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nvidia-texture-tools/src/nvimage/ImageIO.h

70 lines
2.3 KiB
C++

// This code is in the public domain -- castanyo@yahoo.es
#ifndef NV_IMAGE_IMAGEIO_H
#define NV_IMAGE_IMAGEIO_H
#include <nvimage/nvimage.h>
#include <nvcore/StrLib.h>
namespace nv
{
class Image;
class FloatImage;
class Stream;
namespace ImageIO
{
NVIMAGE_API Image * load(const char * fileName);
NVIMAGE_API Image * load(const char * fileName, Stream & s);
NVIMAGE_API FloatImage * loadFloat(const char * fileName);
NVIMAGE_API FloatImage * loadFloat(const char * fileName, Stream & s);
NVIMAGE_API bool save(const char * fileName, Stream & s, const Image * img);
NVIMAGE_API bool save(const char * fileName, const Image * img);
NVIMAGE_API bool saveFloat(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
NVIMAGE_API Image * loadTGA(Stream & s);
NVIMAGE_API bool saveTGA(Stream & s, const Image * img);
NVIMAGE_API Image * loadPSD(Stream & s);
#if defined(HAVE_PNG)
NVIMAGE_API Image * loadPNG(Stream & s);
typedef HashMap<String, String> PngCommentsMap;
NVIMAGE_API bool savePNG(Stream & s, const Image * img, const PngCommentsMap & comments = PngCommentsMap());
#endif
#if defined(HAVE_JPEG)
NVIMAGE_API Image * loadJPG(Stream & s);
#endif
#if defined(HAVE_TIFF)
NVIMAGE_API FloatImage * loadFloatTIFF(const char * fileName, Stream & s);
NVIMAGE_API bool saveFloatTIFF(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
#endif
#if defined(HAVE_OPENEXR)
NVIMAGE_API FloatImage * loadFloatEXR(const char * fileName, Stream & s);
NVIMAGE_API bool saveFloatEXR(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
#endif
NVIMAGE_API FloatImage * loadFloatPFM(const char * fileName, Stream & s);
NVIMAGE_API bool saveFloatPFM(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
// GridFloat is a simple, open format for terrain elevation data. See http://ned.usgs.gov/Ned/faq.asp.
// Expects: 1) fileName will be an ".hdr" header file, 2) there will also exist a corresponding float data
// blob in a ".flt" file. (This is what USGS gives you.)
NVIMAGE_API FloatImage * loadGridFloat(const char * fileName, Stream & s);
} // ImageIO namespace
} // nv namespace
#endif // NV_IMAGE_IMAGEIO_H