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nvidia-texture-tools/src/nvimage/Image.cpp

183 lines
3.4 KiB
C++

// This code is in the public domain -- castanyo@yahoo.es
#include "Image.h"
#include "ImageIO.h"
#include "nvmath/Color.h"
#include "nvcore/Debug.h"
#include "nvcore/Ptr.h"
#include "nvcore/Utils.h" // swap
#include "nvcore/Memory.h" // realloc, free
#include <string.h> // memcpy
using namespace nv;
Image::Image(const Image & img)
{
allocate(img.width, img.height, img.depth);
format = img.format;
memcpy(data, img.data, sizeof(Color32) * width * height * depth);
}
Image::~Image()
{
free();
}
const Image & Image::operator=(const Image & img)
{
allocate(img.width, img.height, depth);
format = img.format;
memcpy(data, img.data, sizeof(Color32) * width * height * depth);
return *this;
}
void Image::allocate(uint w, uint h, uint d/*= 1*/)
{
width = w;
height = h;
depth = d;
data = realloc<Color32>(data, w * h * d);
}
void Image::acquire(Color32 * data, uint w, uint h, uint d/*= 1*/)
{
free();
width = w;
height = h;
depth = d;
this->data = data;
}
void Image::free()
{
::free(data);
width = height = depth = 0;
data = NULL;
}
void Image::resize(uint w, uint h, uint d/*= 1*/) {
Image img;
img.allocate(w, h, d);
Color32 background(0,0,0,0);
// Copy image.
uint x, y, z;
for(z = 0; z < min(d, depth); z++) {
for(y = 0; y < min(h, height); y++) {
for(x = 0; x < min(w, width); x++) {
img.pixel(x, y, z) = pixel(x, y, z);
}
for(; x < w; x++) {
img.pixel(x, y, z) = background;
}
}
for(; y < h; y++) {
for(x = 0; x < w; x++) {
img.pixel(x, y, z) = background;
}
}
}
for(; z < d; z++) {
for(y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
img.pixel(x, y, z) = background;
}
}
}
swap(width, img.width);
swap(height, img.height);
swap(depth, img.depth);
swap(format, img.format);
swap(sRGB, img.sRGB);
swap(data, img.data);
}
bool Image::load(const char * name)
{
free();
AutoPtr<Image> img(ImageIO::load(name));
if (img == NULL) {
return false;
}
swap(width, img->width);
swap(height, img->height);
swap(depth, img->depth);
swap(format, img->format);
swap(sRGB, img->sRGB);
swap(data, img->data);
return true;
}
void Image::wrap(void * _data, uint w, uint h, uint d)
{
free();
data = (Color32 *)_data;
width = w;
height = h;
depth = d;
}
void Image::unwrap()
{
data = NULL;
width = 0;
height = 0;
depth = 0;
}
const Color32 * Image::scanline(uint h) const
{
nvDebugCheck(h < height);
return data + h * width;
}
Color32 * Image::scanline(uint h)
{
nvDebugCheck(h < height);
return data + h * width;
}
const Color32 * Image::pixels() const
{
return data;
}
Color32 * Image::pixels()
{
return data;
}
const Color32 & Image::pixel(uint idx) const
{
nvDebugCheck(idx < width * height * depth);
return data[idx];
}
Color32 & Image::pixel(uint idx)
{
nvDebugCheck(idx < width * height * depth);
return data[idx];
}
void Image::fill(Color32 c)
{
const uint size = width * height * depth;
for (uint i = 0; i < size; ++i)
{
data[i] = c;
}
}