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nvidia-texture-tools/src/nvtt/cuda/CudaUtils.cpp

165 lines
3.5 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <nvcore/Debug.h>
#include <nvcore/Library.h>
#include "CudaUtils.h"
#if defined HAVE_CUDA
#include <cuda_runtime.h>
#endif
using namespace nv;
using namespace cuda;
#if NV_OS_WIN32
#define WINDOWS_LEAN_AND_MEAN
#include <windows.h>
static bool isWindowsVista()
{
OSVERSIONINFO osvi;
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
::GetVersionEx(&osvi);
return osvi.dwMajorVersion >= 6;
}
typedef BOOL (WINAPI *LPFN_ISWOW64PROCESS) (HANDLE, PBOOL);
static bool isWow32()
{
LPFN_ISWOW64PROCESS fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle("kernel32"), "IsWow64Process");
BOOL bIsWow64 = FALSE;
if (NULL != fnIsWow64Process)
{
if (!fnIsWow64Process(GetCurrentProcess(), &bIsWow64))
{
// Assume 32 bits.
return true;
}
}
return !bIsWow64;
}
#endif
static bool isCudaDriverAvailable(uint version)
{
#if NV_OS_WIN32
Library nvcuda("nvcuda.dll");
#else
Library nvcuda(NV_LIBRARY_NAME("cuda"));
#endif
if (!nvcuda.isValid())
{
return false;
}
if (version > 2000)
{
void * address = nvcuda.bindSymbol("cuStreamCreate");
if (address == NULL) return false;
}
if (version > 2010)
{
void * address = nvcuda.bindSymbol("cuLoadDataEx");
if (address == NULL) return false;
}
return true;
}
/// Determine if CUDA is available.
bool nv::cuda::isHardwarePresent()
{
#if defined HAVE_CUDA
#if NV_OS_WIN32
//if (isWindowsVista()) return false;
//if (isWindowsVista() || !isWow32()) return false;
#endif
int count = deviceCount();
if (count == 1)
{
// Make sure it's not an emulation device.
cudaDeviceProp deviceProp;
cudaGetDeviceProperties(&deviceProp, 0);
// deviceProp.name != Device Emulation (CPU)
if (deviceProp.major == -1 || deviceProp.minor == -1)
{
return false;
}
// Make sure that CUDA driver matches CUDA runtime.
if (!isCudaDriverAvailable(CUDART_VERSION))
{
return false;
}
// @@ Make sure that warp size == 32
}
return count > 0;
#else
return false;
#endif
}
/// Get number of CUDA enabled devices.
int nv::cuda::deviceCount()
{
#if defined HAVE_CUDA
int gpuCount = 0;
cudaError_t result = cudaGetDeviceCount(&gpuCount);
if (result == cudaSuccess)
{
return gpuCount;
}
#endif
return 0;
}
/// Activate the given devices.
bool nv::cuda::setDevice(int i)
{
nvCheck(i < deviceCount());
#if defined HAVE_CUDA
cudaError_t result = cudaSetDevice(i);
return result == cudaSuccess;
#else
return false;
#endif
}