nvidia-texture-tools/src/nvimage/DirectDrawSurface.cpp
2007-04-17 08:49:19 +00:00

259 lines
7.3 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <nvcore/Debug.h>
#include <nvimage/DirectDrawSurface.h>
#include <string.h> // memset
using namespace nv;
#if !defined(MAKEFOURCC)
# define MAKEFOURCC(ch0, ch1, ch2, ch3) \
(uint(uint8(ch0)) | (uint(uint8(ch1)) << 8) | \
(uint(uint8(ch2)) << 16) | (uint(uint8(ch3)) << 24 ))
#endif
namespace
{
static const uint FOURCC_DDS = MAKEFOURCC('D', 'D', 'S', ' ');
static const uint FOURCC_DXT1 = MAKEFOURCC('D', 'X', 'T', '1');
static const uint FOURCC_DXT2 = MAKEFOURCC('D', 'X', 'T', '2');
static const uint FOURCC_DXT3 = MAKEFOURCC('D', 'X', 'T', '3');
static const uint FOURCC_DXT4 = MAKEFOURCC('D', 'X', 'T', '4');
static const uint FOURCC_DXT5 = MAKEFOURCC('D', 'X', 'T', '5');
static const uint FOURCC_RXGB = MAKEFOURCC('R', 'X', 'G', 'B');
static const uint FOURCC_ATI1 = MAKEFOURCC('A', 'T', 'I', '1');
static const uint FOURCC_ATI2 = MAKEFOURCC('A', 'T', 'I', '2');
static const uint DDSD_CAPS = 0x00000001U;
static const uint DDSD_PIXELFORMAT = 0x00001000U;
static const uint DDSD_WIDTH = 0x00000004U;
static const uint DDSD_HEIGHT = 0x00000002U;
static const uint DDSD_PITCH = 0x00000008U;
static const uint DDSD_MIPMAPCOUNT = 0x00020000U;
static const uint DDSD_LINEARSIZE = 0x00080000U;
static const uint DDSD_DEPTH = 0x00800000U;
static const uint DDSCAPS_COMPLEX = 0x00000008U;
static const uint DDSCAPS_TEXTURE = 0x00001000U;
static const uint DDSCAPS_MIPMAP = 0x00400000U;
static const uint DDSCAPS2_VOLUME = 0x00200000U;
static const uint DDSCAPS2_CUBEMAP = 0x00000200U;
static const uint DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400U;
static const uint DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800U;
static const uint DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000U;
static const uint DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000U;
static const uint DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000U;
static const uint DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000U;
static const uint DDSCAPS2_CUBEMAP_ALL_FACES = 0x0000F000U;
static const uint DDPF_RGB = 0x00000040U;
static const uint DDPF_FOURCC = 0x00000004U;
static const uint DDPF_ALPHAPIXELS = 0x00000001U;
}
DDSHeader::DDSHeader()
{
this->fourcc = FOURCC_DDS;
this->size = 124;
this->flags = (DDSD_CAPS|DDSD_PIXELFORMAT);
this->height = 0;
this->width = 0;
this->pitch = 0;
this->depth = 0;
this->mipmapcount = 0;
memset(this->reserved, 0, sizeof(this->reserved));
// Store version information on the reserved header attributes.
this->reserved[9] = MAKEFOURCC('N', 'V', 'T', 'T');
this->reserved[10] = (0 << 16) | (1 << 8) | (0); // major.minor.revision
this->pf.size = 32;
this->pf.flags = 0;
this->pf.fourcc = 0;
this->pf.bitcount = 0;
this->pf.rmask = 0;
this->pf.gmask = 0;
this->pf.bmask = 0;
this->pf.amask = 0;
this->caps.caps1 = DDSCAPS_TEXTURE;
this->caps.caps2 = 0;
this->caps.caps3 = 0;
this->caps.caps4 = 0;
this->notused = 0;
}
void DDSHeader::setWidth(uint w)
{
this->flags |= DDSD_WIDTH;
this->width = w;
}
void DDSHeader::setHeight(uint h)
{
this->flags |= DDSD_HEIGHT;
this->height = h;
}
void DDSHeader::setDepth(uint d)
{
this->flags |= DDSD_DEPTH;
this->height = d;
}
void DDSHeader::setMipmapCount(uint count)
{
if (count == 0)
{
this->flags &= ~DDSD_MIPMAPCOUNT;
this->mipmapcount = 0;
if (this->caps.caps2 == 0) {
this->caps.caps1 = DDSCAPS_TEXTURE;
}
else {
this->caps.caps1 = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
}
}
else
{
this->flags |= DDSD_MIPMAPCOUNT;
this->mipmapcount = count;
this->caps.caps1 |= DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
}
}
void DDSHeader::setTexture2D()
{
// nothing to do here.
