nvidia-texture-tools/wiki/FAQ.wiki

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#summary Frequently Asked Questions
#labels Featured
=== Where can I ask questions? How can I get support? ===
You can ask questions about the usage of the Texture Tools at the [http://developer.nvidia.com/forums/index.php?showforum=9 NVIDIA developer forums]. You can report bugs and request new features in our [http://code.google.com/p/nvidia-texture-tools/issues/list issue database]. If you are a developer and have questions about the API or the source code, feel free to drop by the [http://groups.google.com/group/nvidia-texture-tools developer's mailing list]. If you would like to contact us privately, please send an email to [mailto:TextureTools@nvidia.com TextureTools@nvidia.com].
=== Why is feature XYZ not supported? ===
In order to keep the code small and reduce maintenance costs we have limited the
features available in our new texture tools. For this reason, we have also open sourced the code, so that people can modify it and add their own custom features.
=== Do the NVIDIA Texture Tools work on OSX? ===
It currently compiles and runs properly, but it has not been tested extensively.
In particular there may be endiannes errors on PowerPC systems.
=== Do the NVIDIA Texture Tools work on Linux? ===
Yes.
=== Do the NVIDIA Texture Tools work on Windows Vista? ===
Yes, but note that CUDA is not supported on Vista yet, so the tool is not hardware
accellerated.
=== Is CUDA required? ===
No. The Visual Studio solution file contains a configuration that allows you
to compile the texture tools without CUDA support. The cmake scripts automatically
detect the CUDA installation and use it only when available.
=== Where can I get CUDA? ===
At [http://developer.nvidia.com/object/cuda.html]
=== Can I use the NVIDIA Texture Tools in my commercial application? ===
Yes, the NVIDIA Texture Tools are licensed under the MIT license.
=== Can I use the NVIDIA Texture Tools in my GPL application? ===
Yes, the MIT license is compatible with the GPL and LGPL licenses.
=== Can I use the NVIDIA Texture Tools in the US? Do I have to obtain a license of the S3TC patent (US patent 5,956,431)? ===
NVIDIA has a license of the S3TC patent that covers all our products, including our Texture Tools. You don't have to obtain a license of the S3TC patent to use any of NVIDIA's products, but certain uses of NVIDIA Texture Tools source code cannot be considered NVIDIA products anymore. Keep in mind that the NVIDIA Texture Tools are licensed under the MIT license and thus are provided without warranty of any kind.