Texture processing tools with support for Direct3D 10 and 11 formats.
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nathaniel.reed@gmail.com 1ebed808ad Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
branches Link against pthreads library on systems that do not include it automatically. Fixes issue 149. 2010-11-30 20:30:11 +00:00
tags Update version number in resource file. Fixes issue 124. 2010-05-15 09:12:05 +00:00
trunk Add BC6 support to nvtt lib and utils. 2013-10-25 17:30:55 +00:00
wiki Edited wiki page D3D11TextureFormats through web user interface. 2013-10-15 19:09:45 +00:00