nvidia-texture-tools/src/nvmath/Eigen.h
2007-04-17 08:49:19 +00:00

141 lines
2.4 KiB
C++

// This code is in the public domain -- castanyo@yahoo.es
#ifndef NV_MATH_EIGEN_H
#define NV_MATH_EIGEN_H
#include <nvcore/Containers.h> // swap
#include <nvmath/nvmath.h>
#include <nvmath/Vector.h>
namespace nv
{
// Compute first eigen vector using the power method.
Vector3 firstEigenVector(float matrix[6]);
/// Generic eigen-solver.
class Eigen
{
public:
/// Ctor.
Eigen(uint n) : N(n)
{
uint size = n * (n + 1) / 2;
matrix = new float[size];
eigen_vec = new float[N*N];
eigen_val = new float[N];
}
/// Dtor.
~Eigen()
{
delete [] matrix;
delete [] eigen_vec;
delete [] eigen_val;
}
NVMATH_API void solve();
/// Matrix accesor.
float & operator()(uint x, uint y)
{
if( x > y ) {
swap(x, y);
}
return matrix[y * (y + 1) / 2 + x];
}
/// Matrix const accessor.
float operator()(uint x, uint y) const
{
if( x > y ) {
swap(x, y);
}
return matrix[y * (y + 1) / 2 + x];
}
Vector3 eigenVector3(uint i) const
{
nvCheck(3 == N);
nvCheck(i < N);
return Vector3(eigen_vec[i*N+0], eigen_vec[i*N+1], eigen_vec[i*N+2]);
}
Vector4 eigenVector4(uint i) const
{
nvCheck(4 == N);
nvCheck(i < N);
return Vector4(eigen_vec[i*N+0], eigen_vec[i*N+1], eigen_vec[i*N+2], eigen_vec[i*N+3]);
}
float eigenValue(uint i) const
{
nvCheck(i < N);
return eigen_val[i];
}
private:
const uint N;
float * matrix;
float * eigen_vec;
float * eigen_val;
};
/// 3x3 eigen-solver.
/// Based on Eric Lengyel's code:
/// http://www.terathon.com/code/linear.html
class Eigen3
{
public:
/** Ctor. */
Eigen3() {}
NVMATH_API void solve();
/// Matrix accesor.
float & operator()(uint x, uint y)
{
nvDebugCheck( x < 3 && y < 3 );
if( x > y ) {
swap(x, y);
}
return matrix[y * (y + 1) / 2 + x];
}
/// Matrix const accessor.
float operator()(uint x, uint y) const
{
nvDebugCheck( x < 3 && y < 3 );
if( x > y ) {
swap(x, y);
}
return matrix[y * (y + 1) / 2 + x];
}
/// Get ith eigen vector.
Vector3 eigenVector(uint i) const
{
nvCheck(i < 3);
return eigen_vec[i];
}
/** Get ith eigen value. */
float eigenValue(uint i) const
{
nvCheck(i < 3);
return eigen_val[i];
}
private:
float matrix[3+2+1];
Vector3 eigen_vec[3];
float eigen_val[3];
};
} // nv namespace
#endif // NV_MATH_EIGEN_H