144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
//=====================================================================
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// Copyright 2020 (c), Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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//=====================================================================
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#ifndef CMP_MATH_FUNC_H
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#define CMP_MATH_FUNC_H
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#include "Common_Def.h"
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#ifndef ASPM_GPU
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//============================================================================
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// Core API which have have GPU equivalents, defined here for HPC_CPU usage
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//============================================================================
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#include <algorithm>
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using namespace std;
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static CGU_INT QSortFCmp(const void *Elem1, const void *Elem2) {
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CGU_INT ret = 0;
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if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 < 0.)
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ret = -1;
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else if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 > 0.)
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ret = 1;
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return ret;
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}
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static int QSortIntCmp(const void *Elem1, const void *Elem2)
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{
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return (*(CGU_INT32 *)Elem1 - *(CGU_INT32 *)Elem2);
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}
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static CGU_FLOAT dot(CMP_IN CGU_Vec3f Color,CMP_IN CGU_Vec3f Color2)
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{
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CGU_FLOAT ColorDot;
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ColorDot = (Color.x * Color2.x) + (Color.y * Color2.y) + (Color.z * Color2.z);
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return ColorDot;
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}
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static CGU_FLOAT dot(CMP_IN CGU_Vec2f Color,CMP_IN CGU_Vec2f Color2)
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{
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CGU_FLOAT ColorDot;
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ColorDot = Color.x * Color2.x + Color.y * Color2.y;
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return ColorDot;
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}
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static CGU_Vec2f abs(CMP_IN CGU_Vec2f Color)
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{
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CGU_Vec2f ColorAbs;
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ColorAbs.x = std::abs(Color.x);
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ColorAbs.y = std::abs(Color.y);
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return ColorAbs;
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}
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static CGU_Vec3f fabs(CMP_IN CGU_Vec3f Color)
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{
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CGU_Vec3f ColorAbs;
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ColorAbs.x = std::abs(Color.x);
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ColorAbs.y = std::abs(Color.y);
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ColorAbs.z = std::abs(Color.z);
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return ColorAbs;
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}
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static CGU_Vec3f round(CMP_IN CGU_Vec3f Color)
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{
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CGU_Vec3f ColorRound;
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ColorRound.x = std::round(Color.x);
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ColorRound.y = std::round(Color.y);
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ColorRound.z = std::round(Color.z);
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return ColorRound;
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}
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static CGU_Vec2f round(CMP_IN CGU_Vec2f Color)
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{
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CGU_Vec2f ColorRound;
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ColorRound.x = std::round(Color.x);
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ColorRound.y = std::round(Color.y);
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return ColorRound;
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}
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static CGU_Vec3f ceil(CMP_IN CGU_Vec3f Color)
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{
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CGU_Vec3f ColorCeil;
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ColorCeil.x = std::ceil(Color.x);
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ColorCeil.y = std::ceil(Color.y);
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ColorCeil.z = std::ceil(Color.z);
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return ColorCeil;
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}
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static CGU_Vec3f floor(CMP_IN CGU_Vec3f Color)
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{
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CGU_Vec3f Colorfloor;
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Colorfloor.x = std::floor(Color.x);
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Colorfloor.y = std::floor(Color.y);
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Colorfloor.z = std::floor(Color.z);
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return Colorfloor;
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}
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static CGU_Vec3f saturate(CGU_Vec3f value)
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{
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if (value.x > 1.0f) value.x = 1.0f;
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else
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if (value.x < 0.0f) value.x = 0.0f;
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if (value.y > 1.0f) value.y = 1.0f;
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else
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if (value.y < 0.0f) value.y = 0.0f;
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if (value.z > 1.0f) value.z = 1.0f;
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else
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if (value.z < 0.0f) value.z = 0.0f;
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return value;
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}
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#endif
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//============================================================================
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// Core API which are shared between GPU & CPU
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//============================================================================
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#endif // Header Guard
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