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nvidia-texture-tools/src/nvtt/cuda/CudaCompressDXT.cpp

563 lines
14 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <nvcore/Debug.h>
#include <nvcore/Containers.h>
#include <nvmath/Color.h>
#include <nvmath/Fitting.h>
#include <nvimage/Image.h>
#include <nvimage/ColorBlock.h>
#include <nvimage/BlockDXT.h>
#include <nvtt/CompressionOptions.h>
#include <nvtt/OutputOptions.h>
#include <nvtt/FastCompressDXT.h>
#include "CudaCompressDXT.h"
#include "CudaUtils.h"
#if defined HAVE_CUDA
#include <cuda_runtime.h>
#endif
#include <time.h>
#include <stdio.h>
using namespace nv;
using namespace nvtt;
#if defined HAVE_CUDA
extern "C" void setupCompressKernel(const float weights[3]);
extern "C" void compressKernel(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
extern "C" void compressWeightedKernel(uint blockNum, uint * d_data, uint * d_result, uint * d_bitmaps);
#include "Bitmaps.h"
// @@ Store this pointer in CompressionOptions. Allocate in ctor, free in dtor.
static uint * d_bitmaps = NULL;
static void doPrecomputation()
{
if (d_bitmaps != NULL) {
return;
}
// Upload bitmaps.
cudaMalloc((void**) &d_bitmaps, 992 * sizeof(uint));
cudaMemcpy(d_bitmaps, bitmaps, 992 * sizeof(uint), cudaMemcpyHostToDevice);
// @@ Check for errors.
// @@ Free allocated memory.
}
// Convert linear image to block linear.
static void convertToBlockLinear(const Image * image, uint * blockLinearImage)
{
const uint w = (image->width() + 3) / 4;
const uint h = (image->height() + 3) / 4;
for(uint by = 0; by < h; by++) {
for(uint bx = 0; bx < w; bx++) {
const uint bw = min(image->width() - bx * 4, 4U);
const uint bh = min(image->height() - by * 4, 4U);
for (uint i = 0; i < 16; i++) {
const int x = (i % 4) % bw;
const int y = (i / 4) % bh;
blockLinearImage[(by * w + bx) * 16 + i] = image->pixel(bx * 4 + x, by * 4 + y).u;
}
}
}
}
#endif // defined HAVE_CUDA
// @@ This code is very repetitive and needs to be cleaned up.
/// Compress image using CUDA.
void nv::cudaCompressDXT1(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvDebugCheck(cuda::isHardwarePresent());
#if defined HAVE_CUDA
doPrecomputation();
// Image size in blocks.
const uint w = (image->width() + 3) / 4;
const uint h = (image->height() + 3) / 4;
uint imageSize = w * h * 16 * sizeof(Color32);
uint * blockLinearImage = (uint *) malloc(imageSize);
convertToBlockLinear(image, blockLinearImage); // @@ Do this on the GPU!
const uint blockNum = w * h;
const uint compressedSize = blockNum * 8;
const uint blockMax = 32768; // 49152, 65535
clock_t start = clock();
// Allocate image in device memory.
uint * d_data = NULL;
cudaMalloc((void**) &d_data, min(imageSize, blockMax * 64U));
// Allocate result.
uint * d_result = NULL;
cudaMalloc((void**) &d_result, min(compressedSize, blockMax * 8U));
setupCompressKernel(compressionOptions.colorWeight.ptr());
// TODO: Add support for multiple GPUs.
uint bn = 0;
while(bn != blockNum)
{
uint count = min(blockNum - bn, blockMax);
cudaMemcpy(d_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
// Launch kernel.
compressKernel(count, d_data, d_result, d_bitmaps);
// Check for errors.
cudaError_t err = cudaGetLastError();
if (err != cudaSuccess)
{
nvDebug("CUDA Error: %s\n", cudaGetErrorString(err));
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
}
// Copy result to host, overwrite swizzled image.
cudaMemcpy(blockLinearImage, d_result, count * 8, cudaMemcpyDeviceToHost);
// Output result.
