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nvidia-texture-tools/src/nvtt/ClusterFit.h

84 lines
2.9 KiB
C++

/* -----------------------------------------------------------------------------
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
Copyright (c) 2006 Ignacio Castano icastano@nvidia.com
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------- */
#ifndef NVTT_CLUSTERFIT_H
#define NVTT_CLUSTERFIT_H
#include "nvmath/SimdVector.h"
#include "nvmath/Vector.h"
#include "nvcore/Memory.h"
// Use SIMD version if altivec or SSE are available.
#define NVTT_USE_SIMD (NV_USE_ALTIVEC || NV_USE_SSE)
//#define NVTT_USE_SIMD 0
namespace nv {
struct ColorSet;
class ClusterFit
{
public:
ClusterFit();
//void setColorSet(const ColorSet * set);
void setColorSet(const Vector3 * colors, const float * weights, int count);
void setColorWeights(const Vector4 & w);
float bestError() const;
bool compress3(Vector3 * start, Vector3 * end);
bool compress4(Vector3 * start, Vector3 * end);
private:
uint m_count;
// IC: Color and weight arrays are larger than necessary to avoid compiler warning.
#if NVTT_USE_SIMD
NV_ALIGN_16 SimdVector m_weighted[17]; // color | weight
SimdVector m_metric; // vec3
SimdVector m_metricSqr; // vec3
SimdVector m_xxsum; // color | weight
SimdVector m_xsum; // color | weight (wsum)
SimdVector m_besterror; // scalar
#else
Vector3 m_weighted[17];
float m_weights[17];
Vector3 m_metric;
Vector3 m_metricSqr;
Vector3 m_xxsum;
Vector3 m_xsum;
float m_wsum;
float m_besterror;
#endif
};
} // nv namespace
#endif // NVTT_CLUSTERFIT_H