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418 lines
15 KiB
C++
418 lines
15 KiB
C++
//=====================================================================
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// Copyright 2019 (c), Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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//=====================================================================
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#ifndef CMP_MATH_VEC4_H
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#define CMP_MATH_VEC4_H
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//====================================================
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// Vector Class definitions for CPU & Intrinsics
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//====================================================
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#if defined (_LINUX) || defined (_WIN32)
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//============================================= VEC2 ==================================================
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template<class T>
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class Vec2
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{
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public:
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T x;
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T y;
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// *****************************************
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// Constructors
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// *****************************************
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/// Default constructor
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Vec2() : x((T)0), y((T)0) {};
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/// Value constructor
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Vec2(const T& vx, const T& vy) : x(vx), y(vy) {};
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/// Copy constructor
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Vec2(const Vec2<T>& val) : x(val.x), y(val.y) {};
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/// Single value constructor. Sets all components to the given value
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Vec2(const T& v) : x(v), y(v) {};
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// *****************************************
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// Conversions/Assignment/Indexing
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// *****************************************
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/// cast to T*
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operator const T* () const { return (const T*)this; };
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/// cast to T*
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operator T* () { return (T*)this; };
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/// Indexing
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const T& operator[](int i) const { return ((const T*)this)[i]; };
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T& operator[](int i) { return ((T*)this)[i]; };
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/// Assignment
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const Vec2<T>& operator=(const Vec2<T>& rhs) { x = rhs.x; y = rhs.y; return *this; };
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// *****************************************
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// Comparison
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// *****************************************
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/// Equality comparison
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bool operator==(const Vec2<T>& rhs) const { return (x == rhs.x && y == rhs.y); };
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/// Inequality comparision
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bool operator!=(const Vec2<T>& rhs) const { return (x != rhs.x || y != rhs.y); };
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// *****************************************
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// Arithmetic
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// *****************************************
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/// Addition
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const Vec2<T> operator+(const Vec2<T>& rhs) const { return Vec2<T>(x + rhs.x, y + rhs.y); };
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/// Subtraction
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const Vec2<T> operator-(const Vec2<T>& rhs) const { return Vec2<T>(x - rhs.x, y - rhs.y); };
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/// Multiply by scalar
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const Vec2<T> operator*(const T& v) const { return Vec2<T>(x * v, y * v); };
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/// Divide by scalar
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const Vec2<T> operator/(const T& v) const { return Vec2<T>(x / v, y / v); };
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/// Addition in-place
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Vec2<T>& operator+= (const Vec2<T>& rhs) { x += rhs.x; y += rhs.y; return *this; };
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/// Subtract in-place
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Vec2<T>& operator-= (const Vec2<T>& rhs) { x -= rhs.x; y -= rhs.y; return *this; };
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/// Scalar multiply in-place
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Vec2<T>& operator*= (const T& v) { x *= v; y *= v; return *this; };
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/// Scalar divide in-place
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Vec2<T>& operator/= (const T& v) { x /= v; y /= v; return *this; };
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};
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typedef Vec2<float> CMP_Vec2f;
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typedef Vec2<float> CGU_Vec2f;
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typedef Vec2<float> CGV_Vec2f;
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typedef Vec2<double> CMP_Vec2d;
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typedef Vec2<int> CMP_Vec2i;
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//}
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//============================================= VEC3 ==================================================
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template<class T>
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class Vec3
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{
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public:
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T x;
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T y;
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T z;
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// *****************************************
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// Constructors
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// *****************************************
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/// Default constructor
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Vec3() : x((T)0), y((T)0), z((T)0) {};
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/// Value constructor
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Vec3(const T& vx, const T& vy, const T& vz) : x(vx), y(vy), z(vz) {};
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/// Copy constructor
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Vec3(const Vec3<T>& val) : x(val.x), y(val.y), z(val.z) {};
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/// Single value constructor. Sets all components to the given value
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Vec3(const T& v) : x(v), y(v), z(v) {};
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/// Array constructor. Assumes a 3-component array
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Vec3(const T* v) : x(v[0]), y(v[1]), z(v[2]) {};
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// *****************************************
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// Conversions/Assignment/Indexing
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// *****************************************
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/// cast to T*
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operator const T* () const { return (const T*)this; };
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/// cast to T*
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operator T* () { return (T*)this; };
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/// Assignment
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const Vec3<T>& operator=(const Vec3<T>& rhs) { x = rhs.x; y = rhs.y; z = rhs.z; return *this; };
