/* * Copyright 2015 The Etc2Comp Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* EtcBlock4x4Encoding.cpp Block4x4Encoding is the abstract base class for the different encoders. Each encoder targets a particular file format (e.g. ETC1, RGB8, RGBA8, R11) */ #include "EtcConfig.h" #include "EtcBlock4x4Encoding.h" #include "EtcBlock4x4EncodingBits.h" #include "EtcBlock4x4.h" #include #include #include namespace Etc { // ---------------------------------------------------------------------------------------------------- // const float Block4x4Encoding::LUMA_WEIGHT = 3.0f; const float Block4x4Encoding::CHROMA_BLUE_WEIGHT = 0.5f; // ---------------------------------------------------------------------------------------------------- // Block4x4Encoding::Block4x4Encoding(void) { m_pblockParent = nullptr; m_pafrgbaSource = nullptr; m_boolBorderPixels = false; m_fError = -1.0f; m_mode = MODE_UNKNOWN; m_uiEncodingIterations = 0; m_boolDone = false; for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) { m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f); m_afDecodedAlphas[uiPixel] = -1.0f; } } // ---------------------------------------------------------------------------------------------------- // initialize the generic encoding for a 4x4 block // a_pblockParent points to the block associated with this encoding // a_errormetric is used to choose the best encoding // init the decoded pixels to -1 to mark them as undefined // init the error to -1 to mark it as undefined // void Block4x4Encoding::Init(Block4x4 *a_pblockParent, ColorFloatRGBA *a_pafrgbaSource, ErrorMetric a_errormetric) { m_pblockParent = a_pblockParent; m_pafrgbaSource = a_pafrgbaSource; m_boolBorderPixels = m_pblockParent->HasBorderPixels(); m_fError = -1.0f; m_uiEncodingIterations = 0; m_errormetric = a_errormetric; for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) { m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f); m_afDecodedAlphas[uiPixel] = -1.0f; } } // ---------------------------------------------------------------------------------------------------- // calculate the error for the block by summing the pixel errors // void Block4x4Encoding::CalcBlockError(void) { m_fError = 0.0f; for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) { m_fError += CalcPixelError(m_afrgbaDecodedColors[uiPixel], m_afDecodedAlphas[uiPixel], m_pafrgbaSource[uiPixel]); } } // ---------------------------------------------------------------------------------------------------- // calculate the error between the source pixel and the decoded pixel // the error amount is base on the error metric // float Block4x4Encoding::CalcPixelError(ColorFloatRGBA a_frgbaDecodedColor, float a_fDecodedAlpha, ColorFloatRGBA a_frgbaSourcePixel) { // if a border pixel if (isnan(a_frgbaSourcePixel.fA)) { return 0.0f; } if (m_errormetric == ErrorMetric::RGBA) { assert(a_fDecodedAlpha >= 0.0f); float fDRed = (a_fDecodedAlpha * a_frgbaDecodedColor.fR) - (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fR); float fDGreen = (a_fDecodedAlpha * a_frgbaDecodedColor.fG) - (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fG); float fDBlue = (a_fDecodedAlpha * a_frgbaDecodedColor.fB) - (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fB); float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha; } else if (m_errormetric == ErrorMetric::REC709) { assert(a_fDecodedAlpha >= 0.0f); float fLuma1 = a_frgbaSourcePixel.fR*0.2126f + a_frgbaSourcePixel.fG*0.7152f + a_frgbaSourcePixel.fB*0.0722f; float fChromaR1 = 0.5f * ((a_frgbaSourcePixel.fR - fLuma1) * (1.0f / (1.0f - 0.2126f))); float fChromaB1 = 0.5f * ((a_frgbaSourcePixel.fB - fLuma1) * (1.0f / (1.0f - 0.0722f))); float fLuma2 = a_frgbaDecodedColor.fR*0.2126f + a_frgbaDecodedColor.fG*0.7152f + a_frgbaDecodedColor.fB*0.0722f; float fChromaR2 = 0.5f * ((a_frgbaDecodedColor.fR - fLuma2) * (1.0f / (1.0f - 0.2126f))); float fChromaB2 = 0.5f * ((a_frgbaDecodedColor.fB - fLuma2) * (1.0f / (1.0f - 0.0722f))); float fDeltaL = a_frgbaSourcePixel.fA * fLuma1 - a_fDecodedAlpha * fLuma2; float fDeltaCr = a_frgbaSourcePixel.fA * fChromaR1 - a_fDecodedAlpha * fChromaR2; float fDeltaCb = a_frgbaSourcePixel.fA * fChromaB1 - a_fDecodedAlpha * fChromaB2; float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; // Favor Luma accuracy over Chroma, and Red over Blue return LUMA_WEIGHT*fDeltaL*fDeltaL + fDeltaCr*fDeltaCr + CHROMA_BLUE_WEIGHT*fDeltaCb*fDeltaCb + fDAlpha*fDAlpha; #if 0 float fDRed = a_frgbaDecodedPixel.fR - a_frgbaSourcePixel.fR; float fDGreen = a_frgbaDecodedPixel.fG - a_frgbaSourcePixel.fG; float fDBlue = a_frgbaDecodedPixel.fB - a_frgbaSourcePixel.fB; return 2.0f * 3.0f * fDeltaL * fDeltaL + fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue; #endif } else if (m_errormetric == ErrorMetric::NORMALXYZ) { float fDecodedX = 2.0f * a_frgbaDecodedColor.fR - 1.0f; float fDecodedY = 2.0f * a_frgbaDecodedColor.fG - 1.0f; float fDecodedZ = 2.0f * a_frgbaDecodedColor.fB - 1.0f; float fDecodedLength = sqrtf(fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ); if (fDecodedLength < 0.5f) { return 1.0f; } else if (fDecodedLength == 0.0f) { fDecodedX = 1.0f; fDecodedY = 0.0f; fDecodedZ = 0.0f; } else { fDecodedX /= fDecodedLength; fDecodedY /= fDecodedLength; fDecodedZ /= fDecodedLength; } float fSourceX = 2.0f * a_frgbaSourcePixel.fR - 1.0f; float fSourceY = 2.0f * a_frgbaSourcePixel.fG - 1.0f; float fSourceZ = 2.0f * a_frgbaSourcePixel.fB - 1.0f; float fSourceLength = sqrtf(fSourceX*fSourceX + fSourceY*fSourceY + fSourceZ*fSourceZ); if (fSourceLength == 0.0f) { fSourceX = 1.0f; fSourceY = 0.0f; fSourceZ = 0.0f; } else { fSourceX /= fSourceLength; fSourceY /= fSourceLength; fSourceZ /= fSourceLength; } float fDotProduct = fSourceX*fDecodedX + fSourceY*fDecodedY + fSourceZ*fDecodedZ; float fNormalizedDotProduct = 1.0f - 0.5f * (fDotProduct + 1.0f); float fDotProductError = fNormalizedDotProduct * fNormalizedDotProduct; float fLength2 = fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ; float fLength2Error = fabsf(1.0f - fLength2); float fDeltaW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA; float fErrorW = fDeltaW * fDeltaW; return fDotProductError + fLength2Error + fErrorW; } else // ErrorMetric::NUMERIC { assert(a_fDecodedAlpha >= 0.0f); float fDX = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR; float fDY = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG; float fDZ = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB; float fDW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA; return fDX*fDX + fDY*fDY + fDZ*fDZ + fDW*fDW; } } // ---------------------------------------------------------------------------------------------------- // } // namespace Etc