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(blockLinearImage, count * 8);
}
bn += count;
}
clock_t end = clock();
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
free(blockLinearImage);
cudaFree(d_data);
cudaFree(d_result);
#else
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
#endif
}
/// Compress image using CUDA.
void nv::cudaCompressDXT3(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvDebugCheck(cuda::isHardwarePresent());
#if defined HAVE_CUDA
doPrecomputation();
// Image size in blocks.
const uint w = (image->width() + 3) / 4;
const uint h = (image->height() + 3) / 4;
uint imageSize = w * h * 16 * sizeof(Color32);
uint * blockLinearImage = (uint *) malloc(imageSize);
convertToBlockLinear(image, blockLinearImage);
const uint blockNum = w * h;
const uint compressedSize = blockNum * 8;
const uint blockMax = 32768; // 49152, 65535
// Allocate image in device memory.
uint * d_data = NULL;
cudaMalloc((void**) &d_data, min(imageSize, blockMax * 64U));
// Allocate result.
uint * d_result = NULL;
cudaMalloc((void**) &d_result, min(compressedSize, blockMax * 8U));
AlphaBlockDXT3 * alphaBlocks = NULL;
alphaBlocks = (AlphaBlockDXT3 *)malloc(min(compressedSize, blockMax * 8U));
setupCompressKernel(compressionOptions.colorWeight.ptr());
clock_t start = clock();
uint bn = 0;
while(bn != blockNum)
{
uint count = min(blockNum - bn, blockMax);
cudaMemcpy(d_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
// Launch kernel.
compressWeightedKernel(count, d_data, d_result, d_bitmaps);
// Compress alpha in parallel with the GPU.
for (uint i = 0; i < count; i++)
{
ColorBlock rgba(blockLinearImage + (bn + i) * 16);
compressBlock(rgba, alphaBlocks + i);
}
// Check for errors.
cudaError_t err = cudaGetLastError();
if (err != cudaSuccess)
{
nvDebug("CUDA Error: %s\n", cudaGetErrorString(err));
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
}
// Copy result to host, overwrite swizzled image.
cudaMemcpy(blockLinearImage, d_result, count * 8, cudaMemcpyDeviceToHost);
// Output result.
if (outputOptions.outputHandler != NULL)
{
for (uint i = 0; i < count; i++)
{
outputOptions.outputHandler->writeData(alphaBlocks + i, 8);
outputOptions.outputHandler->writeData(blockLinearImage + i * 2, 8);
}
}
bn += count;
}
clock_t end = clock();
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
free(alphaBlocks);
free(blockLinearImage);
cudaFree(d_data);
cudaFree(d_result);
#else
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
#endif
}
/// Compress image using CUDA.
void nv::cudaCompressDXT5(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvDebugCheck(cuda::isHardwarePresent());
#if defined HAVE_CUDA
doPrecomputation();
// Image size in blocks.
const uint w = (image->width() + 3) / 4;
const uint h = (image->height() + 3) / 4;
uint imageSize = w * h * 16 * sizeof(Color32);
uint * blockLinearImage = (uint *) malloc(imageSize);
convertToBlockLinear(image, blockLinearImage);
const uint blockNum = w * h;
const uint compressedSize = blockNum * 8;
const uint blockMax = 32768; // 49152, 65535
// Allocate image in device memory.
uint * d_data = NULL;
cudaMalloc((void**) &d_data, min(imageSize, blockMax * 64U));
// Allocate result.
uint * d_result = NULL;
cudaMalloc((void**) &d_result, min(compressedSize, blockMax * 8U));
AlphaBlockDXT5 * alphaBlocks = NULL;
alphaBlocks = (AlphaBlockDXT5 *)malloc(min(compressedSize, blockMax * 8U));
setupCompressKernel(compressionOptions.colorWeight.ptr());
clock_t start = clock();
uint bn = 0;
while(bn != blockNum)
{
uint count = min(blockNum - bn, blockMax);
cudaMemcpy(d_data, blockLinearImage + bn * 16, count * 64, cudaMemcpyHostToDevice);
// Launch kernel.
compressWeightedKernel(count, d_data, d_result, d_bitmaps);
// Compress alpha in parallel with the GPU.
for (uint i = 0; i < count; i++)
{
ColorBlock rgba(blockLinearImage + (bn + i) * 16);
compressBlock_Iterative(rgba, alphaBlocks + i);
}
// Check for errors.
cudaError_t err = cudaGetLastError();
if (err != cudaSuccess)
{
nvDebug("CUDA Error: %s\n", cudaGetErrorString(err));
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
}
// Copy result to host, overwrite swizzled image.
cudaMemcpy(blockLinearImage, d_result, count * 8, cudaMemcpyDeviceToHost);
// Output result.
