// Branch-free implementation of half-precision (16 bit) floating point // Copyright 2006 Mike Acton // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE // // Half-precision floating point format // ------------------------------------ // // | Field | Last | First | Note // |----------|------|-------|---------- // | Sign | 15 | 15 | // | Exponent | 14 | 10 | Bias = 15 // | Mantissa | 9 | 0 | // // Compiling // --------- // // Preferred compile flags for GCC: // -O3 -fstrict-aliasing -std=c99 -pedantic -Wall -Wstrict-aliasing // // This file is a C99 source file, intended to be compiled with a C99 // compliant compiler. However, for the moment it remains combatible // with C++98. Therefore if you are using a compiler that poorly implements // C standards (e.g. MSVC), it may be compiled as C++. This is not // guaranteed for future versions. // // Features // -------- // // * QNaN + = QNaN // * + +INF = +INF // * - -INF = -INF // * INF - INF = SNaN // * Denormalized values // * Difference of ZEROs is always +ZERO // * Sum round with guard + round + sticky bit (grs) // * And of course... no branching // // Precision of Sum // ---------------- // // (SUM) uint16 z = half_add( x, y ); // (DIFFERENCE) uint16 z = half_add( x, -y ); // // Will have exactly (0 ulps difference) the same result as: // (For 32 bit IEEE 784 floating point and same rounding mode) // // union FLOAT_32 // { // float f32; // uint32 u32; // }; // // union FLOAT_32 fx = { .u32 = half_to_float( x ) }; // union FLOAT_32 fy = { .u32 = half_to_float( y ) }; // union FLOAT_32 fz = { .f32 = fx.f32 + fy.f32 }; // uint16 z = float_to_half( fz ); // #include "Half.h" #include // Load immediate static inline uint32 _uint32_li( uint32 a ) { return (a); } // Decrement static inline uint32 _uint32_dec( uint32 a ) { return (a - 1); } // Increment static inline uint32 _uint32_inc( uint32 a ) { return (a + 1); } // Complement static inline uint32 _uint32_not( uint32 a ) { return (~a); } // Negate static inline uint32 _uint32_neg( uint32 a ) { #pragma warning(disable : 4146) // unary minus operator applied to unsigned type, result still unsigned return (-a); #pragma warning(default : 4146) } // Extend sign static inline uint32 _uint32_ext( uint32 a ) { return (((int32)a)>>31); } // And static inline uint32 _uint32_and( uint32 a, uint32 b ) { return (a & b); } // And with Complement static inline uint32 _uint32_andc( uint32 a, uint32 b ) { return (a & ~b); } // Or static inline uint32 _uint32_or( uint32 a, uint32 b ) { return (a | b); } // Shift Right Logical static inline uint32 _uint32_srl( uint32 a, int sa ) { return (a >> sa); } // Shift Left Logical static inline uint32 _uint32_sll( uint32 a, int sa ) { return (a << sa); } // Add static inline uint32 _uint32_add( uint32 a, uint32 b ) { return (a + b); } // Subtract static inline uint32 _uint32_sub( uint32 a, uint32 b ) { return (a - b); } // Select on Sign bit static inline uint32 _uint32_sels( uint32 test, uint32 a, uint32 b ) { const uint32 mask = _uint32_ext( test ); const uint32 sel_a = _uint32_and( a, mask ); const uint32 sel_b = _uint32_andc( b, mask ); const uint32 result = _uint32_or( sel_a, sel_b ); return (result); } // Load Immediate static inline uint16 _uint16_li( uint16 a ) { return (a); } // Extend sign static inline uint16 _uint16_ext( uint16 a ) { return (((int16)a)>>15); } // Negate static inline uint16 _uint16_neg( uint16 a ) { return (-a); } // Complement static inline uint16 _uint16_not( uint16 a ) { return (~a); } // Decrement static inline uint16 _uint16_dec( uint16 a ) { return (a - 1); } // Shift Left Logical static inline uint16 _uint16_sll( uint16 a, int sa ) { return (a << sa); } // Shift Right Logical static inline uint16 _uint16_srl( uint16 a, int sa ) { return (a >> sa); } // Add static inline uint16 _uint16_add( uint16 a, uint16 b ) { return (a + b); } // Subtract static inline uint16 _uint16_sub( uint16 a, uint16 b ) { return (a - b); } // And static inline uint16 _uint16_and( uint16 a, uint16 b ) { return (a & b); } // Or static inline uint16 _uint16_or( uint16 a, uint16 b ) { return (a | b); } // Exclusive Or static inline uint16 _uint16_xor( uint16 a, uint16 b ) { return (a ^ b); } // And with Complement static inline uint16 _uint16_andc( uint16 a, uint16 b ) { return (a & ~b); } // And then Shift Right Logical static inline uint16 _uint16_andsrl( uint16 a, uint16 b, int sa ) { return ((a & b) >> sa); } // Shift Right Logical then Mask static inline uint16 _uint16_srlm( uint16 a, int sa, uint16 mask ) { return ((a >> sa) & mask); } // Add then Mask static inline uint16 _uint16_addm( uint16 a, uint16 b, uint16 mask ) { return ((a + b) & mask); } // Select on Sign bit static inline uint16 _uint16_sels( uint16 test, uint16 a, uint16 b ) { const uint16 mask = _uint16_ext( test ); const uint16 sel_a = _uint16_and( a, mask ); const uint16 sel_b = _uint16_andc( b, mask ); const uint16 result = _uint16_or( sel_a, sel_b ); return (result); } #if NV_OS_XBOX #include #elif NV_CC_MSVC #include #pragma intrinsic(_BitScanReverse) uint32 _uint32_nlz( uint32 x ) { unsigned long index; _BitScanReverse(&index, x); return 31 - index; } #endif // Count Leading Zeros static inline uint32 _uint32_cntlz( uint32 x ) { #if NV_CC_GNUC /* On PowerPC, this will map to insn: cntlzw */ /* On Pentium, this will map to insn: clz */ uint32 is_x_nez_msb = _uint32_neg( x ); uint32 nlz = __builtin_clz( x ); uint32 result = _uint32_sels( is_x_nez_msb, nlz, 0x00000020 ); return (result); #elif NV_OS_XBOX // Xbox PPC has this as an intrinsic. return _CountLeadingZeros(x); #elif NV_CC_MSVC uint32 is_x_nez_msb = _uint32_neg( x ); uint32 nlz = _uint32_nlz( x ); uint32 result = _uint32_sels( is_x_nez_msb, nlz, 0x00000020 ); return (result); #else const uint32 x0 = _uint32_srl( x, 1 ); const uint32 x1 = _uint32_or( x, x0 ); const uint32 x2 = _uint32_srl( x1, 2 ); const uint32 x3 = _uint32_or( x1, x2 ); const uint32 x4 = _uint32_srl( x3, 4 ); const uint32 x5 = _uint32_or( x3, x4 ); const uint32 x6 = _uint32_srl( x5, 8 ); const uint32 x7 = _uint32_or( x5, x6 ); const uint32 x8 = _uint32_srl( x7, 16 ); const uint32 x9 = _uint32_or( x7, x8 ); const uint32 xA = _uint32_not( x9 ); const uint32 xB = _uint32_srl( xA, 1 ); const uint32 xC = _uint32_and( xB, 0x55555555 ); const uint32 xD = _uint32_sub( xA, xC ); const uint32 xE = _uint32_and( xD, 0x33333333 ); const uint32 xF = _uint32_srl( xD, 2 ); const uint32 x10 = _uint32_and( xF, 0x33333333 ); const uint32 x11 = _uint32_add( xE, x10 ); const uint32 x12 = _uint32_srl( x11, 4 ); const uint32 x13 = _uint32_add( x11, x12 ); const uint32 x14 = _uint32_and( x13, 0x0f0f0f0f ); const uint32 x15 = _uint32_srl( x14, 8 ); const uint32 x16 = _uint32_add( x14, x15 ); const uint32 x17 = _uint32_srl( x16, 16 ); const uint32 x18 = _uint32_add( x16, x17 ); const uint32 x19 = _uint32_and( x18, 0x0000003f ); return ( x19 ); #endif } // Count Leading Zeros static inline uint16 _uint16_cntlz( uint16 x ) { #ifdef __GNUC__ /* On PowerPC, this will map to insn: cntlzw */ /* On Pentium, this will map to insn: clz */ uint16 nlz32 = (uint16)_uint32_cntlz( (uint32)x ); uint32 nlz = _uint32_sub( nlz32, 16 ); return (nlz); #elif _NV_OS_XBOX_ uint16 nlz32 = (uint16)_CountLeadingZeros( (uint32)x ); return _uint32_sub( nlz32, 16); #else const uint16 x0 = _uint16_srl( x, 1 ); const uint16 x1 = _uint16_or( x, x0 ); const uint16 x2 = _uint16_srl( x1, 2 ); const uint16 x3 = _uint16_or( x1, x2 ); const uint16 x4 = _uint16_srl( x3, 4 ); const uint16 x5 = _uint16_or( x3, x4 ); const uint16 x6 = _uint16_srl( x5, 8 ); const uint16 x7 = _uint16_or( x5, x6 ); const uint16 x8 = _uint16_not( x7 ); const uint16 x9 = _uint16_srlm( x8, 1, 0x5555 ); const uint16 xA = _uint16_sub( x8, x9 ); const uint16 xB = _uint16_and( xA, 0x3333 ); const uint16 xC = _uint16_srlm( xA, 2, 0x3333 ); const uint16 xD = _uint16_add( xB, xC ); const uint16 xE = _uint16_srl( xD, 4 ); const uint16 xF = _uint16_addm( xD, xE, 0x0f0f ); const uint16 x10 = _uint16_srl( xF, 8 ); const uint16 x11 = _uint16_addm( xF, x10, 0x001f ); return ( x11 ); #endif } uint16 nv::half_from_float( uint32 f ) { const uint32 one = _uint32_li( 0x00000001 ); const uint32 f_s_mask = _uint32_li( 0x80000000 ); const uint32 f_e_mask = _uint32_li( 0x7f800000 ); const uint32 f_m_mask = _uint32_li( 0x007fffff ); const uint32 f_m_hidden_bit = _uint32_li( 0x00800000 ); const uint32 f_m_round_bit = _uint32_li( 0x00001000 ); const uint32 f_snan_mask = _uint32_li( 0x7fc00000 ); const uint32 f_e_pos = _uint32_li( 0x00000017 ); const uint32 h_e_pos = _uint32_li( 0x0000000a ); const uint32 h_e_mask = _uint32_li( 0x00007c00 ); const uint32 h_snan_mask = _uint32_li( 0x00007e00 ); const uint32 h_e_mask_value = _uint32_li( 0x0000001f ); const uint32 f_h_s_pos_offset = _uint32_li( 0x00000010 ); const uint32 f_h_bias_offset = _uint32_li( 0x00000070 ); const uint32 f_h_m_pos_offset = _uint32_li( 0x0000000d ); const uint32 h_nan_min = _uint32_li( 0x00007c01 ); const uint32 f_h_e_biased_flag = _uint32_li( 0x0000008f ); const uint32 f_s = _uint32_and( f, f_s_mask ); const uint32 f_e = _uint32_and( f, f_e_mask ); const uint16 h_s = _uint32_srl( f_s, f_h_s_pos_offset ); const uint32 f_m = _uint32_and( f, f_m_mask ); const uint16 f_e_amount = _uint32_srl( f_e, f_e_pos ); const uint32 f_e_half_bias = _uint32_sub( f_e_amount, f_h_bias_offset ); const uint32 f_snan = _uint32_and( f, f_snan_mask ); const uint32 f_m_round_mask = _uint32_and( f_m, f_m_round_bit ); const uint32 