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nvidia-texture-tools/src/nvtt/nvtt.h

714 lines
27 KiB
C++

// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#pragma once
#ifndef NVTT_H
#define NVTT_H
// Function linkage
#if NVTT_SHARED
#if defined _WIN32 || defined WIN32 || defined __NT__ || defined __WIN32__ || defined __MINGW32__
# ifdef NVTT_EXPORTS
# define NVTT_API __declspec(dllexport)
# else
# define NVTT_API __declspec(dllimport)
# endif
#endif
#if defined __GNUC__ >= 4
# ifdef NVTT_EXPORTS
# define NVTT_API __attribute__((visibility("default")))
# endif
#endif
#endif // NVTT_SHARED
#if !defined NVTT_API
# define NVTT_API
#endif
#define NVTT_VERSION 20101
#define NVTT_FORBID_COPY(Class) \
private: \
Class(const Class &); \
void operator=(const Class &); \
public:
#define NVTT_DECLARE_PIMPL(Class) \
public: \
struct Private; \
Private & m
// Public interface.
namespace nvtt
{
// Forward declarations.
struct Surface;
struct CubeSurface;
// Supported block-compression formats.
// @@ I wish I had distinguished between "formats" and compressors.
// That is:
// - 'DXT1' is a format 'DXT1a' and 'DXT1n' are DXT1 compressors.
// - 'DXT3' is a format 'DXT3n' is a DXT3 compressor.
// Having multiple enums for the same ids only creates confusion. Clean this up.
enum Format
{
// No block-compression (linear).
Format_RGB,
Format_RGBA = Format_RGB,
// DX9 formats.
Format_DXT1,
Format_DXT1a, // DXT1 with binary alpha.
Format_DXT3,
Format_DXT5,
Format_DXT5n, // Compressed HILO: R=1, G=y, B=0, A=x
// DX10 formats.
Format_BC1 = Format_DXT1,
Format_BC1a = Format_DXT1a,
Format_BC2 = Format_DXT3,
Format_BC3 = Format_DXT5,
Format_BC3n = Format_DXT5n,
Format_BC4, // ATI1
Format_BC5, // 3DC, ATI2
Format_DXT1n, // Not supported.
Format_CTX1, // Not supported.
Format_BC6,
Format_BC7,
Format_BC3_RGBM,
Format_ETC1,
Format_ETC2_R,
Format_ETC2_RG,
Format_ETC2_RGB,
Format_ETC2_RGBA,
Format_ETC2_RGB_A1,
Format_ETC2_RGBM,
Format_PVR_2BPP_RGB, // Using PVR textools.
Format_PVR_4BPP_RGB,
Format_PVR_2BPP_RGBA,
Format_PVR_4BPP_RGBA,
Format_Count
};
// Pixel types. These basically indicate how the output should be interpreted, but do not have any influence over the input. They are only relevant in RGBA mode.
enum PixelType
{
PixelType_UnsignedNorm = 0,
PixelType_SignedNorm = 1, // Not supported yet.
PixelType_UnsignedInt = 2, // Not supported yet.
PixelType_SignedInt = 3, // Not supported yet.
PixelType_Float = 4,
PixelType_UnsignedFloat = 5,
PixelType_SharedExp = 6, // Shared exponent.
};
// Quality modes.
enum Quality
{
Quality_Fastest,
Quality_Normal,
Quality_Production,
Quality_Highest,
};
// DXT decoder.
enum Decoder
{
Decoder_D3D10,
Decoder_D3D9,
Decoder_NV5x,
//Decoder_RSX, // To take advantage of DXT5 bug.