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// *****************************************
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// Comparison
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// *****************************************
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/// Equality comparison
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bool operator==(const Vec3<T>& rhs) const { return (x == rhs.x && y == rhs.y && z == rhs.z); };
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/// Inequality comparision
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bool operator!=(const Vec3<T>& rhs) const { return (x != rhs.x || y != rhs.y || z != rhs.z); };
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// *****************************************
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// Arithmetic
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// *****************************************
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/// Addition
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const Vec3<T> operator+(const Vec3<T>& rhs) const { return Vec3<T>(x + rhs.x, y + rhs.y, z + rhs.z); };
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/// Subtraction
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const Vec3<T> operator-(const Vec3<T>& rhs) const { return Vec3<T>(x - rhs.x, y - rhs.y, z - rhs.z); };
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/// Multiply by scalar
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const Vec3<T> operator*(const T& v) const { return Vec3<T>(x * v, y * v, z * v); };
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/// Divide by scalar
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const Vec3<T> operator/(const T& v) const { return Vec3<T>(x / v, y / v, z / v); };
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/// Divide by vector
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const Vec3<T> operator/(const Vec3<T>& rhs) const { return Vec3<T>(x / rhs.x, y / rhs.y, z / rhs.z); };
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/// Addition in-place
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Vec3<T>& operator+= (const Vec3<T>& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; return *this; };
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/// Subtract in-place
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Vec3<T>& operator-= (const Vec3<T>& rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; return *this; };
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/// Scalar multiply in-place
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Vec3<T>& operator*= (const T& v) { x *= v; y *= v; z *= v; return *this; };
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/// Scalar divide in-place
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Vec3<T>& operator/= (const T& v) { x /= v; y /= v; z /= v; return *this; };
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};
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typedef Vec3<float> CGU_Vec3f;
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typedef Vec3<float> CGV_Vec3f;
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typedef Vec3<unsigned char> CGU_Vec3uc;
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typedef Vec3<unsigned char> CGV_Vec3uc;
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typedef Vec3<float> CMP_Vec3f;
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typedef Vec3<double> CMP_Vec3d;
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typedef Vec3<int> CMP_Vec3i;
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typedef Vec3<unsigned char> CMP_Vec3uc;
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//============================================= VEC4 ==================================================
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template<class T>
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class Vec4
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{
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public:
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T x;
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T y;
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T z;
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T w;
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// *****************************************
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// Constructors
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// *****************************************
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/// Default constructor
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Vec4() : x((T)0), y((T)0), z((T)0), w((T)0) {};
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/// Value constructor
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Vec4(const T& vx, const T& vy, const T& vz, const T& vw) : x(vx), y(vy), z(vz), w(vw) {};
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/// Copy constructor
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Vec4(const Vec4<T>& val) : x(val.x), y(val.y), z(val.z), w(val.w) {};
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/// Single value constructor. Sets all components to the given value
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Vec4(const T& v) : x(v), y(v), z(v), w(v) {};
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/// Array constructor. Assumes a 4-component array
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Vec4(const T* v) : x(v[0]), y(v[1]), z(v[2]), w(v[3]) {};
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// *****************************************
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// Conversions/Assignment/Indexing
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// *****************************************
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/// cast to T*
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operator const T* () const { return (const T*)this; };
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/// cast to T*
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operator T* () { return (T*)this; };
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/// Assignment
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const Vec4<T>& operator=(const Vec4<T>& rhs) { x = rhs.x; y = rhs.y; z = rhs.z; w = rhs.w; return *this; };
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// *****************************************
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// Comparison
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// *****************************************
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/// Equality comparison
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bool operator==(const Vec4<T>& rhs) const { return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w); };
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/// Inequality comparision
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bool operator!=(const Vec4<T>& rhs) const { return (x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w); };
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// *****************************************
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// Arithmetic
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// *****************************************
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/// Addition
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const Vec4<T> operator+(const Vec4<T>& rhs) const { return Vec4<T>(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w); };
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/// Subtraction
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const Vec4<T> operator-(const Vec4<T>& rhs) const { return Vec4<T>(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w); };
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/// Multiply by scalar
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const Vec4<T> operator*(const T& v) const { return Vec4<T>(x * v, y * v, z * v, w * v); };
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/// Divide by scalar
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const Vec4<T> operator/(const T& v) const { return Vec4<T>(x / v, y / v, z / v, w / v); };
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/// Divide by vector
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const Vec4<T> operator/(const Vec4<T>& rhs) const { return Vec4<T>(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w); };
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/// Addition in-place
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Vec4<T>& operator+= (const Vec4<T>& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; w += rhs.w; return *this; };
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/// Subtract in-place
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Vec4<T>& operator-= (const Vec4<T>& rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; w -= rhs.w; return *this; };
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/// Scalar multiply in-place
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Vec4<T>& operator*= (const T& v) { x *= v; y *= v; z *= v; w *= v; return *this; };
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/// Scalar divide in-place
