// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NV_TT_INPUTOPTIONS_H #define NV_TT_INPUTOPTIONS_H #include #include #include #include #include "nvtt.h" namespace nvtt { struct InputOptions::Private { Private() : images(NULL) {} WrapMode wrapMode; TextureType textureType; InputFormat inputFormat; int faceCount; int mipmapCount; int imageCount; struct Image; Image * images; // Quantization. bool enableColorDithering; bool enableAlphaDithering; bool binaryAlpha; int alphaThreshold; // reference value used for binary alpha quantization. bool alphaTransparency; // set to true if alpha is used for transparency. // Gamma conversion. float inputGamma; float outputGamma; // Color transform. ColorTransform colorTransform; nv::Matrix linearTransform; // Mipmap generation options. bool generateMipmaps; int maxLevel; MipmapFilter mipmapFilter; // Kaiser filter parameters. uint kaiserWidth; float kaiserAlpha; float kaiserStretch; // Normal map options. bool normalMap; bool normalizeMipmaps; bool convertToNormalMap; nv::Vector4 heightFactors; // Used for cone mapping too. nv::Vector4 bumpFrequencyScale; // Cone map options. bool convertToConeMap; }; // Internal image structure. struct InputOptions::Private::Image { Image() {} int mipLevel; int face; int width; int height; int depth; nv::AutoPtr data; }; } // nvtt namespace #endif // NV_TT_INPUTOPTIONS_H