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nvidia-texture-tools/src/nvtt/CompressRGB.cpp

240 lines
6.5 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include "CompressRGB.h"
#include "CompressionOptions.h"
#include "OutputOptions.h"
#include <nvimage/Image.h>
#include <nvimage/FloatImage.h>
#include <nvimage/PixelFormat.h>
#include <nvmath/Color.h>
#include <nvmath/half.h>
#include <nvcore/Debug.h>
using namespace nv;
using namespace nvtt;
namespace
{
inline uint computePitch(uint w, uint bitsize)
{
uint p = w * ((bitsize + 7) / 8);
// Align to 32 bits.
return ((p + 3) / 4) * 4;
}
inline void convert_to_a8r8g8b8(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
inline void convert_to_x8r8g8b8(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
} // namespace
// Pixel format converter.
void nv::compressRGB(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
uint bitCount;
uint rmask, rshift, rsize;
uint gmask, gshift, gsize;
uint bmask, bshift, bsize;
uint amask, ashift, asize;
if (compressionOptions.bitcount != 0)
{
bitCount = compressionOptions.bitcount;
nvCheck(bitCount == 8 || bitCount == 16 || bitCount == 24 || bitCount == 32);
rmask = compressionOptions.rmask;
gmask = compressionOptions.gmask;
bmask = compressionOptions.bmask;
amask = compressionOptions.amask;
PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize);
PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize);
PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize);
PixelFormat::maskShiftAndSize(amask, &ashift, &asize);
}
else
{
rsize = compressionOptions.rsize;
gsize = compressionOptions.gsize;
bsize = compressionOptions.bsize;
asize = compressionOptions.asize;
bitCount = rsize + gsize + bsize + asize;
nvCheck(bitCount <= 32);
ashift = 0;
bshift = ashift + asize;
gshift = bshift + bsize;
rshift = gshift + gsize;
rmask = ((1 << rsize) - 1) << rshift;
gmask = ((1 << gsize) - 1) << gshift;
bmask = ((1 << bsize) - 1) << bshift;
amask = ((1 << asize) - 1) << ashift;
}
const uint byteCount = bitCount / 8;
// Determine pitch.
uint pitch = computePitch(w, bitCount);
uint8 * dst = (uint8 *)mem::malloc(pitch + 4);
for (uint y = 0; y < h; y++)
{
const Color32 * src = image->scanline(y);
if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0xFF000000)
{
convert_to_a8r8g8b8(src, dst, w);
}
else if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0)
{
convert_to_x8r8g8b8(src, dst, w);
}
else
{
// Generic pixel format conversion.
for (uint x = 0; x < w; x++)
{
uint c = 0;
c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift;
c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift;
c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift;
c |= PixelFormat::convert(src[x].a, 8, asize) << ashift;
// Output one byte at a time.
for (uint i = 0; i < byteCount; i++)
{
*(dst + x * byteCount + i) = (c >> (i * 8)) & 0xFF;
}
}
// Zero padding.
for (uint x = w; x < pitch; x++)
{
*(dst + x) = 0;
}
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
mem::free(dst);
}
void nv::compressRGB(const FloatImage * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
const uint rsize = compressionOptions.rsize;
const uint gsize = compressionOptions.gsize;
const uint bsize = compressionOptions.bsize;
const uint asize = compressionOptions.asize;
nvCheck(rsize == 0 || rsize == 16 || rsize == 32);
nvCheck(gsize == 0 || gsize == 16 || gsize == 32);
nvCheck(bsize == 0 || bsize == 16 || bsize == 32);
nvCheck(asize == 0 || asize == 16 || asize == 32);
const uint bitCount = rsize + gsize + bsize + asize;
const uint byteCount = bitCount / 8;
const uint pitch = w * byteCount;
uint8 * dst = (uint8 *)mem::malloc(pitch);
for (uint y = 0; y < h; y++)
{
const float * rchannel = image->scanline(y, 0);
const float * gchannel = image->scanline(y, 1);
const float * bchannel = image->scanline(y, 2);
const float * achannel = image->scanline(y, 3);
union FLOAT
{
float f;
uint32 u;
};
uint8 * ptr = dst;
for (uint x = 0; x < w; x++)
{
FLOAT r, g, b, a;
r.f = rchannel[x];
g.f = gchannel[x];
b.f = bchannel[x];
a.f = achannel[x];
if (rsize == 32) *((uint32 *)ptr) = r.u;
else if (rsize == 16) *((uint16 *)ptr) = half_from_float(r.u);
ptr += rsize / 8;
if (gsize == 32) *((uint32 *)ptr) = g.u;
else if (gsize == 16) *((uint16 *)ptr) = half_from_float(g.u);
ptr += gsize / 8;
if (bsize == 32) *((uint32 *)ptr) = b.u;
else if (bsize == 16) *((uint16 *)ptr) = half_from_float(b.u);
ptr += bsize / 8;
if (asize == 32) *((uint32 *)ptr) = a.u;
else if (asize == 16) *((uint16 *)ptr) = half_from_float(a.u);
ptr += asize / 8;
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
mem::free(dst);
}