f_m_round_offset = _uint32_sll( f_m_round_mask, one ); const uint32 f_m_rounded = _uint32_add( f_m, f_m_round_offset ); const uint32 f_m_denorm_sa = _uint32_sub( one, f_e_half_bias ); const uint32 f_m_with_hidden = _uint32_or( f_m_rounded, f_m_hidden_bit ); const uint32 f_m_denorm = _uint32_srl( f_m_with_hidden, f_m_denorm_sa ); const uint32 h_m_denorm = _uint32_srl( f_m_denorm, f_h_m_pos_offset ); const uint32 f_m_rounded_overflow = _uint32_and( f_m_rounded, f_m_hidden_bit ); const uint32 m_nan = _uint32_srl( f_m, f_h_m_pos_offset ); const uint32 h_em_nan = _uint32_or( h_e_mask, m_nan ); const uint32 h_e_norm_overflow_offset = _uint32_inc( f_e_half_bias ); const uint32 h_e_norm_overflow = _uint32_sll( h_e_norm_overflow_offset, h_e_pos ); const uint32 h_e_norm = _uint32_sll( f_e_half_bias, h_e_pos ); const uint32 h_m_norm = _uint32_srl( f_m_rounded, f_h_m_pos_offset ); const uint32 h_em_norm = _uint32_or( h_e_norm, h_m_norm ); const uint32 is_h_ndenorm_msb = _uint32_sub( f_h_bias_offset, f_e_amount ); const uint32 is_f_e_flagged_msb = _uint32_sub( f_h_e_biased_flag, f_e_half_bias ); const uint32 is_h_denorm_msb = _uint32_not( is_h_ndenorm_msb ); const uint32 is_f_m_eqz_msb = _uint32_dec( f_m ); const uint32 is_h_nan_eqz_msb = _uint32_dec( m_nan ); const uint32 is_f_inf_msb = _uint32_and( is_f_e_flagged_msb, is_f_m_eqz_msb ); const uint32 is_f_nan_underflow_msb = _uint32_and( is_f_e_flagged_msb, is_h_nan_eqz_msb ); const uint32 is_e_overflow_msb = _uint32_sub( h_e_mask_value, f_e_half_bias ); const uint32 is_h_inf_msb = _uint32_or( is_e_overflow_msb, is_f_inf_msb ); const uint32 is_f_nsnan_msb = _uint32_sub( f_snan, f_snan_mask ); const uint32 is_m_norm_overflow_msb = _uint32_neg( f_m_rounded_overflow ); const uint32 is_f_snan_msb = _uint32_not( is_f_nsnan_msb ); const uint32 h_em_overflow_result = _uint32_sels( is_m_norm_overflow_msb, h_e_norm_overflow, h_em_norm ); const uint32 h_em_nan_result = _uint32_sels( is_f_e_flagged_msb, h_em_nan, h_em_overflow_result ); const uint32 h_em_nan_underflow_result = _uint32_sels( is_f_nan_underflow_msb, h_nan_min, h_em_nan_result ); const uint32 h_em_inf_result = _uint32_sels( is_h_inf_msb, h_e_mask, h_em_nan_underflow_result ); const uint32 h_em_denorm_result = _uint32_sels( is_h_denorm_msb, h_m_denorm, h_em_inf_result ); const uint32 h_em_snan_result = _uint32_sels( is_f_snan_msb, h_snan_mask, h_em_denorm_result ); const uint32 h_result = _uint32_or( h_s, h_em_snan_result ); return (uint16)(h_result); } uint32 nv::half_to_float( uint16 h ) { const uint32 h_e_mask = _uint32_li( 0x00007c00 ); const uint32 h_m_mask = _uint32_li( 0x000003ff ); const uint32 h_s_mask = _uint32_li( 0x00008000 ); const uint32 h_f_s_pos_offset = _uint32_li( 0x00000010 ); const uint32 h_f_e_pos_offset = _uint32_li( 0x0000000d ); const uint32 h_f_bias_offset = _uint32_li( 0x0001c000 ); const uint32 f_e_mask = _uint32_li( 0x7f800000 ); const uint32 f_m_mask = _uint32_li( 0x007fffff ); const uint32 h_f_e_denorm_bias = _uint32_li( 0x0000007e ); const uint32 h_f_m_denorm_sa_bias = _uint32_li( 0x00000008 ); const uint32 f_e_pos = _uint32_li( 0x00000017 ); const uint32 h_e_mask_minus_one = _uint32_li( 0x00007bff ); const uint32 h_e = _uint32_and( h, h_e_mask ); const uint32 h_m = _uint32_and( h, h_m_mask ); const uint32 h_s = _uint32_and( h, h_s_mask ); const uint32 h_e_f_bias = _uint32_add( h_e, h_f_bias_offset ); const uint32 h_m_nlz = _uint32_cntlz( h_m ); const uint32 f_s = _uint32_sll( h_s, h_f_s_pos_offset ); const uint32 f_e = _uint32_sll( h_e_f_bias, h_f_e_pos_offset ); const uint32 f_m = _uint32_sll( h_m, h_f_e_pos_offset ); const uint32 f_em = _uint32_or( f_e, f_m ); const uint32 h_f_m_sa = _uint32_sub( h_m_nlz, h_f_m_denorm_sa_bias ); const uint32 f_e_denorm_unpacked = _uint32_sub( h_f_e_denorm_bias, h_f_m_sa ); const uint32 h_f_m = _uint32_sll( h_m, h_f_m_sa ); const uint32 f_m_denorm = _uint32_and( h_f_m, f_m_mask ); const uint32 f_e_denorm = _uint32_sll( f_e_denorm_unpacked, f_e_pos ); const uint32 f_em_denorm = _uint32_or( f_e_denorm, f_m_denorm ); const uint32 f_em_nan = _uint32_or( f_e_mask, f_m ); const uint32 is_e_eqz_msb = _uint32_dec( h_e ); const uint32 is_m_nez_msb = _uint32_neg( h_m ); const uint32 is_e_flagged_msb = _uint32_sub( h_e_mask_minus_one, h_e ); const uint32 is_zero_msb = _uint32_andc( is_e_eqz_msb, is_m_nez_msb ); const uint32 is_inf_msb = _uint32_andc( is_e_flagged_msb, is_m_nez_msb ); const uint32 is_denorm_msb = _uint32_and( is_m_nez_msb, is_e_eqz_msb ); const uint32 is_nan_msb = _uint32_and( is_e_flagged_msb, is_m_nez_msb ); const uint32 is_zero = _uint32_ext( is_zero_msb ); const uint32 f_zero_result = _uint32_andc( f_em, is_zero ); const uint32 f_denorm_result = _uint32_sels( is_denorm_msb, f_em_denorm, f_zero_result ); const uint32 f_inf_result = _uint32_sels( is_inf_msb, f_e_mask, f_denorm_result ); const uint32 f_nan_result = _uint32_sels( is_nan_msb, f_em_nan, f_inf_result ); const uint32 f_result = _uint32_or( f_s, f_nan_result ); return (f_result); } #if !NV_OS_IOS && (defined(__i386__) || defined(__x86_64__)) #if NV_CC_GNUC #if defined(__i386__) || defined(__x86_64__) #include #endif #endif #include "nvcore/Memory.h" // NV_ALIGN_16 static __m128 half_to_float4_SSE2(__m128i h) { #define SSE_CONST4(name, val) static const NV_ALIGN_16 uint name[4] = { (val), (val), (val), (val) } #define CONST(name) *(const __m128i *)&name SSE_CONST4(mask_nosign, 0x7fff); SSE_CONST4(mask_justsign, 0x8000); SSE_CONST4(mask_shifted_exp, 0x7c00 << 13); SSE_CONST4(expadjust_normal, (127 - 15) << 23); SSE_CONST4(expadjust_infnan, (128 - 16) << 23); SSE_CONST4(expadjust_denorm, 1 << 23); SSE_CONST4(magic_denorm, 113 << 23); __m128i mnosign = CONST(mask_nosign); __m128i expmant = _mm_and_si128(mnosign, h); __m128i justsign = _mm_and_si128(h, CONST(mask_justsign)); __m128i mshiftexp = CONST(mask_shifted_exp); __m128i eadjust = CONST(expadjust_normal); __m128i shifted = _mm_slli_epi32(expmant, 13); __m128i adjusted = _mm_add_epi32(eadjust, shifted); __m128i justexp = _mm_and_si128(shifted, mshiftexp); __m128i zero = _mm_setzero_si128(); __m128i b_isinfnan = _mm_cmpeq_epi32(mshiftexp, justexp); __m128i b_isdenorm = _mm_cmpeq_epi32(zero, justexp); __m128i adj_infnan = _mm_and_si128(b_isinfnan, CONST(expadjust_infnan)); __m128i adjusted2 = _mm_add_epi32(adjusted, adj_infnan); __m128i