// This code is in the public domain -- castanyo@yahoo.es #include "Image.h" #include "ImageIO.h" #include "nvmath/Color.h" #include "nvcore/Debug.h" #include "nvcore/Ptr.h" #include "nvcore/Utils.h" // swap #include "nvcore/Memory.h" // realloc, free #include // memcpy using namespace nv; Image::Image() : m_width(0), m_height(0), m_format(Format_RGB), m_data(NULL) { } Image::Image(const Image & img) : m_data(NULL) { allocate(img.m_width, img.m_height, img.m_depth); m_format = img.m_format; memcpy(m_data, img.m_data, sizeof(Color32) * m_width * m_height * m_depth); } Image::~Image() { free(); } const Image & Image::operator=(const Image & img) { allocate(img.m_width, img.m_height, m_depth); m_format = img.m_format; memcpy(m_data, img.m_data, sizeof(Color32) * m_width * m_height * m_depth); return *this; } void Image::allocate(uint w, uint h, uint d/*= 1*/) { free(); m_width = w; m_height = h; m_depth = d; m_data = realloc(m_data, w * h * d); } void Image::resize(uint w, uint h, uint d/*= 1*/) { Image img; img.allocate(w, h, d); Color32 background(0,0,0,0); // Copy image. uint x, y, z; for(z = 0; z < min(d, m_depth); z++) { for(y = 0; y < min(h, m_height); y++) { for(x = 0; x < min(w, m_width); x++) { img.pixel(x, y, z) = pixel(x, y, z); } for(; x < w; x++) { img.pixel(x, y, z) = background; } } for(; y < h; y++) { for(x = 0; x < w; x++) { img.pixel(x, y, z) = background; } } } for(; z < d; z++) { for(y = 0; y < h; y++) { for(x = 0; x < w; x++) { img.pixel(x, y, z) = background; } } } swap(m_width, img.m_width); swap(m_height, img.m_height); swap(m_depth, img.m_depth); swap(m_format, img.m_format); swap(m_data, img.m_data); } bool Image::load(const char * name) { free(); AutoPtr img(ImageIO::load(name)); if (img == NULL) { return false; } swap(m_width, img->m_width); swap(m_height, img->m_height); swap(m_depth, img->m_depth); swap(m_format, img->m_format); swap(m_data, img->m_data); return true; } void Image::wrap(void * data, uint w, uint h, uint d) { free(); m_data = (Color32 *)data; m_width = w; m_height = h; m_depth = d; } void Image::unwrap() { m_data = NULL; m_width = 0; m_height = 0; m_depth = 0; } void Image::free() { ::free(m_data); m_data = NULL; } uint Image::width() const { return m_width; } uint Image::height() const { return m_height; } uint Image::depth() const { return m_depth; } const Color32 * Image::scanline(uint h) const { nvDebugCheck(h < m_height); return m_data + h * m_width; } Color32 * Image::scanline(uint h) { nvDebugCheck(h < m_height); return m_data + h * m_width; } const Color32 * Image::pixels() const { return m_data; } Color32 * Image::pixels() { return m_data; } const Color32 & Image::pixel(uint idx) const { nvDebugCheck(idx < m_width * m_height * m_depth); return m_data[idx]; } Color32 & Image::pixel(uint idx) { nvDebugCheck(idx < m_width * m_height * m_depth); return m_data[idx]; } Image::Format Image::format() const { return m_format; } void Image::setFormat(Image::Format f) { m_format = f; } void Image::fill(Color32 c) { const uint size = m_width * m_height * m_depth; for (uint i = 0; i < size; ++i) { m_data[i] = c; } }