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nvidia-texture-tools/src/nvmath/Box.cpp

31 lines
929 B
C++

// This code is in the public domain -- castanyo@yahoo.es
#include "nvmath/Box.h"
#include "nvmath/Sphere.h"
using namespace nv;
float nv::distanceSquared(const Box &box, const Vector3 &point) {
Vector3 closest;
if (point.x < box.minCorner.x) closest.x = box.minCorner.x;
else if (point.x > box.maxCorner.x) closest.x = box.maxCorner.x;
else closest.x = point.x;
if (point.y < box.minCorner.y) closest.y = box.minCorner.y;
else if (point.y > box.maxCorner.y) closest.y = box.maxCorner.y;
else closest.y = point.y;
if (point.z < box.minCorner.z) closest.z = box.minCorner.z;
else if (point.z > box.maxCorner.z) closest.z = box.maxCorner.z;
else closest.z = point.z;
return lengthSquared(point - closest);
}
bool nv::overlap(const Box &box, const Sphere &sphere) {
return distanceSquared(box, sphere.center) < sphere.radius * sphere.radius;
}