// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #include #include #include #include #include #include using namespace nv; // Create normal map using the given kernels. static FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, const Kernel2 * kdu, const Kernel2 * kdv) { nvCheck(kdu != NULL); nvCheck(kdv != NULL); nvCheck(img != NULL); const uint w = img->width(); const uint h = img->height(); AutoPtr fimage(new FloatImage()); fimage->allocate(4, w, h); // Compute height and store in alpha channel: float * alphaChannel = fimage->channel(3); for(uint i = 0; i < w*h; i++) { Vector4 color = toVector4(img->pixel(i)); alphaChannel[i] = dot(color, heightWeights); } float heightScale = 1.0f / 16.0f; // @@ Use a user defined factor. for(uint y = 0; y < h; y++) { for(uint x = 0; x < w; x++) { const float du = fimage->applyKernel(kdu, x, y, 3, wm); const float dv = fimage->applyKernel(kdv, x, y, 3, wm); Vector3 n = normalize(Vector3(du, dv, heightScale)); fimage->setPixel(0.5f * n.x() + 0.5f, x, y, 0); fimage->setPixel(0.5f * n.y() + 0.5f, x, y, 1); fimage->setPixel(0.5f * n.z() + 0.5f, x, y, 2); } } return fimage.release(); } /// Create normal map using the given filter. FloatImage * nv::createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, NormalMapFilter filter /*= Sobel3x3*/) { nvCheck(img != NULL); // Init the kernels. Kernel2 * kdu = NULL; Kernel2 * kdv = NULL; switch(filter) { case NormalMapFilter_Sobel3x3: kdu = new Kernel2(3); break; case NormalMapFilter_Sobel5x5: kdu = new Kernel2(5); break; case NormalMapFilter_Sobel7x7: kdu = new Kernel2(7); break; case NormalMapFilter_Sobel9x9: kdu = new Kernel2(9); break; default: nvDebugCheck(false); }; kdu->initSobel(); kdu->normalize(); kdv = new Kernel2(*kdu); kdv->transpose(); return ::createNormalMap(img, wm, heightWeights, kdu, kdv); } /// Create normal map combining multiple sobel filters. FloatImage * nv::createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, Vector4::Arg filterWeights) { nvCheck(img != NULL); Kernel2 * kdu = NULL; Kernel2 * kdv = NULL; kdu = new Kernel2(9); kdu->initBlendedSobel(filterWeights); kdu->normalize(); kdv = new Kernel2(*kdu); kdv->transpose(); return ::createNormalMap(img, wm, heightWeights, kdu, kdv); } /// Normalize the given image in place. void nv::normalizeNormalMap(FloatImage * img) { nvCheck(img != NULL); img->expandNormals(0); img->normalize(0); img->packNormals(0); }