667 lines
17 KiB
C++
667 lines
17 KiB
C++
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include <nvcore/Stream.h>
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#include "ColorBlock.h"
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#include "BlockDXT.h"
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using namespace nv;
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/*----------------------------------------------------------------------------
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BlockDXT1
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----------------------------------------------------------------------------*/
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uint BlockDXT1::evaluatePalette(Color32 color_array[4]) const
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{
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// Does bit expansion before interpolation.
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color_array[0].b = (col0.b << 3) | (col0.b >> 2);
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color_array[0].g = (col0.g << 2) | (col0.g >> 4);
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color_array[0].r = (col0.r << 3) | (col0.r >> 2);
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color_array[0].a = 0xFF;
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// @@ Same as above, but faster?
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// Color32 c;
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// c.u = ((col0.u << 3) & 0xf8) | ((col0.u << 5) & 0xfc00) | ((col0.u << 8) & 0xf80000);
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// c.u |= (c.u >> 5) & 0x070007;
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// c.u |= (c.u >> 6) & 0x000300;
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// color_array[0].u = c.u;
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color_array[1].r = (col1.r << 3) | (col1.r >> 2);
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color_array[1].g = (col1.g << 2) | (col1.g >> 4);
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color_array[1].b = (col1.b << 3) | (col1.b >> 2);
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color_array[1].a = 0xFF;
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// @@ Same as above, but faster?
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// c.u = ((col1.u << 3) & 0xf8) | ((col1.u << 5) & 0xfc00) | ((col1.u << 8) & 0xf80000);
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// c.u |= (c.u >> 5) & 0x070007;
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// c.u |= (c.u >> 6) & 0x000300;
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// color_array[1].u = c.u;
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if( col0.u > col1.u ) {
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// Four-color block: derive the other two colors.
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color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
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color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
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color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
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color_array[2].a = 0xFF;
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color_array[3].r = (2 * color_array[1].r + color_array[0].r) / 3;
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color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
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color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
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color_array[3].a = 0xFF;
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return 4;
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}
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else {
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// Three-color block: derive the other color.
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color_array[2].r = (color_array[0].r + color_array[1].r) / 2;
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color_array[2].g = (color_array[0].g + color_array[1].g) / 2;
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color_array[2].b = (color_array[0].b + color_array[1].b) / 2;
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color_array[2].a = 0xFF;
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// Set all components to 0 to match DXT specs.
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color_array[3].r = 0x00; // color_array[2].r;
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color_array[3].g = 0x00; // color_array[2].g;
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color_array[3].b = 0x00; // color_array[2].b;
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color_array[3].a = 0x00;
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return 3;
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}
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}
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// Evaluate palette assuming 3 color block.
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void BlockDXT1::evaluatePalette3(Color32 color_array[4]) const
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{
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color_array[0].b = (col0.b << 3) | (col0.b >> 2);
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color_array[0].g = (col0.g << 2) | (col0.g >> 4);
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color_array[0].r = (col0.r << 3) | (col0.r >> 2);
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color_array[0].a = 0xFF;
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color_array[1].r = (col1.r << 3) | (col1.r >> 2);
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color_array[1].g = (col1.g << 2) | (col1.g >> 4);
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color_array[1].b = (col1.b << 3) | (col1.b >> 2);
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color_array[1].a = 0xFF;
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// Three-color block: derive the other color.
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color_array[2].r = (color_array[0].r + color_array[1].r) / 2;
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color_array[2].g = (color_array[0].g + color_array[1].g) / 2;
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color_array[2].b = (color_array[0].b + color_array[1].b) / 2;
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color_array[2].a = 0xFF;
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// Set all components to 0 to match DXT specs.
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color_array[3].r = 0x00; // color_array[2].r;
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color_array[3].g = 0x00; // color_array[2].g;
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color_array[3].b = 0x00; // color_array[2].b;
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color_array[3].a = 0x00;
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}
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// Evaluate palette assuming 4 color block.
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void BlockDXT1::evaluatePalette4(Color32 color_array[4]) const
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{
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color_array[0].b = (col0.b << 3) | (col0.b >> 2);
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color_array[0].g = (col0.g << 2) | (col0.g >> 4);
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color_array[0].r = (col0.r << 3) | (col0.r >> 2);
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color_array[0].a = 0xFF;
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color_array[1].r = (col1.r << 3) | (col1.r >> 2);
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color_array[1].g = (col1.g << 2) | (col1.g >> 4);
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color_array[1].b = (col1.b << 3) | (col1.b >> 2);
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color_array[1].a = 0xFF;
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// Four-color block: derive the other two colors.
