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46 lines
1.9 KiB
XML
46 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{553ABAEE-C4B8-4196-BC4A-EFF71D47CEAA}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Nvidia.TextureTools.UnitTests</RootNamespace>
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<AssemblyName>Nvidia.TextureTools.UnitTests</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="nunit.framework">
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<HintPath>..\packages\NUnit.3.9.0\lib\net45\nunit.framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Test.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Nvidia.TextureTools\Nvidia.TextureTools.csproj">
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<Project>{CAB55C39-8FA9-4912-98D9-E52669C8911D}</Project>
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<Name>Nvidia.TextureTools</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project> |