}
void DDSHeader::setTexture3D()
{
this->caps.caps2 = DDSCAPS2_VOLUME;
}
void DDSHeader::setTextureCube()
{
this->caps.caps1 |= DDSCAPS_COMPLEX;
this->caps.caps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALL_FACES;
}
void DDSHeader::setLinearSize(uint size)
{
this->flags &= ~DDSD_PITCH;
this->flags |= DDSD_LINEARSIZE;
this->pitch = size;
}
void DDSHeader::setPitch(uint pitch)
{
this->flags &= ~DDSD_LINEARSIZE;
this->flags |= DDSD_PITCH;
this->pitch = pitch;
}
void DDSHeader::setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3)
{
// set fourcc pixel format.
this->pf.flags = DDPF_FOURCC;
this->pf.fourcc = MAKEFOURCC(c0, c1, c2, c3);
this->pf.bitcount = 0;
this->pf.rmask = 0;
this->pf.gmask = 0;
this->pf.bmask = 0;
this->pf.amask = 0;
}
void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask)
{
// Make sure the masks are correct.
nvCheck((rmask & gmask) == 0);
nvCheck((rmask & bmask) == 0);
nvCheck((rmask & amask) == 0);
nvCheck((gmask & bmask) == 0);
nvCheck((gmask & amask) == 0);
nvCheck((bmask & amask) == 0);
this->pf.flags = DDPF_RGB;
if (amask != 0) {
this->pf.flags |= DDPF_ALPHAPIXELS;
}
if (bitcount == 0)
{
// Compute bit count from the masks.
uint total = rmask | gmask | bmask | amask;
while(total != 0) {
bitcount++;
total >>= 1;
}
// @@ Align to 8?
}
this->pf.fourcc = 0;
this->pf.bitcount = bitcount;
this->pf.rmask = rmask;
this->pf.gmask = gmask;
this->pf.bmask = bmask;
this->pf.amask = amask;
}
void DDSHeader::swapBytes()
{
this->fourcc = POSH_LittleU32(this->fourcc);
this->size = POSH_LittleU32(this->size);
this->flags = POSH_LittleU32(this->flags);
this->height = POSH_LittleU32(this->height);
this->width = POSH_LittleU32(this->width);
this->pitch = POSH_LittleU32(this->pitch);
this->depth = POSH_LittleU32(this->depth);
this->mipmapcount = POSH_LittleU32(this->mipmapcount);
for(int i = 0; i < 11; i++) {
this->reserved[i] = POSH_LittleU32(this->reserved[i]);
}
this->pf.size = POSH_LittleU32(this->pf.size);
this->pf.flags = POSH_LittleU32(this->pf.flags);
this->pf.fourcc = POSH_LittleU32(this->pf.fourcc);
this->pf.bitcount = POSH_LittleU32(this->pf.bitcount);
this->pf.rmask = POSH_LittleU32(this->pf.rmask);
this->pf.gmask = POSH_LittleU32(this->pf.gmask);
this->pf.bmask = POSH_LittleU32(this->pf.bmask);
this->pf.amask = POSH_LittleU32(this->pf.amask);
this->caps.caps1 = POSH_LittleU32(this->caps.caps1);
this->caps.caps2 = POSH_LittleU32(this->caps.caps2);
this->caps.caps3 = POSH_LittleU32(this->caps.caps3);
this->caps.caps4 = POSH_LittleU32(this->caps.caps4);
this->notused = POSH_LittleU32(this->notused);
}