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nvidia-texture-tools/src/nvtt/InputOptions.h

83 lines
2.3 KiB
C++

// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NVTT_INPUTOPTIONS_H
#define NVTT_INPUTOPTIONS_H
#include "nvtt.h"
#include "nvmath/Vector.h"
namespace nvtt
{
struct InputOptions::Private
{
Private() : images(NULL) {}
WrapMode wrapMode;
TextureType textureType;
InputFormat inputFormat;
AlphaMode alphaMode;
uint width;
uint height;
uint depth;
uint faceCount;
uint mipmapCount;
uint imageCount;
void ** images;
// Gamma conversion.
float inputGamma;
float outputGamma;
// Mipmap generation options.
bool generateMipmaps;
int maxLevel;
MipmapFilter mipmapFilter;
// Kaiser filter parameters.
float kaiserWidth;
float kaiserAlpha;
float kaiserStretch;
// Normal map options.
bool isNormalMap;
bool normalizeMipmaps;
bool convertToNormalMap;
nv::Vector4 heightFactors;
nv::Vector4 bumpFrequencyScale;
// Adjust extents.
uint maxExtent;
RoundMode roundMode;
};
} // nvtt namespace
#endif // NVTT_INPUTOPTIONS_H