nvidia-texture-tools/src/nvimage/NormalMipmap.h
castano babb7e8df7 - weighted cuda compressor.
- faster and better BC3n compressor
- add normal map flag to DDS files that store normal maps.
- stop using RXGB fourcc code.
- move tools to tools/
- add temptative config dialog for UI based tool. 
- add experimental normal map mipmap generation.
- start adding support for input dds files in nvcompress.
- many other small fixes and cleanup.
2007-05-17 00:11:38 +00:00

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// This code is in the public domain -- castanyo@yahoo.es
#ifndef NV_IMAGE_NORMALMIPMAP_H
#define NV_IMAGE_NORMALMIPMAP_H
#include <nvimage/nvimage.h>
namespace nv
{
class FloatImage;
FloatImage * createNormalMipmapMap(const FloatImage * img);
} // nv namespace
#endif // NV_IMAGE_NORMALMIPMAP_H