- Added AVPCL compressor to projects and got it building with VC9 and VC10. - Removed unused command line interface & file read/write code from AVPCL. - Convert AVPCL to use NV vector math lib, asserts, etc. - Convert AVPCL to use double instead of float. - Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage. As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE. - Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate. - Added some missing vector operators to the nvmath lib.
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
/*
|
|
Copyright 2007 nVidia, Inc.
|
|
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
|
|
|
|
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
See the License for the specific language governing permissions and limitations under the License.
|
|
*/
|
|
|
|
#ifndef _AVPCL_TILE_H
|
|
#define _AVPCL_TILE_H
|
|
|
|
#include "nvmath/Vector.h"
|
|
#include <math.h>
|
|
#include "utils.h"
|
|
|
|
namespace AVPCL {
|
|
|
|
// extract a tile of pixels from an array
|
|
|
|
class Tile
|
|
{
|
|
public:
|
|
static const int TILE_H = 4;
|
|
static const int TILE_W = 4;
|
|
static const int TILE_TOTAL = TILE_H * TILE_W;
|
|
nv::Vector4 data[TILE_H][TILE_W];
|
|
int size_x, size_y; // actual size of tile
|
|
|
|
Tile() {};
|
|
~Tile(){};
|
|
Tile(int xs, int ys) {size_x = xs; size_y = ys;}
|
|
};
|
|
|
|
}
|
|
|
|
#endif |