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nvidia-texture-tools/src/nvmath/Gamma.h

39 lines
1.5 KiB
C++

//
// Fast implementations of powf(x,5/11) and powf(x,11/5) for gamma conversion
// Copyright 2017 Ken Cooke <ken@highfidelity.io>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#ifndef NV_MATH_GAMMA_H
#define NV_MATH_GAMMA_H
#include "nvmath.h"
namespace nv {
// gamma conversion of float array (in-place is allowed)
void powf_5_11(const float* src, float* dst, int count);
void powf_11_5(const float* src, float* dst, int count);
} // nv namespace
#endif // NV_MATH_GAMMA_H