if (outputOptions.outputHandler != NULL)
{
for (uint i = 0; i < count; i++)
{
outputOptions.outputHandler->writeData(alphaBlocks + i, 8);
outputOptions.outputHandler->writeData(blockLinearImage + i * 2, 8);
}
}
bn += count;
}
clock_t end = clock();
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
free(alphaBlocks);
free(blockLinearImage);
cudaFree(d_data);
cudaFree(d_result);
#else
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
#endif
}
#if defined HAVE_CUDA
class Task
{
public:
explicit Task(uint numBlocks) : blockMaxCount(numBlocks), blockCount(0)
{
// System memory allocations.
blockLinearImage = new uint[blockMaxCount * 16];
xrefs = new uint[blockMaxCount * 16];
// Device memory allocations.
cudaMalloc((void**) &d_blockLinearImage, blockMaxCount * 16 * sizeof(uint));
cudaMalloc((void**) &d_compressedImage, blockMaxCount * 8U);
// @@ Check for allocation errors.
}
~Task()
{
delete [] blockLinearImage;
delete [] xrefs;
cudaFree(d_blockLinearImage);
cudaFree(d_compressedImage);
}
void addColorBlock(const ColorBlock & rgba)
{
nvDebugCheck(!isFull());
// @@ Count unique colors?
/*
// Convert colors to vectors.
Array<Vector3> pointArray(16);
for(int i = 0; i < 16; i++) {
const Color32 color = rgba.color(i);
pointArray.append(Vector3(color.r, color.g, color.b));
}
// Find best fit line.
const Vector3 axis = Fit::bestLine(pointArray).direction();
// Project points to axis.
float dps[16];
uint * order = &xrefs[blockCount * 16];
for (uint i = 0; i < 16; ++i)
{
dps[i] = dot(pointArray[i], axis);
order[i] = i;
}
// Sort them.
for (uint i = 0; i < 16; ++i)
{
for (uint j = i; j > 0 && dps[j] < dps[j - 1]; --j)
{
swap(dps[j], dps[j - 1]);
swap(order[j], order[j - 1]);
}
}
*/
// Write sorted colors to blockLinearImage.
for(uint i = 0; i < 16; ++i)
{
// blockLinearImage[blockCount * 16 + i] = rgba.color(order[i]);
blockLinearImage[blockCount * 16 + i] = rgba.color(i);
}
++blockCount;
}
bool isFull()
{
nvDebugCheck(blockCount <= blockMaxCount);
return blockCount == blockMaxCount;
}
void flush(const OutputOptions::Private & outputOptions)
{
if (blockCount == 0)
{
// Nothing to do.
return;
}
// Copy input color blocks.
cudaMemcpy(d_blockLinearImage, blockLinearImage, blockCount * 64, cudaMemcpyHostToDevice);
// Launch kernel.
compressKernel(blockCount, d_blockLinearImage, d_compressedImage, d_bitmaps);
// Check for errors.
cudaError_t err = cudaGetLastError();
if (err != cudaSuccess)
{
nvDebug("CUDA Error: %s\n", cudaGetErrorString(err));
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
}
// Copy result to host, overwrite swizzled image.
uint * compressedImage = blockLinearImage;
cudaMemcpy(compressedImage, d_compressedImage, blockCount * 8, cudaMemcpyDeviceToHost);
// @@ Sort block indices.
// Output result.
if (outputOptions.outputHandler != NULL)
{
// outputOptions.outputHandler->writeData(compressedImage, blockCount * 8);
}
blockCount = 0;
}
private:
const uint blockMaxCount;
uint blockCount;
uint * blockLinearImage;
uint * xrefs;
uint * d_blockLinearImage;
uint * d_compressedImage;
};
#endif // defined HAVE_CUDA
void nv::cudaCompressDXT1_2(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
#if defined HAVE_CUDA
const uint w = image->width();
const uint h = image->height();
const uint blockNum = ((w + 3) / 4) * ((h + 3) / 4);
const uint blockMax = 32768; // 49152, 65535
doPrecomputation();
setupCompressKernel(compressionOptions.colorWeight.ptr());
ColorBlock rgba;
Task task(min(blockNum, blockMax));
clock_t start = clock();
for (uint y = 0; y < h; y += 4) {
for (uint x = 0; x < w; x += 4) {
rgba.init(image, x, y);
task.addColorBlock(rgba);
if (task.isFull())
{
task.flush(outputOptions);
}
}
}
task.flush(outputOptions);
clock_t end = clock();
printf("\rCUDA time taken: %.3f seconds\n", float(end-start) / CLOCKS_PER_SEC);
#else
if (outputOptions.errorHandler != NULL)
{
outputOptions.errorHandler->error(Error_CudaError);
}
#endif
}