// This code is in the public domain -- castano@gmail.com #include "FileSystem.h" #if NV_OS_WIN32 #define _CRT_NONSTDC_NO_WARNINGS // _chdir is defined deprecated, but that's a bug, chdir is deprecated, _chdir is *not*. //#include // PathFileExists #include // GetFileAttributes #include // _mkdir #elif NV_OS_XBOX #include #elif NV_OS_ORBIS #include #else #include #include #include #endif #include // remove, unlink using namespace nv; bool FileSystem::exists(const char * path) { #if NV_OS_UNIX return access(path, F_OK|R_OK) == 0; //struct stat buf; //return stat(path, &buf) == 0; #elif NV_OS_WIN32 || NV_OS_XBOX // PathFileExists requires linking to shlwapi.lib //return PathFileExists(path) != 0; return GetFileAttributesA(path) != INVALID_FILE_ATTRIBUTES; #elif NV_OS_ORBIS const int BUFFER_SIZE = 2048; char file_fullpath[BUFFER_SIZE]; snprintf(file_fullpath, BUFFER_SIZE, "/app0/%s", path); return sceFiosExistsSync(NULL, file_fullpath); #else if (FILE * fp = fopen(path, "r")) { fclose(fp); return true; } return false; #endif } bool FileSystem::createDirectory(const char * path) { #if NV_OS_WIN32 || NV_OS_XBOX return CreateDirectoryA(path, NULL) != 0; #elif NV_OS_ORBIS // not implemented return false; #else return mkdir(path, 0777) != -1; #endif } bool FileSystem::changeDirectory(const char * path) { #if NV_OS_WIN32 return _chdir(path) != -1; #elif NV_OS_XBOX // Xbox doesn't support Current Working Directory! return false; #elif NV_OS_ORBIS // Orbis doesn't support Current Working Directory! return false; #else return chdir(path) != -1; #endif } bool FileSystem::removeFile(const char * path) { // @@ Use unlink or remove? return remove(path) == 0; }