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color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
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color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
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color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
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color_array[2].a = 0xFF;
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color_array[3].r = (2 * color_array[1].r + color_array[0].r) / 3;
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color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
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color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
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color_array[3].a = 0xFF;
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}
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/* Jason Dorie's code.
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// ----------------------------------------------------------------------------
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// Build palette for a 3 color + traparent black block
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// ----------------------------------------------------------------------------
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void DXTCGen::BuildCodes3(cbVector *pVects, cbVector &v1, cbVector &v2)
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{
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//pVects[0] = v1;
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//pVects[2] = v2;
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//pVects[1][0] = v1[0];
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//pVects[1][1] = (BYTE)( ((long)v1[1] + (long)v2[1]) / 2 );
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//pVects[1][2] = (BYTE)( ((long)v1[2] + (long)v2[2]) / 2 );
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//pVects[1][3] = (BYTE)( ((long)v1[3] + (long)v2[3]) / 2 );
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__asm {
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mov ecx, dword ptr pVects
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mov eax, dword ptr v1
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mov ebx, dword ptr v2
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movd mm0, [eax]
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movd mm1, [ebx]
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pxor mm2, mm2
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nop
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movd [ecx], mm0
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movd [ecx+8], mm1
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punpcklbw mm0, mm2
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punpcklbw mm1, mm2
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paddw mm0, mm1
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psrlw mm0, 1
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packuswb mm0, mm0
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movd [ecx+4], mm0
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}
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// *(long *)&pVects[1] = r1;
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}
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__int64 ScaleOneThird = 0x5500550055005500;
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// ----------------------------------------------------------------------------
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// Build palette for a 4 color block
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// ----------------------------------------------------------------------------
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void DXTCGen::BuildCodes4(cbVector *pVects, cbVector &v1, cbVector &v2)
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{
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// pVects[0] = v1;
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// pVects[3] = v2;
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//
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// pVects[1][0] = v1[0];
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// pVects[1][1] = (BYTE)( ((long)v1[1] * 2 + (long)v2[1]) / 3 );
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// pVects[1][2] = (BYTE)( ((long)v1[2] * 2 + (long)v2[2]) / 3 );
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// pVects[1][3] = (BYTE)( ((long)v1[3] * 2 + (long)v2[3]) / 3 );
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//
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// pVects[2][0] = v1[0];
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// pVects[2][1] = (BYTE)( ((long)v2[1] * 2 + (long)v1[1]) / 3 );
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// pVects[2][2] = (BYTE)( ((long)v2[2] * 2 + (long)v1[2]) / 3 );
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// pVects[2][3] = (BYTE)( ((long)v2[3] * 2 + (long)v1[3]) / 3 );
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__asm {
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mov ecx, dword ptr pVects
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mov eax, dword ptr v1
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mov ebx, dword ptr v2
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movd mm0, [eax]
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movd mm1, [ebx]
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pxor mm2, mm2
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movd [ecx], mm0
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movd [ecx+12], mm1
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punpcklbw mm0, mm2
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punpcklbw mm1, mm2
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movq mm3, mm0 // mm3 = v0
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paddw mm0, mm1 // mm0 = v0 + v1
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paddw mm3, mm3 // mm3 = v0*2
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paddw mm0, mm1 // mm0 = v0 + v1*2
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paddw mm1, mm3 // mm1 = v0*2 + v1
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pmulhw mm0, ScaleOneThird
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pmulhw mm1, ScaleOneThird
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packuswb mm1, mm0
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movq [ecx+4], mm1
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}
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}
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*/
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void BlockDXT1::decodeBlock(ColorBlock * block) const
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{
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nvDebugCheck(block != NULL);
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// Decode color block.
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Color32 color_array[4];
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evaluatePalette(color_array);
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// Write color block.
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for( uint j = 0; j < 4; j++ ) {
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for( uint i = 0; i < 4; i++ ) {
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uint idx = (row[j] >> (2 * i)) & 3;
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block->color(i, j) = color_array[idx];
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}
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}
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}
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void BlockDXT1::setIndices(int * idx)
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{
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indices = 0;
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for(uint i = 0; i < 16; i++) {
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indices |= (idx[i] & 3) << (2 * i);
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}
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}
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/// Flip DXT1 block vertically.
