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nvidia-texture-tools/src/nvcore/TextReader.cpp

87 lines
1.3 KiB
C++

// This code is in the public domain -- castano@gmail.com
#include "TextReader.h"
using namespace nv;
/// Peek next character.
char TextReader::peek()
{
nvDebugCheck(m_stream != NULL);
nvDebugCheck(m_stream->isSeekable());
if (m_stream->isAtEnd()) {
return 0;
}
uint pos = m_stream->tell();
char c;
m_stream->serialize(&c, 1);
m_stream->seek(pos);
return c;
}
/// Read a single char.
char TextReader::read()
{
nvDebugCheck(m_stream != NULL);
char c;
m_stream->serialize(&c, 1);
if( m_stream->isAtEnd() ) {
return 0;
}
return c;
}
/// Read from the current location to the end of the stream.
const char * TextReader::readToEnd()
{
nvDebugCheck(m_stream != NULL);
const int size = m_stream->size();
m_text.clear();
m_text.reserve(size + 1);
m_text.resize(size);
m_stream->serialize(m_text.mutableBuffer(), size);
m_text.pushBack('\0');
return m_text.buffer();
}
/// Read from the current location to the end of the line.
const char * TextReader::readLine()
{
m_text.clear();
if (m_stream->isAtEnd()) {
return NULL;
}
while (true) {
char c = read();
if (c == 0 || c == '\n') {
break;
}
else if (c == '\r') {
if( peek() == '\n' ) {
read();
}
break;
}
m_text.pushBack(c);
}
m_text.pushBack('\0');
return m_text.buffer();
}