// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NVTT_TEXIMAGE_H #define NVTT_TEXIMAGE_H #include "nvtt.h" #include "nvcore/Array.h" #include "nvcore/RefCounted.h" #include "nvcore/Ptr.h" #include "nvimage/Image.h" #include "nvimage/FloatImage.h" namespace nvtt { struct TexImage::Private : public nv::RefCounted { void operator=(const Private &); public: Private() { type = TextureType_2D; wrapMode = WrapMode_Mirror; alphaMode = AlphaMode_None; isNormalMap = false; imageArray.resize(1, NULL); } Private(const Private & p) // Copy ctor. inits refcount to 0. { type = p.type; wrapMode = p.wrapMode; alphaMode = p.alphaMode; isNormalMap = p.isNormalMap; imageArray.reserve(p.imageArray.count()); foreach(i, p.imageArray) { imageArray.append(p.imageArray[i]->clone()); } } ~Private() { const uint count = imageArray.count(); for (uint i = 0; i < count; i++) { delete imageArray[i]; } } TextureType type; WrapMode wrapMode; AlphaMode alphaMode; bool isNormalMap; nv::Array imageArray; }; } // nvtt namespace #endif // NVTT_TEXIMAGE_H