};
// Compression options. This class describes the desired compression format and other compression settings.
struct CompressionOptions
{
NVTT_FORBID_COPY(CompressionOptions);
NVTT_DECLARE_PIMPL(CompressionOptions);
NVTT_API CompressionOptions();
NVTT_API ~CompressionOptions();
NVTT_API void reset();
NVTT_API void setFormat(Format format);
NVTT_API void setQuality(Quality quality);
NVTT_API void setColorWeights(float red, float green, float blue, float alpha = 1.0f);
NVTT_API void setRGBMThreshold(float min_m);
NVTT_API void setExternalCompressor(const char * name);
// Set color mask to describe the RGB/RGBA format.
NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
NVTT_API void setPixelFormat(unsigned char rsize, unsigned char gsize, unsigned char bsize, unsigned char asize);
NVTT_API void setPixelType(PixelType pixelType);
NVTT_API void setPitchAlignment(int pitchAlignment);
// @@ I wish this wasn't part of the compression options. Quantization is applied before compression. We don't have compressors with error diffusion.
// @@ These options are only taken into account when using the InputOptions API.
NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
NVTT_API void setTargetDecoder(Decoder decoder);
// Translate to and from D3D formats.
NVTT_API Format format() const;
NVTT_API unsigned int d3d9Format() const;
NVTT_API unsigned int dxgiFormat() const;
//NVTT_API bool setD3D9Format(unsigned int format);
//NVTT_API bool setDxgiFormat(unsigned int format);
};
/*
// DXGI_FORMAT_R16G16_FLOAT
compressionOptions.setPixelType(PixelType_Float);
compressionOptions.setPixelFormat2(16, 16, 0, 0);
// DXGI_FORMAT_R32G32B32A32_FLOAT
compressionOptions.setPixelType(PixelType_Float);
compressionOptions.setPixelFormat2(32, 32, 32, 32);
*/
// Wrap modes.
enum WrapMode
{
WrapMode_Clamp,
WrapMode_Repeat,
WrapMode_Mirror,
};
// Texture types.
enum TextureType
{
TextureType_2D,
TextureType_Cube,
TextureType_3D,
TextureType_Array,
};
// Input formats.
enum InputFormat
{
InputFormat_BGRA_8UB, // Normalized [0, 1] 8 bit fixed point.
InputFormat_RGBA_16F, // 16 bit floating point.
InputFormat_RGBA_32F, // 32 bit floating point.
InputFormat_R_32F, // Single channel 32 bit floating point.
};
// Mipmap downsampling filters.
enum MipmapFilter
{
MipmapFilter_Box, // Box filter is quite good and very fast.
MipmapFilter_Triangle, // Triangle filter blurs the results too much, but that might be what you want.
MipmapFilter_Kaiser, // Kaiser-windowed Sinc filter is the best downsampling filter.
};
// Texture resize filters.
enum ResizeFilter
{
ResizeFilter_Box,
ResizeFilter_Triangle,
ResizeFilter_Kaiser,
ResizeFilter_Mitchell,
};
// Extents rounding mode.
enum RoundMode
{
RoundMode_None,
RoundMode_ToNextPowerOfTwo,
RoundMode_ToNearestPowerOfTwo,
RoundMode_ToPreviousPowerOfTwo,
RoundMode_ToNextMultipleOfFour, // (New in NVTT 2.1)
RoundMode_ToNearestMultipleOfFour, // (New in NVTT 2.1)
RoundMode_ToPreviousMultipleOfFour, // (New in NVTT 2.1)
};
// Alpha mode.
enum AlphaMode
{
AlphaMode_None,
AlphaMode_Transparency,
AlphaMode_Premultiplied,
};
// Extents shape restrictions
enum ShapeRestriction
{
ShapeRestriction_None,
ShapeRestriction_Square,
};
// Input options. Specify format and layout of the input texture. (Deprecated in NVTT 2.1)
struct InputOptions
{
NVTT_FORBID_COPY(InputOptions);
NVTT_DECLARE_PIMPL(InputOptions);
NVTT_API InputOptions();
NVTT_API ~InputOptions();
// Set default options.
NVTT_API void reset();
// Setup input layout.
NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1, int arraySize = 1);
NVTT_API void resetTextureLayout();
// Set mipmap data. Copies the data.