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inline void BlockDXT1::flip4()
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{
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swap(row[0], row[3]);
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swap(row[1], row[2]);
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}
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/// Flip half DXT1 block vertically.
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inline void BlockDXT1::flip2()
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{
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swap(row[0], row[1]);
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}
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/*----------------------------------------------------------------------------
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BlockDXT3
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----------------------------------------------------------------------------*/
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void BlockDXT3::decodeBlock(ColorBlock * block) const
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{
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nvDebugCheck(block != NULL);
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// Decode color.
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color.decodeBlock(block);
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// Decode alpha.
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alpha.decodeBlock(block);
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}
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void AlphaBlockDXT3::decodeBlock(ColorBlock * block) const
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{
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nvDebugCheck(block != NULL);
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block->color(0x0).a = (alpha0 << 4) | alpha0;
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block->color(0x1).a = (alpha1 << 4) | alpha1;
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block->color(0x2).a = (alpha2 << 4) | alpha2;
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block->color(0x3).a = (alpha3 << 4) | alpha3;
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block->color(0x4).a = (alpha4 << 4) | alpha4;
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block->color(0x5).a = (alpha5 << 4) | alpha5;
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block->color(0x6).a = (alpha6 << 4) | alpha6;
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block->color(0x7).a = (alpha7 << 4) | alpha7;
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block->color(0x8).a = (alpha8 << 4) | alpha8;
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block->color(0x9).a = (alpha9 << 4) | alpha9;
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block->color(0xA).a = (alphaA << 4) | alphaA;
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block->color(0xB).a = (alphaB << 4) | alphaB;
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block->color(0xC).a = (alphaC << 4) | alphaC;
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block->color(0xD).a = (alphaD << 4) | alphaD;
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block->color(0xE).a = (alphaE << 4) | alphaE;
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block->color(0xF).a = (alphaF << 4) | alphaF;
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}
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/// Flip DXT3 alpha block vertically.
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void AlphaBlockDXT3::flip4()
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{
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swap(row[0], row[3]);
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swap(row[1], row[2]);
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}
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/// Flip half DXT3 alpha block vertically.
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void AlphaBlockDXT3::flip2()
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{
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swap(row[0], row[1]);
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}
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/// Flip DXT3 block vertically.
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void BlockDXT3::flip4()
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{
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alpha.flip4();
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color.flip4();
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}
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/// Flip half DXT3 block vertically.
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void BlockDXT3::flip2()
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{
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alpha.flip2();
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color.flip2();
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}
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/*----------------------------------------------------------------------------
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BlockDXT5
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----------------------------------------------------------------------------*/
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void AlphaBlockDXT5::evaluatePalette(uint8 alpha[8]) const
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{
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if (alpha0 > alpha1) {
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evaluatePalette8(alpha);
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}
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else {
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evaluatePalette6(alpha);
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}
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}
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void AlphaBlockDXT5::evaluatePalette8(uint8 alpha[8]) const
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{
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// 8-alpha block: derive the other six alphas.
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// Bit code 000 = alpha0, 001 = alpha1, others are interpolated.
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alpha[0] = alpha0;
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alpha[1] = alpha1;
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alpha[2] = (6 * alpha0 + 1 * alpha1) / 7; // bit code 010
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alpha[3] = (5 * alpha0 + 2 * alpha1) / 7; // bit code 011
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alpha[4] = (4 * alpha0 + 3 * alpha1) / 7; // bit code 100
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alpha[5] = (3 * alpha0 + 4 * alpha1) / 7; // bit code 101
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alpha[6] = (2 * alpha0 + 5 * alpha1) / 7; // bit code 110
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alpha[7] = (1 * alpha0 + 6 * alpha1) / 7; // bit code 111
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}
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void AlphaBlockDXT5::evaluatePalette6(uint8 alpha[8]) const
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{
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// 6-alpha block.
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// Bit code 000 = alpha0, 001 = alpha1, others are interpolated.
