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nvidia-texture-tools/src/nvthread/Mutex.cpp

130 lines
2.4 KiB
C++

// This code is in the public domain -- castano@gmail.com
#include "Mutex.h"
#if NV_OS_WIN32
#include "Win32.h"
#elif NV_OS_USE_PTHREAD
#include <pthread.h>
#include <errno.h> // EBUSY
#endif // NV_OS
#if NV_USE_TELEMETRY
#include <telemetry.h>
extern HTELEMETRY tmContext;
#endif
using namespace nv;
#if NV_OS_WIN32
struct Mutex::Private {
CRITICAL_SECTION mutex;
const char * name;
};
Mutex::Mutex (const char * name) : m(new Private)
{
InitializeCriticalSection(&m->mutex);
m->name = name;
#if NV_USE_TELEMETRY
tmLockName(tmContext, this, name);
#endif
}
Mutex::~Mutex ()
{
DeleteCriticalSection(&m->mutex);
}
void Mutex::lock()
{
#if NV_USE_TELEMETRY
TmU64 matcher;
tmTryLockEx(tmContext, &matcher, 100/*0.1 ms*/, __FILE__, __LINE__, this, "blocked");
#endif
EnterCriticalSection(&m->mutex);
#if NV_USE_TELEMETRY
tmEndTryLockEx(tmContext, matcher, __FILE__, __LINE__, this, TMLR_SUCCESS);
tmSetLockState(tmContext, this, TMLS_LOCKED, "acquired");
#endif
}
bool Mutex::tryLock()
{
#if NV_USE_TELEMETRY
TmU64 matcher;
tmTryLockEx(tmContext, &matcher, 100/*0.1 ms*/, __FILE__, __LINE__, this, "blocked");
if (TryEnterCriticalSection(&m->mutex) != 0) {
tmEndTryLockEx(tmContext, matcher, __FILE__, __LINE__, this, TMLR_SUCCESS);
tmSetLockState(tmContext, this, TMLS_LOCKED, "acquired");
return true;
}
else {
tmEndTryLockEx(tmContext, matcher, __FILE__, __LINE__, this, TMLR_FAILED);
return false;
}
#else
return TryEnterCriticalSection(&m->mutex) != 0;
#endif
}
void Mutex::unlock()
{
#if NV_USE_TELEMETRY
tmSetLockState(tmContext, this, TMLS_RELEASED, "released");
#endif
LeaveCriticalSection(&m->mutex);
}
#elif NV_OS_USE_PTHREAD
struct Mutex::Private {
pthread_mutex_t mutex;
const char * name;
};
Mutex::Mutex (const char * name) : m(new Private)
{
int result = pthread_mutex_init(&m->mutex, NULL);
m->name = name;
nvDebugCheck(result == 0);
}
Mutex::~Mutex ()
{
int result = pthread_mutex_destroy(&m->mutex);
nvDebugCheck(result == 0);
}
void Mutex::lock()
{
int result = pthread_mutex_lock(&m->mutex);
nvDebugCheck(result == 0);
}
bool Mutex::tryLock()
{
int result = pthread_mutex_trylock(&m->mutex);
nvDebugCheck(result == 0 || result == EBUSY);
return result == 0;
}
void Mutex::unlock()
{
int result = pthread_mutex_unlock(&m->mutex);
nvDebugCheck(result == 0);
}
#endif // NV_OS_UNIX