NVTT_API bool setMipmapData(const void * data, int w, int h, int d = 1, int face = 0, int mipmap = 0);
// Describe the format of the input.
NVTT_API void setFormat(InputFormat format);
// Set the way the input alpha channel is interpreted. @@ Not implemented!
NVTT_API void setAlphaMode(AlphaMode alphaMode);
// Set gamma settings.
NVTT_API void setGamma(float inputGamma, float outputGamma);
// Set texture wrapping mode.
NVTT_API void setWrapMode(WrapMode mode);
// Set mipmapping options.
NVTT_API void setMipmapFilter(MipmapFilter filter);
NVTT_API void setMipmapGeneration(bool enabled, int maxLevel = -1);
NVTT_API void setKaiserParameters(float width, float alpha, float stretch);
// Set normal map options.
NVTT_API void setNormalMap(bool b);
NVTT_API void setConvertToNormalMap(bool convert);
NVTT_API void setHeightEvaluation(float redScale, float greenScale, float blueScale, float alphaScale);
NVTT_API void setNormalFilter(float sm, float medium, float big, float large);
NVTT_API void setNormalizeMipmaps(bool b);
// Set resizing options.
NVTT_API void setMaxExtents(int d);
NVTT_API void setRoundMode(RoundMode mode);
};
// Output handler.
struct OutputHandler
{
virtual ~OutputHandler() {}
// Indicate the start of a new compressed image that's part of the final texture.
virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel) = 0;
// Output data. Compressed data is output as soon as it's generated to minimize memory allocations.
virtual bool writeData(const void * data, int size) = 0;
// Indicate the end of the compressed image. (New in NVTT 2.1)
virtual void endImage() = 0;
};
// Error codes.
enum Error
{
Error_Unknown,
Error_InvalidInput,
Error_UnsupportedFeature,
Error_CudaError,
Error_FileOpen,
Error_FileWrite,
Error_UnsupportedOutputFormat,
Error_Count
};
// Error handler.
struct ErrorHandler
{
virtual ~ErrorHandler() {}
// Signal error.
virtual void error(Error e) = 0;
};
// Container.
enum Container
{
Container_DDS,
Container_DDS10,
Container_KTX, // Khronos Texture: http://www.khronos.org/opengles/sdk/tools/KTX/
// Container_VTF, // Valve Texture Format: http://developer.valvesoftware.com/wiki/Valve_Texture_Format
};
// Output Options. This class holds pointers to the interfaces that are used to report the output of
// the compressor to the user.
struct OutputOptions
{
NVTT_FORBID_COPY(OutputOptions);
NVTT_DECLARE_PIMPL(OutputOptions);
NVTT_API OutputOptions();
NVTT_API ~OutputOptions();
// Set default options.
NVTT_API void reset();
NVTT_API void setFileName(const char * fileName);
NVTT_API void setFileHandle(void * fp);
NVTT_API void setOutputHandler(OutputHandler * outputHandler);
NVTT_API void setErrorHandler(ErrorHandler * errorHandler);
NVTT_API void setOutputHeader(bool outputHeader);
NVTT_API void setContainer(Container container);
NVTT_API void setUserVersion(int version);
NVTT_API void setSrgbFlag(bool b);
};
// (New in NVTT 2.1)
typedef void Task(void * context, int id);
// (New in NVTT 2.1)
struct TaskDispatcher
{
virtual ~TaskDispatcher() {}
virtual void dispatch(Task * task, void * context, int count) = 0;
};
// Context.
struct Compressor
{
NVTT_FORBID_COPY(Compressor);
NVTT_DECLARE_PIMPL(Compressor);
NVTT_API Compressor();
NVTT_API ~Compressor();
// Context settings.
NVTT_API void enableCudaAcceleration(bool enable);
NVTT_API bool isCudaAccelerationEnabled() const;
NVTT_API void setTaskDispatcher(TaskDispatcher * disp); // (New in NVTT 2.1)
// InputOptions API.