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Vec4<T>& operator/= (const T& v) { x /= v; y /= v; z /= v; w /= v; return *this; };
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};
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#include <stdio.h>
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#include "xmmintrin.h"
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#include <math.h>
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#include <float.h>
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// SSE Vec4
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#ifdef _LINUX
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class CMP_SSEVec4f
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#else
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#include "intrin.h"
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class __declspec(align(16)) CMP_SSEVec4f
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#endif
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{
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public:
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union
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{
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__m128 vec128; // float Vector 128 bits in total (16 Bytes) = array of 4 floats
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#ifdef _LINUX
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float f32[4];
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#endif
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};
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// constructors
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inline CMP_SSEVec4f() {};
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inline CMP_SSEVec4f(float x, float y, float z, float w) : vec128(_mm_setr_ps(x, y, z, w)) {};
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inline CMP_SSEVec4f(__m128 vec) : vec128(vec) {}
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inline CMP_SSEVec4f(const float* data) : vec128(_mm_load_ps(data)) {};
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inline CMP_SSEVec4f(float scalar) : vec128(_mm_load1_ps(&scalar)) {};
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// copy and assignment
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inline CMP_SSEVec4f(const CMP_SSEVec4f& init) : vec128(init.vec128) {};
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inline const CMP_SSEVec4f& operator=(const CMP_SSEVec4f& lhs) { vec128 = lhs.vec128; return *this; };
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// conversion to m128 type for direct use in _mm intrinsics
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inline operator __m128() { return vec128; };
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inline operator const __m128() const { return vec128; };
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// indexing
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#ifdef _LINUX
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inline const float& operator[](int i) const { return f32[i]; };
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inline float& operator[](int i) { return f32[i]; };
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#else
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inline const float& operator[](int i) const { return vec128.m128_f32[i]; };
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inline float& operator[](int i) { return vec128.m128_f32[i]; };
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#endif
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// addition
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inline CMP_SSEVec4f operator+(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_add_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f& operator+=(const CMP_SSEVec4f& rhs) { vec128 = _mm_add_ps(vec128, rhs.vec128); return *this; };
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// multiplication
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inline CMP_SSEVec4f operator*(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_mul_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f& operator*=(const CMP_SSEVec4f& rhs) { vec128 = _mm_mul_ps(vec128, rhs.vec128); return *this; };
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// scalar multiplication
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//inline CMP_SSEVec4f operator*( float rhs ) const { return CMP_SSEVec4f( _mm_mul_ps(vec128, _mm_load1_ps(&rhs)) ); };
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//inline CMP_SSEVec4f& operator*=( float rhs ) { vec128 = _mm_mul_ps(vec128, _mm_load1_ps(&rhs)); return *this; };
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// subtraction
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inline CMP_SSEVec4f operator-(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_sub_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f& operator-= (const CMP_SSEVec4f& rhs) { vec128 = _mm_sub_ps(vec128, rhs.vec128); return *this; };
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// division
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inline CMP_SSEVec4f operator/(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_div_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f& operator/= (const CMP_SSEVec4f& rhs) { vec128 = _mm_div_ps(vec128, rhs.vec128); return *this; };
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// scalar division
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inline CMP_SSEVec4f operator/(float rhs) const { return CMP_SSEVec4f(_mm_div_ps(vec128, _mm_load1_ps(&rhs))); };
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inline CMP_SSEVec4f& operator/=(float rhs) { vec128 = _mm_div_ps(vec128, _mm_load1_ps(&rhs)); return *this; };
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// comparison
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// these return 0 or 0xffffffff in each component
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inline CMP_SSEVec4f operator< (const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_cmplt_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f operator> (const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_cmpgt_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f operator<=(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_cmple_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f operator>=(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_cmpge_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f operator==(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_cmpeq_ps(vec128, rhs.vec128)); };
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// bitwise operators
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inline CMP_SSEVec4f operator|(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_or_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f operator&(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_and_ps(vec128, rhs.vec128)); };
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inline CMP_SSEVec4f operator^(const CMP_SSEVec4f& rhs) const { return CMP_SSEVec4f(_mm_xor_ps(vec128, rhs.vec128)); };
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inline const CMP_SSEVec4f& operator|=(const CMP_SSEVec4f& rhs) { vec128 = _mm_or_ps(vec128, rhs.vec128); return *this; };
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inline const CMP_SSEVec4f& operator&=(const CMP_SSEVec4f& rhs) { vec128 = _mm_and_ps(vec128, rhs.vec128); return *this; };
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// for some horrible reason,there's no bitwise not instruction for SSE,
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// so we have to do xor with 0xfffffff in order to fake it.
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// TO get a 0xffffffff, we execute 0=0
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inline CMP_SSEVec4f operator~() const
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{
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__m128 zero = _mm_setzero_ps();
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__m128 is_true = _mm_cmpeq_ps(zero, zero);
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return _mm_xor_ps(is_true, vec128);
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};
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};
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typedef Vec4<float> CMP_Vec4f;
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typedef Vec4<double> CMP_Vec4d;
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typedef Vec4<int> CMP_Vec4i;
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typedef Vec4<unsigned int> CMP_Vec4ui; // unsigned 16 bit x,y,x,w
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typedef Vec4<unsigned char> CMP_Vec4uc; // unsigned 8 bit x,y,x,w
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typedef Vec4<unsigned char> CGU_Vec4uc; // unsigned 8 bit x,y,x,w
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typedef Vec4<unsigned char> CGV_Vec4uc; // unsigned 8 bit x,y,x,w
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#endif // not ASPM_GPU
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#endif // Header Guard
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