adj_den = CONST(expadjust_denorm); __m128i den1 = _mm_add_epi32(adj_den, adjusted2); __m128 den2 = _mm_sub_ps(_mm_castsi128_ps(den1), *(const __m128 *)&magic_denorm); __m128 adjusted3 = _mm_and_ps(den2, _mm_castsi128_ps(b_isdenorm)); __m128 adjusted4 = _mm_andnot_ps(_mm_castsi128_ps(b_isdenorm), _mm_castsi128_ps(adjusted2)); __m128 adjusted5 = _mm_or_ps(adjusted3, adjusted4); __m128i sign = _mm_slli_epi32(justsign, 16); __m128 final = _mm_or_ps(adjusted5, _mm_castsi128_ps(sign)); // ~21 SSE2 ops. return final; #undef SSE_CONST4 #undef CONST } void nv::half_to_float_array_SSE2(const uint16 * vin, float * vout, int count) { nvDebugCheck((intptr_t(vin) & 15) == 0); nvDebugCheck((intptr_t(vout) & 15) == 0); nvDebugCheck((count & 7) == 0); __m128i zero = _mm_setzero_si128(); for (int i = 0; i < count; i += 8) { __m128i in = _mm_loadu_si128((const __m128i *)(vin + i)); __m128i a = _mm_unpacklo_epi16(in, zero); __m128i b = _mm_unpackhi_epi16(in, zero); __m128 outa = half_to_float4_SSE2(a); _mm_storeu_ps((float *)(vout + i), outa); __m128 outb = half_to_float4_SSE2(b); _mm_storeu_ps((float *)(vout + i + 4), outb); } } #endif // @@ These tables could be smaller. namespace nv { uint32 mantissa_table[2048] = { 0xDEADBEEF }; uint32 exponent_table[64]; uint32 offset_table[64]; } void nv::half_init_tables() { // Init mantissa table. mantissa_table[0] = 0; // denormals for (int i = 1; i < 1024; i++) { uint m = i << 13; uint e = 0; while ((m & 0x00800000) == 0) { e -= 0x00800000; m <<= 1; } m &= ~0x00800000; e += 0x38800000; mantissa_table[i] = m | e; } // normals for (int i = 1024; i < 2048; i++) { mantissa_table[i] = (i - 1024) << 13; } // Init exponent table. exponent_table[0] = 0; for (int i = 1; i < 31; i++) { exponent_table[i] = 0x38000000 + (i << 23); } exponent_table[31] = 0x7f800000; exponent_table[32] = 0x80000000; for (int i = 33; i < 63; i++) { exponent_table[i] = 0xb8000000 + ((i - 32) << 23); } exponent_table[63] = 0xff800000; // Init offset table. offset_table[0] = 0; for (int i = 1; i < 32; i++) { offset_table[i] = 1024; } offset_table[32] = 0; for (int i = 33; i < 64; i++) { offset_table[i] = 1024; } } #if 0 // Inaccurate conversion suggested at the ffmpeg mailing list: // http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-July/068949.html uint32 nv::fast_half_to_float(uint16 v) { if (v & 0x8000) return 0; uint exp = v >> 10; if (!exp) return (v>>9)&1; if (exp >= 15) return 0xffff; v <<= 6; return (v+(1<<16)) >> (15-exp); } #endif #if 0 // Some more from a gamedev thread: // http://www.devmaster.net/forums/showthread.php?t=10924 // I believe it does not handle specials either. // Mike Acton's code should be fairly easy to vectorize and that would handle all cases too, the table method might still be faster, though. static __declspec(align(16)) unsigned half_sign[4] = {0x00008000, 0x00008000, 0x00008000, 0x00008000}; static __declspec(align(16)) unsigned half_exponent[4] = {0x00007C00, 0x00007C00, 0x00007C00, 0x00007C00}; static __declspec(align(16)) unsigned half_mantissa[4] = {0x000003FF, 0x000003FF, 0x000003FF, 0x000003FF}; static __declspec(align(16)) unsigned