NVTT_API bool process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
// Surface API. (New in NVTT 2.1)
NVTT_API bool outputHeader(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API bool compress(const Surface & img, int face, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API int estimateSize(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions) const;
// CubeSurface API. (New in NVTT 2.1)
NVTT_API bool outputHeader(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API bool compress(const CubeSurface & cube, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API int estimateSize(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions) const;
// Raw API. (New in NVTT 2.1)
NVTT_API bool outputHeader(TextureType type, int w, int h, int d, int arraySize, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API bool compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API int estimateSize(int w, int h, int d, int mipmapCount, const CompressionOptions & compressionOptions) const;
};
// "Compressor" is deprecated. This should have been called "Context"
typedef Compressor Context;
// (New in NVTT 2.1)
enum NormalTransform {
NormalTransform_Orthographic,
NormalTransform_Stereographic,
NormalTransform_Paraboloid,
NormalTransform_Quartic
//NormalTransform_DualParaboloid,
};
// (New in NVTT 2.1)
enum ToneMapper {
ToneMapper_Linear,
ToneMapper_Reindhart,
ToneMapper_Halo,
ToneMapper_Lightmap,
};
// Transform the given x,y,z coordinates.
typedef void WarpFunction(float & x, float & y, float & z);
// A surface is one level of a 2D or 3D texture. (New in NVTT 2.1)
// @@ It would be nice to add support for texture borders for correct resizing of tiled textures and constrained DXT compression.
struct Surface
{
NVTT_API Surface();
NVTT_API Surface(const Surface & img);
NVTT_API ~Surface();
NVTT_API void operator=(const Surface & img);
// Texture parameters.
NVTT_API void setWrapMode(WrapMode mode);
NVTT_API void setAlphaMode(AlphaMode alphaMode);
NVTT_API void setNormalMap(bool isNormalMap);
// Queries.
NVTT_API bool isNull() const;
NVTT_API int width() const;
NVTT_API int height() const;
NVTT_API int depth() const;
NVTT_API TextureType type() const;
NVTT_API WrapMode wrapMode() const;
NVTT_API AlphaMode alphaMode() const;
NVTT_API bool isNormalMap() const;
NVTT_API int countMipmaps() const;
NVTT_API int countMipmaps(int min_size) const;
NVTT_API float alphaTestCoverage(float alphaRef = 0.5, int alpha_channel = 3) const;
NVTT_API float average(int channel, int alpha_channel = -1, float gamma = 2.2f) const;
NVTT_API const float * data() const;
NVTT_API const float * channel(int i) const;
NVTT_API void histogram(int channel, float rangeMin, float rangeMax, int binCount, int * binPtr) const;
NVTT_API void range(int channel, float * rangeMin, float * rangeMax, int alpha_channel = -1, float alpha_ref = 0.f) const;
// Texture data.
NVTT_API bool load(const char * fileName, bool * hasAlpha = 0);
NVTT_API bool save(const char * fileName, bool hasAlpha = 0, bool hdr = 0) const;
NVTT_API bool setImage(int w, int h, int d);
NVTT_API bool setImage(InputFormat format, int w, int h, int d, const void * data);
NVTT_API bool setImage(InputFormat format, int w, int h, int d, const void * r, const void * g, const void * b, const void * a);
NVTT_API bool setImage2D(Format format, Decoder decoder, int w, int h, const void * data);
// Resizing methods.
