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nvidia-texture-tools/src/nvcore/Memory.cpp

150 lines
3.2 KiB
C++

// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#include "Memory.h"
#include "Debug.h"
#include "Utils.h"
#include <stdlib.h>
#define USE_EFENCE 0
#if USE_EFENCE
extern "C" void *EF_malloc(size_t size);
extern "C" void *EF_realloc(void * oldBuffer, size_t newSize);
extern "C" void EF_free(void * address);
#endif
using namespace nv;
#if NV_OVERRIDE_ALLOC
void * malloc(size_t size)
{
#if USE_EFENCE
return EF_malloc(size);
#else
return ::malloc(size);
#endif
}
void * debug_malloc(size_t size, const char * file, int line)
{
NV_UNUSED(file);
NV_UNUSED(line);
#if USE_EFENCE
return EF_malloc(size);
#else
return ::malloc(size);
#endif
}
void free(void * ptr)
{
#if USE_EFENCE
return EF_free(const_cast<void *>(ptr));
#else
::free(const_cast<void *>(ptr));
#endif
}
void * realloc(void * ptr, size_t size)
{
nvDebugCheck(ptr != NULL || size != 0); // undefined realloc behavior.
#if USE_EFENCE
return EF_realloc(ptr, size);
#else
return ::realloc(ptr, size);
#endif
}
/* No need to override this unless we want line info.
void * operator new (size_t size) throw()
{
return malloc(size);
}
void operator delete (void *p) throw()
{
free(p);
}
void * operator new [] (size_t size) throw()
{
return malloc(size);
}
void operator delete [] (void * p) throw()
{
free(p);
}
*/
#if 0 // Code from Apple:
void* operator new(std::size_t sz) throw (std::bad_alloc)
{
void *result = std::malloc (sz == 0 ? 1 : sz);
if (result == NULL)
throw std::bad_alloc();
gNewCounter++;
return result;
}
void operator delete(void* p) throw()
{
if (p == NULL)
return;
std::free (p);
gDeleteCounter++;
}
/* These are the 'nothrow' versions of the above operators.
The system version will try to call a std::new_handler if they
fail, but your overriding versions are not required to do this. */
void* operator new(std::size_t sz, const std::nothrow_t&) throw()
{
try {
void * result = ::operator new (sz); // calls our overridden operator new
return result;
} catch (std::bad_alloc &) {
return NULL;
}
}
void operator delete(void* p, const std::nothrow_t&) throw()
{
::operator delete (p);
}
#endif // 0
#endif // NV_OVERRIDE_ALLOC
void * nv::aligned_malloc(size_t size, size_t alignment)
{
// alignment must be a power of two, multiple of sizeof(void*)
nvDebugCheck(isPowerOfTwo(alignment));
nvDebugCheck((alignment & (sizeof(void*) - 1)) == 0);
#if NV_OS_WIN32 || NV_OS_DURANGO
return _aligned_malloc(size, alignment);
#elif NV_OS_DARWIN && !NV_OS_IOS
void * ptr = NULL;
posix_memalign(&ptr, alignment, size);
return ptr;
#elif NV_OS_LINUX
return memalign(alignment, size)
#else // NV_OS_ORBIS || NV_OS_IOS
// @@ IC: iOS appears to be 16 byte aligned, should we check alignment and assert if we request a higher alignment factor?
return ::malloc(size);
#endif
}
void nv::aligned_free(void * ptr)
{
#if NV_OS_WIN32 || NV_OS_DURANGO
_aligned_free(ptr);
#else
::free(ptr);
#endif
}