nvidia-texture-tools/project/vc9/bc7/bc7.vcproj
nathaniel.reed@gmail.com ab316deeaa Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works.
- Added AVPCL compressor to projects and got it building with VC9 and VC10.
- Removed unused command line interface & file read/write code from AVPCL.
- Convert AVPCL to use NV vector math lib, asserts, etc.
- Convert AVPCL to use double instead of float.
- Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage.  As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE.
- Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate.
- Added some missing vector operators to the nvmath lib.
2013-12-07 02:17:08 +00:00

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="bc7"
ProjectGUID="{F974F34B-AF02-4C88-8E1E-85475094EA78}"
RootNamespace="bc7"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
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Name="Debug|Win32"
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
ConfigurationType="4"
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CharacterSet="0"
>
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MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
/>
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Name="VCPostBuildEventTool"
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OutputDirectory="$(ConfigurationName)\$(PlatformName)"
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
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>
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>
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>
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>
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>
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<Globals>
</Globals>
</VisualStudioProject>