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alpha[0] = alpha0;
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alpha[1] = alpha1;
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alpha[2] = (4 * alpha0 + 1 * alpha1) / 5; // Bit code 010
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alpha[3] = (3 * alpha0 + 2 * alpha1) / 5; // Bit code 011
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alpha[4] = (2 * alpha0 + 3 * alpha1) / 5; // Bit code 100
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alpha[5] = (1 * alpha0 + 4 * alpha1) / 5; // Bit code 101
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alpha[6] = 0x00; // Bit code 110
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alpha[7] = 0xFF; // Bit code 111
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}
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void AlphaBlockDXT5::indices(uint8 index_array[16]) const
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{
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index_array[0x0] = bits0;
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index_array[0x1] = bits1;
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index_array[0x2] = bits2;
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index_array[0x3] = bits3;
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index_array[0x4] = bits4;
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index_array[0x5] = bits5;
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index_array[0x6] = bits6;
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index_array[0x7] = bits7;
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index_array[0x8] = bits8;
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index_array[0x9] = bits9;
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index_array[0xA] = bitsA;
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index_array[0xB] = bitsB;
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index_array[0xC] = bitsC;
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index_array[0xD] = bitsD;
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index_array[0xE] = bitsE;
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index_array[0xF] = bitsF;
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}
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uint AlphaBlockDXT5::index(uint index) const
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{
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nvDebugCheck(index < 16);
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int offset = (3 * index + 16);
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return (this->u >> offset) & 0x7;
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}
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void AlphaBlockDXT5::setIndex(uint index, uint value)
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{
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nvDebugCheck(index < 16);
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nvDebugCheck(value < 8);
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int offset = (3 * index + 16);
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uint64 mask = uint64(0x7) << offset;
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this->u = (this->u & ~mask) | (uint64(value) << offset);
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}
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void AlphaBlockDXT5::decodeBlock(ColorBlock * block) const
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{
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nvDebugCheck(block != NULL);
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uint8 alpha_array[8];
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evaluatePalette(alpha_array);
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uint8 index_array[16];
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indices(index_array);
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for(uint i = 0; i < 16; i++) {
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block->color(i).a = alpha_array[index_array[i]];
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}
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}
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void AlphaBlockDXT5::flip4()
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{
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uint64 * b = (uint64 *)this;
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// @@ The masks might have to be byte swapped.
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uint64 tmp = (*b & POSH_U64(0x000000000000FFFF));
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tmp |= (*b & POSH_U64(0x000000000FFF0000)) << 36;
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tmp |= (*b & POSH_U64(0x000000FFF0000000)) << 12;
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tmp |= (*b & POSH_U64(0x000FFF0000000000)) >> 12;
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tmp |= (*b & POSH_U64(0xFFF0000000000000)) >> 36;
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*b = tmp;
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}
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void AlphaBlockDXT5::flip2()
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{
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uint * b = (uint *)this;
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// @@ The masks might have to be byte swapped.
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uint tmp = (*b & 0xFF000000);
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tmp |= (*b & 0x00000FFF) << 12;
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tmp |= (*b & 0x00FFF000) >> 12;
|
|
|
|
*b = tmp;
|
|
}
|
|
|
|
void BlockDXT5::decodeBlock(ColorBlock * block) const
|
|
{
|
|
nvDebugCheck(block != NULL);
|
|
|
|
// Decode color.
|
|
color.decodeBlock(block);
|
|
|
|
// Decode alpha.
|
|
alpha.decodeBlock(block);
|
|
|
|
}
|
|
|
|
/// Flip DXT5 block vertically.
|
|
void BlockDXT5::flip4()
|
|
{
|
|
alpha.flip4();
|
|
color.flip4();
|
|
}
|
|
|
|
/// Flip half DXT5 block vertically.
|
|
void BlockDXT5::flip2()
|
|
{
|
|
alpha.flip2();
|
|
color.flip2();
|
|
}
|
|
|
|
|
|
/// Decode ATI1 block.
|
|
void BlockATI1::decodeBlock(ColorBlock * block) const
|
|
{
|
|
uint8 alpha_array[8];
|
|
alpha.evaluatePalette(alpha_array);
|
|
|
|
uint8 index_array[16];
|
|
alpha.indices(index_array);
|
|
|
|
for(uint i = 0; i < 16; i++) {
|
|
Color32 & c = block->color(i);
|
|
c.b = c.g = c.r = alpha_array[index_array[i]];
|
|
c.a = 255;
|
|
}
|
|
}
|
|
|
|
/// Flip ATI1 block vertically.
|
|
void BlockATI1::flip4()
|
|
{
|
|
alpha.flip4();
|
|
}
|
|
|
|
/// Flip half ATI1 block vertically.
|
|
void BlockATI1::flip2()
|
|
{
|
|
alpha.flip2();
|
|
}
|
|
|
|
|
|
/// Decode ATI2 block.
