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nvidia-texture-tools/src/nvtt/CompressDXT.h

88 lines
3.4 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_TT_COMPRESSDXT_H
#define NV_TT_COMPRESSDXT_H
#include <nvimage/nvimage.h>
#include "nvtt.h"
namespace nv
{
class Image;
class FloatImage;
class FastCompressor
{
public:
FastCompressor();
~FastCompressor();
void setImage(const Image * image, nvtt::AlphaMode alphaMode);
void compressDXT1(const nvtt::OutputOptions::Private & outputOptions);
void compressDXT1a(const nvtt::OutputOptions::Private & outputOptions);
void compressDXT3(const nvtt::OutputOptions::Private & outputOptions);
void compressDXT5(const nvtt::OutputOptions::Private & outputOptions);
void compressDXT5n(const nvtt::OutputOptions::Private & outputOptions);
private:
const Image * m_image;
nvtt::AlphaMode m_alphaMode;
};
class SlowCompressor
{
public:
SlowCompressor();
~SlowCompressor();
void setImage(const Image * image, nvtt::AlphaMode alphaMode);
void compressDXT1(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
void compressDXT1a(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
void compressDXT3(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
void compressDXT5(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
void compressDXT5n(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
void compressBC4(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
void compressBC5(const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
private:
const Image * m_image;
nvtt::AlphaMode m_alphaMode;
};
// External compressors.
#if defined(HAVE_S3QUANT)
void s3CompressDXT1(const Image * image, const nvtt::OutputOptions::Private & outputOptions);
#endif
#if defined(HAVE_ATITC)
void atiCompressDXT1(const Image * image, const nvtt::OutputOptions::Private & outputOptions);
#endif
} // nv namespace
#endif // NV_TT_COMPRESSDXT_H