// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #include #include #include #include "CompressRGB.h" #include "CompressionOptions.h" using namespace nv; using namespace nvtt; namespace { inline uint computePitch(uint w, uint bitsize) { uint p = w * ((bitsize + 7) / 8); // Align to 32 bits. return ((p + 3) / 4) * 4; } static void convert_to_rgba8888(void * src, void * dst, uint w) { // @@ TODO } static void convert_to_bgra8888(const void * src, void * dst, uint w) { memcpy(dst, src, 4 * w); } static void convert_to_rgb888(const void * src, void * dst, uint w) { // @@ TODO } static uint truncate(uint c, uint inbits, uint outbits) { nvDebugCheck(inbits > outbits); c >>= inbits - outbits; } static uint bitexpand(uint c, uint inbits, uint outbits) { // @@ TODO } static void maskShiftAndSize(uint mask, uint & shift, uint & size) { shift = 0; while((mask & 1) == 0) { shift++; mask >>= 1; } while((mask & 1) == 1) { size++; mask >>= 1; } } } // namespace // Pixel format converter. void nv::compressRGB(const Image * image, const OutputOptions & outputOptions, const CompressionOptions::Private & compressionOptions) { nvCheck(image != NULL); const uint w = image->width(); const uint h = image->height(); uint rshift, rsize; maskShiftAndSize(compressionOptions.rmask, rshift, rsize); uint gshift, gsize; maskShiftAndSize(compressionOptions.gmask, gshift, gsize); uint bshift, bsize; maskShiftAndSize(compressionOptions.bmask, bshift, bsize); uint ashift, asize; maskShiftAndSize(compressionOptions.amask, ashift, asize); // Determine pitch. uint pitch = computePitch(w, compressionOptions.bitcount); void * dst = malloc(pitch); for (uint y = 0; y < h; y++) { const Color32 * src = image->scanline(y); convert_to_bgra8888(src, dst, w); if (false) { // uint c = 0; // c |= (src[i].r >> (8 - rsize)) << rshift; // c |= (src[i].g >> (8 - gsize)) << gshift; // c |= (src[i].b >> (8 - bsize)) << bshift; } /* if (rmask == 0xFF000000 && gmask == 0xFF0000 && bmask == 0xFF00 && amask == 0xFF) { convert_to_rgba8888(src, dst, w); } else if (rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0) { convert_to_rgb888(src, dst, w); } else { // @@ Not supported. } */ if (outputOptions.outputHandler != NULL) { outputOptions.outputHandler->writeData(dst, pitch); } } free(dst); }