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nvidia-texture-tools/src/nvtt/CompressorDXT.cpp

144 lines
4.1 KiB
C++

// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include "CompressorDXT.h"
#include "OutputOptions.h"
#include "nvtt.h"
#include "nvcore/Memory.h"
#include "nvimage/Image.h"
#include "nvimage/ColorBlock.h"
#include "nvimage/BlockDXT.h"
#include <new> // placement new
// OpenMP
#if defined(HAVE_OPENMP)
#include <omp.h>
#endif
using namespace nv;
using namespace nvtt;
void FixedBlockCompressor::compress(nvtt::AlphaMode alphaMode, uint w, uint h, const float * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
{
const uint bs = blockSize();
const uint bw = (w + 3) / 4;
const uint bh = (h + 3) / 4;
#if defined(HAVE_OPENMP)
bool singleThreaded = false;
#else
bool singleThreaded = true;
#endif
// Use a single thread to compress small textures.
if (bw * bh < 16) singleThreaded = true;
if (singleThreaded)
{
nvDebugCheck(bs <= 16);
uint8 mem[16]; // @@ Output one row at a time!
for (int y = 0; y < int(h); y += 4) {
for (uint x = 0; x < w; x += 4) {
ColorBlock rgba;
rgba.init(w, h, data, x, y);
compressBlock(rgba, alphaMode, compressionOptions, mem);
if (outputOptions.outputHandler != NULL) {
outputOptions.outputHandler->writeData(mem, bs);
}
}
}
}
#if defined(HAVE_OPENMP)
else
{
const uint size = bs * bw * bh;
uint8 * mem = new uint8[size];
#pragma omp parallel
{
#pragma omp for
for (int i = 0; i < int(bw*bh); i++)
{
const uint x = i % bw;
const uint y = i / bw;
ColorBlock rgba;
rgba.init(w, h, data, 4*x, 4*y);
uint8 * ptr = mem + (y * bw + x) * bs;
compressBlock(rgba, alphaMode, compressionOptions, ptr);
} // omp for
} // omp parallel
if (outputOptions.outputHandler != NULL) {
outputOptions.outputHandler->writeData(mem, size);
}
delete [] mem;
}
#endif
}
//#include "bc6h/tile.h"
void ColorSetCompressor::compress(AlphaMode alphaMode, uint w, uint h, const float * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions)
{
const uint bs = blockSize();
const uint bw = (w + 3) / 4;
const uint bh = (h + 3) / 4;
//bool singleThreaded = true;
//if (singleThreaded)
{
uint8 * mem = malloc<uint8>(bs * bw);
uint8 * ptr = mem;
ColorSet set;
for (uint y = 0; y < h; y += 4) {
for (uint x = 0; x < w; x += 4, ptr += bs) {
set.setColors(data, w, h, x, y);
compressBlock(set, alphaMode, compressionOptions, ptr);
}
if (outputOptions.outputHandler != NULL) {
outputOptions.outputHandler->writeData(mem, bs * bw);
}
}
free(mem);
}
}