NVTT_API void resize(int w, int h, int d, ResizeFilter filter);
NVTT_API void resize(int w, int h, int d, ResizeFilter filter, float filterWidth, const float * params = 0);
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter, float filterWidth, const float * params = 0);
NVTT_API void resizeMakeSquare(int maxExtent, RoundMode roundMode, ResizeFilter filter);
NVTT_API void autoResize(float errorTolerance, RoundMode mode, ResizeFilter filter);
NVTT_API bool buildNextMipmap(MipmapFilter filter, int min_size = 1);
NVTT_API bool buildNextMipmap(MipmapFilter filter, float filterWidth, const float * params = 0, int min_size = 1);
NVTT_API bool buildNextMipmapSolidColor(const float * const color_components);
NVTT_API void canvasSize(int w, int h, int d);
// associated to resizing:
NVTT_API bool canMakeNextMipmap(int min_size = 1);
// Color transforms.
NVTT_API void toLinear(float gamma);
NVTT_API void toGamma(float gamma);
NVTT_API void toLinear(int channel, float gamma);
NVTT_API void toGamma(int channel, float gamma);
NVTT_API void toSrgb();
NVTT_API void toSrgbFast();
NVTT_API void toLinearFromSrgb();
NVTT_API void toLinearFromSrgbFast();
NVTT_API void toXenonSrgb();
NVTT_API void transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4]);
NVTT_API void swizzle(int r, int g, int b, int a);
NVTT_API void scaleBias(int channel, float scale, float bias);
NVTT_API void clamp(int channel, float low = 0.0f, float high = 1.0f);
NVTT_API void blend(float r, float g, float b, float a, float t);
NVTT_API void premultiplyAlpha();
NVTT_API void toGreyScale(float redScale, float greenScale, float blueScale, float alphaScale);
NVTT_API void setBorder(float r, float g, float b, float a);
NVTT_API void fill(float r, float g, float b, float a);
NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f, int alpha_channel = 3);
NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.25f);
NVTT_API void fromRGBM(float range = 1.0f, float threshold = 0.25f);
NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void toRGBE(int mantissaBits, int exponentBits);
NVTT_API void fromRGBE(int mantissaBits, int exponentBits);
NVTT_API void toYCoCg();
NVTT_API void blockScaleCoCg(int bits = 5, float threshold = 0.0f);
NVTT_API void fromYCoCg();
NVTT_API void toLUVW(float range = 1.0f);
NVTT_API void fromLUVW(float range = 1.0f);
NVTT_API void abs(int channel);
NVTT_API void convolve(int channel, int kernelSize, float * kernelData);
NVTT_API void toLogScale(int channel, float base);
NVTT_API void fromLogScale(int channel, float base);
NVTT_API void setAtlasBorder(int w, int h, float r, float g, float b, float a);
NVTT_API void toneMap(ToneMapper tm, float * parameters);
//NVTT_API void blockLuminanceScale(float scale);
// Color quantization.
NVTT_API void binarize(int channel, float threshold, bool dither);
NVTT_API void quantize(int channel, int bits, bool exactEndPoints, bool dither);
// Normal map transforms.
NVTT_API void toNormalMap(float sm, float medium, float big, float large);
NVTT_API void normalizeNormalMap();
NVTT_API void transformNormals(NormalTransform xform);
NVTT_API void reconstructNormals(NormalTransform xform);
NVTT_API void toCleanNormalMap();
NVTT_API void packNormals(float scale = 0.5f, float bias = 0.5f); // [-1,1] -> [ 0,1]
NVTT_API void expandNormals(float scale = 2.0f, float bias = -1.0f); // [ 0,1] -> [-1,1]
NVTT_API Surface createToksvigMap(float power) const;
NVTT_API Surface createCleanMap() const;
// Geometric transforms.
NVTT_API void flipX();
NVTT_API void flipY();
NVTT_API void flipZ();
NVTT_API Surface createSubImage(int x0, int x1, int y0, int y1, int z0, int z1) const;
NVTT_API Surface warp(int w, int h, WarpFunction * f) const;
NVTT_API Surface warp(int w, int h, int d, WarpFunction * f) const;
// Copy image data.