|
|
void BlockATI2::decodeBlock(ColorBlock * block) const
|
|
{
|
|
uint8 alpha_array[8];
|
|
uint8 index_array[16];
|
|
|
|
x.evaluatePalette(alpha_array);
|
|
x.indices(index_array);
|
|
|
|
for(uint i = 0; i < 16; i++) {
|
|
Color32 & c = block->color(i);
|
|
c.r = alpha_array[index_array[i]];
|
|
}
|
|
|
|
y.evaluatePalette(alpha_array);
|
|
y.indices(index_array);
|
|
|
|
for(uint i = 0; i < 16; i++) {
|
|
Color32 & c = block->color(i);
|
|
c.g = alpha_array[index_array[i]];
|
|
c.b = 0;
|
|
c.a = 255;
|
|
}
|
|
}
|
|
|
|
/// Flip ATI2 block vertically.
|
|
void BlockATI2::flip4()
|
|
{
|
|
x.flip4();
|
|
y.flip4();
|
|
}
|
|
|
|
/// Flip half ATI2 block vertically.
|
|
void BlockATI2::flip2()
|
|
{
|
|
x.flip2();
|
|
y.flip2();
|
|
}
|
|
|
|
|
|
void BlockCTX1::evaluatePalette(Color32 color_array[4]) const
|
|
{
|
|
// Does bit expansion before interpolation.
|
|
color_array[0].b = 0x00;
|
|
color_array[0].g = col0[1];
|
|
color_array[0].r = col0[0];
|
|
color_array[0].a = 0xFF;
|
|
|
|
color_array[1].r = 0x00;
|
|
color_array[1].g = col0[1];
|
|
color_array[1].b = col1[0];
|
|
color_array[1].a = 0xFF;
|
|
|
|
color_array[2].r = 0x00;
|
|
color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
|
|
color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
|
|
color_array[2].a = 0xFF;
|
|
|
|
color_array[3].r = 0x00;
|
|
color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
|
|
color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
|
|
color_array[3].a = 0xFF;
|
|
}
|
|
|
|
void BlockCTX1::decodeBlock(ColorBlock * block) const
|
|
{
|
|
nvDebugCheck(block != NULL);
|
|
|
|
// Decode color block.
|
|
Color32 color_array[4];
|
|
evaluatePalette(color_array);
|
|
|
|
// Write color block.
|
|
for( uint j = 0; j < 4; j++ ) {
|
|
for( uint i = 0; i < 4; i++ ) {
|
|
uint idx = (row[j] >> (2 * i)) & 3;
|
|
block->color(i, j) = color_array[idx];
|
|
}
|
|
}
|
|
}
|
|
|
|
void BlockCTX1::setIndices(int * idx)
|
|
{
|
|
indices = 0;
|
|
for(uint i = 0; i < 16; i++) {
|
|
indices |= (idx[i] & 3) << (2 * i);
|
|
}
|
|
}
|
|
|
|
|
|
/// Flip CTX1 block vertically.
|
|
inline void BlockCTX1::flip4()
|
|
{
|
|
swap(row[0], row[3]);
|
|
swap(row[1], row[2]);
|
|
}
|
|
|
|
/// Flip half CTX1 block vertically.
|
|
inline void BlockCTX1::flip2()
|
|
{
|
|
swap(row[0], row[1]);
|
|
}
|
|
|
|
|
|
|
|
|
|
Stream & nv::operator<<(Stream & stream, BlockDXT1 & block)
|
|
{
|
|
stream << block.col0.u << block.col1.u;
|
|
stream.serialize(&block.indices, sizeof(block.indices));
|
|
return stream;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, AlphaBlockDXT3 & block)
|
|
{
|
|
stream.serialize(&block, sizeof(block));
|
|
return stream;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, BlockDXT3 & block)
|
|
{
|
|
return stream << block.alpha << block.color;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, AlphaBlockDXT5 & block)
|
|
{
|
|
stream.serialize(&block, sizeof(block));
|
|
return stream;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, BlockDXT5 & block)
|
|
{
|
|
return stream << block.alpha << block.color;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, BlockATI1 & block)
|
|
{
|
|
return stream << block.alpha;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, BlockATI2 & block)
|
|
{
|
|
return stream << block.x << block.y;
|
|
}
|
|
|
|
Stream & nv::operator<<(Stream & stream, BlockCTX1 & block)
|
|
{
|
|
stream.serialize(&block, sizeof(block));
|
|
return stream;
|
|
}
|
|
|