 0, 3, 2, -3, -4, 0, 4, 3, -2, -3, 0, 3, 2, -1, -2, 0, 2, 1 }; for (int i = 0; i < 5; i++) { for (int e = 0; e < 5; e++) { data[i * 9 + e + 2] += elements[i * 5 + e] * scale.y(); } } } { float elements[] = { -1, 0, 1, -2, 0, 2, -1, 0, 1, }; for (int i = 0; i < 3; i++) { for (int e = 0; e < 3; e++) { data[i * 9 + e + 3] += elements[i * 3 + e] * scale.x(); } } } } /*PI_DECLARE_TEST(BesselTest) { for(int i = 0; i < 8; i++) { nvDebug("bessel0(%i) %f =? %f\n", i, bessel0(i), _bessel0(i)); PI_TEST(equalf(bessel0(i), _bessel0(i))); } return PiTestUnit::Succeed; }*/