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nvidia-texture-tools/src/nvtt/tests/imperativeapi.cpp

59 lines
1.9 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <nvtt/nvtt.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
nvtt::CompressionOptions compressionOptions;
compressionOptions.setFormat(nvtt::Format_BC1);
nvtt::OutputOptions outputOptions;
outputOptions.setFileName("output.dds");
nvtt::Context context;
nvtt::TexImage image = context.createTexImage();
image.load("kodim01.png");
context.outputHeader(image, image.countMipmaps(), compressionOptions, outputOptions);
float gamma = 2.2;
image.toLinear(gamma);
while (image.buildNextMipmap(nvtt::MipmapFilter_Box))
{
nvtt::TexImage tmpImage = image;
tmpImage.toGamma(gamma);
context.compress(tmpImage, compressionOptions, outputOptions);
// tmpImage.compress(compressionOptions, outputOptions);
}
return EXIT_SUCCESS;
}