half_bias_offset[4] = {0x0001C000, 0x0001C000, 0x0001C000, 0x0001C000}; __asm { movaps xmm1, xmm0 // Input in xmm0 movaps xmm2, xmm0 andps xmm0, half_sign andps xmm1, half_exponent andps xmm2, half_mantissa paddd xmm1, half_bias_offset pslld xmm0, 16 pslld xmm1, 13 pslld xmm2, 13 orps xmm1, xmm2 orps xmm0, xmm1 // Result in xmm0 } #endif #if 0 // These version computes the tables at compile time: // http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a /* This method is faster than the OpenEXR implementation (very often * used, eg. in Ogre), with the additional benefit of rounding, inspired * by James Tursa’s half-precision code. */ static inline uint16_t float_to_half_branch(uint32_t x) { uint16_t bits = (x >> 16) & 0x8000; /* Get the sign */ uint16_t m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */ unsigned int e = (x >> 23) & 0xff; /* Using int is faster here */ /* If zero, or denormal, or exponent underflows too much for a denormal * half, return signed zero. */ if (e < 103) return bits; /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ if (e > 142) { bits |= 0x7c00u; /* If exponent was 0xff and one mantissa bit was set, it means NaN, * not Inf, so make sure we set one mantissa bit too. */ bits |= e == 255 && (x & 0x007fffffu); return bits; } /* If exponent underflows but not too much, return a denormal */ if (e < 113) { m |= 0x0800u; /* Extra rounding may overflow and set mantissa to 0 and exponent * to 1, which is OK. */ bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1); return bits; } bits |= ((e - 112) << 10) | (m >> 1); /* Extra rounding. An overflow will set mantissa to 0 and increment * the exponent, which is OK. */ bits += m & 1; return bits; } /* These macros implement a finite iterator useful to build lookup * tables. For instance, S64(0) will call S1(x) for all values of x * between 0 and 63. * Due to the exponential behaviour of the calls, the stress on the * compiler may be important. */ #define S4(x) S1((x)), S1((x)+1), S1((x)+2), S1((x)+3) #define S16(x) S4((x)), S4((x)+4), S4((x)+8), S4((x)+12) #define S64(x) S16((x)), S16((x)+16), S16((x)+32), S16((x)+48) #define S256(x) S64((x)), S64((x)+64), S64((x)+128), S64((x)+192) #define S1024(x) S256((x)), S256((x)+256), S256((x)+512), S256((x)+768) /* Lookup table-based algorithm from “Fast Half Float Conversions” * by Jeroen van der Zijp, November 2008. No rounding is performed, * and some NaN values may be incorrectly converted to Inf. */ static inline uint16_t float_to_half_nobranch(uint32_t x) { static uint16_t const basetable[512] = { #define S1(i) (((i) < 103) ? 0x0000 : \ ((i) < 113) ? 0x0400 >> (113 - (i)) : \ ((i) < 143) ? ((i) - 112) << 10 : 0x7c00) S256(0), #undef S1 #define S1(i) (0x8000 | (((i) < 103) ? 0x0000 : \ ((i) < 113) ? 0x0400 >> (113 - (i)) : \ ((i) < 143) ? ((i) - 112) << 10 : 0x7c00)) S256(0), #undef S1 }; static uint8_t const shifttable[512] = { #define S1(i) (((i) < 103) ? 24 : \ ((i) < 113) ? 126 - (i) : \ ((i) < 143 || (i) == 255) ? 13 : 24) S256(0), S256(0), #undef S1 }; uint16_t bits = basetable[(x >> 23) & 0x1ff]; bits |= (x & 0x007fffff) >> shifttable[(x >> 23) & 0x1ff]; return bits; } #endif