CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0) PROJECT(NV) ENABLE_TESTING() SET(NV_CMAKE_DIR "${NV_SOURCE_DIR}/cmake") SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${NV_CMAKE_DIR}") IF(WIN32) # gnuwin32 paths: SET(GNUWIN32_PATH "${NV_SOURCE_DIR}/extern/gnuwin32") SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${GNUWIN32_PATH}/include") SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${GNUWIN32_PATH}/lib") # Set GLUT path: SET(GLUT_ROOT_DIR "${NV_SOURCE_DIR}/extern/glut") # Set FreeImage path: SET(FREEIMAGE_ROOT_DIR "${NV_SOURCE_DIR}/extern/FreeImage") ENDIF(WIN32) INCLUDE(${NV_CMAKE_DIR}/OptimalOptions.cmake) MESSAGE(STATUS "Setting optimal options") MESSAGE(STATUS " Processor: ${NV_SYSTEM_PROCESSOR}") MESSAGE(STATUS " Compiler Flags: ${CMAKE_CXX_FLAGS}") IF(NVTT_SHARED) SET(NVCORE_SHARED TRUE) SET(NVMATH_SHARED TRUE) SET(NVIMAGE_SHARED TRUE) ENDIF(NVTT_SHARED) ADD_SUBDIRECTORY(extern) ADD_SUBDIRECTORY(src) # These files should only be installed when creating packages. INSTALL(FILES NVIDIA_Texture_Tools_LICENSE.txt NVIDIA_Texture_Tools_README.txt ChangeLog DESTINATION share/doc/nvtt) # Add packaging support INCLUDE(InstallRequiredSystemLibraries) IF(CMAKE_SYSTEM_NAME STREQUAL "Linux") SET(CPACK_GENERATOR "TGZ;DEB") ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux") SET(CPACK_PACKAGE_NAME "nvidia-texture-tools") SET(CPACK_PACKAGE_VERSION_MAJOR "2") SET(CPACK_PACKAGE_VERSION_MINOR "1") SET(CPACK_PACKAGE_VERSION_PATCH "0") SET(CPACK_PACKAGE_VERSION "2.1.0") SET(CPACK_PACKAGE_CONTACT "Ignacio Castaņo ") SET(CPACK_PACKAGE_VENDOR "NVIDIA Corporation") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GPU-accelerated Texture Tools with support for DirectX 10 texture formats") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${NV_SOURCE_DIR}/NVIDIA_Texture_Tools_README.txt") SET(CPACK_RESOURCE_FILE_LICENSE "${NV_SOURCE_DIR}/NVIDIA_Texture_Tools_LICENSE.txt") # NSIS options: IF(WIN32) SET(CPACK_NSIS_DISPLAY_NAME "${CPACK_PACKAGE_VENDOR}\\\\NVIDIA Texture Tools 2.1") SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_VENDOR}\\\\NVIDIA Texture Tools 2.1") SET(CPACK_PACKAGE_ICON "${NV_SOURCE_DIR}\\\\project\\\\vc8\\\\nvcompress\\\\nvidia.ico") ENDIF(WIN32) INCLUDE(CPack)