NVTT_API bool copyChannel(const Surface & srcImage, int srcChannel);
NVTT_API bool copyChannel(const Surface & srcImage, int srcChannel, int dstChannel);
NVTT_API bool addChannel(const Surface & img, int srcChannel, int dstChannel, float scale);
NVTT_API bool copy(const Surface & src, int xsrc, int ysrc, int zsrc, int xsize, int ysize, int zsize, int xdst, int ydst, int zdst);
//private:
void detach();
struct Private;
Private * m;
};
// Cube layout formats. (New in NVTT 2.1)
enum CubeLayout {
CubeLayout_VerticalCross,
CubeLayout_HorizontalCross,
CubeLayout_Column,
CubeLayout_Row,
CubeLayout_LatitudeLongitude
};
// (New in NVTT 2.1)
enum EdgeFixup {
EdgeFixup_None,
EdgeFixup_Stretch,
EdgeFixup_Warp,
EdgeFixup_Average,
};
// A CubeSurface is one level of a cube map texture. (New in NVTT 2.1)
struct CubeSurface
{
NVTT_API CubeSurface();
NVTT_API CubeSurface(const CubeSurface & img);
NVTT_API ~CubeSurface();
NVTT_API void operator=(const CubeSurface & img);
// Queries.
NVTT_API bool isNull() const;
NVTT_API int edgeLength() const;
NVTT_API int countMipmaps() const;
// Texture data.
NVTT_API bool load(const char * fileName, int mipmap);
NVTT_API bool save(const char * fileName) const;
NVTT_API Surface & face(int face);
NVTT_API const Surface & face(int face) const;
// Layout conversion. @@ Not implemented.
NVTT_API void fold(const Surface & img, CubeLayout layout);
NVTT_API Surface unfold(CubeLayout layout) const;
// @@ Angular extent filtering.
// @@ Add resizing methods.
// @@ Add edge fixup methods.
NVTT_API float average(int channel) const;
NVTT_API void range(int channel, float * minimum_ptr, float * maximum_ptr) const;
NVTT_API void clamp(int channel, float low = 0.0f, float high = 1.0f);
// Filtering.
NVTT_API CubeSurface irradianceFilter(int size, EdgeFixup fixupMethod) const;
NVTT_API CubeSurface cosinePowerFilter(int size, float cosinePower, EdgeFixup fixupMethod) const;
NVTT_API CubeSurface fastResample(int size, EdgeFixup fixupMethod) const;
// Spherical Harmonics:
NVTT_API void computeLuminanceIrradianceSH3(float sh[9]) const;
NVTT_API void computeIrradianceSH3(int channel, float sh[9]) const;
/*
NVTT_API void resize(int w, int h, ResizeFilter filter);
NVTT_API void resize(int w, int h, ResizeFilter filter, float filterWidth, const float * params = 0);
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter, float filterWidth, const float * params = 0);
NVTT_API bool buildNextMipmap(MipmapFilter filter);
NVTT_API bool buildNextMipmap(MipmapFilter filter, float filterWidth, const float * params = 0);
*/
// Color transforms.
NVTT_API void toLinear(float gamma);
NVTT_API void toGamma(float gamma);
//private:
void detach();
struct Private;
Private * m;
};
// Return string for the given error code.
NVTT_API const char * errorString(Error e);
// Return NVTT version.
NVTT_API unsigned int version();
// Image comparison and error measurement functions. (New in NVTT 2.1)
NVTT_API float rmsError(const Surface & reference, const Surface & img);
NVTT_API float rmsAlphaError(const Surface & reference, const Surface & img);
NVTT_API float cieLabError(const Surface & reference, const Surface & img);
NVTT_API float angularError(const Surface & reference, const Surface & img);
NVTT_API Surface diff(const Surface & reference, const Surface & img, float scale);
NVTT_API float rmsToneMappedError(const Surface & reference, const Surface & img, float exposure);
NVTT_API Surface histogram(const Surface & img, int width, int height);
NVTT_API Surface histogram(const Surface & img, float minRange, float maxRange, int width, int height);
} // nvtt namespace
#endif // NVTT_H