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nvidia-texture-tools/cmake/FindDirectX.cmake

39 lines
1.0 KiB
CMake

IF (WIN32)
FIND_PATH(DX9_INCLUDE_PATH d3d9.h
PATHS
"$ENV{DXSDK_DIR}/Include"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
DOC "The directory where D3D9.h resides")
FIND_PATH(DX10_INCLUDE_PATH D3D10.h
PATHS
"$ENV{DXSDK_DIR}/Include"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
DOC "The directory where D3D10.h resides")
FIND_LIBRARY(D3D10_LIBRARY d3d10.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3d10.lib resides")
FIND_LIBRARY(D3DX10_LIBRARY d3dx10.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3dx10.lib resides")
SET(DX10_LIBRARIES ${D3D10_LIBRARY} ${D3DX10_LIBRARY})
ENDIF (WIN32)
IF (DX10_INCLUDE_PATH)
SET( DX10_FOUND 1 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
ELSE (DX10_INCLUDE_PATH)
SET( DX10_FOUND 0 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
ENDIF (DX10_INCLUDE_PATH)
MARK_AS_ADVANCED( DX10_FOUND )