nvidia-texture-tools/src/nvtt/CompressorDXT1.h
2015-03-24 12:14:49 -07:00

24 lines
1.2 KiB
C++

namespace nv {
class Color32;
struct ColorBlock;
struct BlockDXT1;
class Vector3;
class Vector4;
// All these functions return MSE.
float compress_dxt1_single_color_optimal(Color32 c, BlockDXT1 * output);
float compress_dxt1_single_color_optimal(const Vector3 & color, BlockDXT1 * output);
float compress_dxt1_single_color(const Vector3 * colors, const float * weights, int count, const Vector3 & color_weights, BlockDXT1 * output);
float compress_dxt1_least_squares_fit(const Vector4 input_colors[16], const Vector3 * colors, const float * weights, int count, const Vector3 & color_weights, BlockDXT1 * output);
float compress_dxt1_bounding_box_exhaustive(const Vector4 input_colors[16], const Vector3 * colors, const float * weights, int count, const Vector3 & color_weights, bool three_color_mode, int search_limit, BlockDXT1 * output);
void compress_dxt1_cluster_fit(const Vector4 input_colors[16], const Vector3 * colors, const float * weights, int count, const Vector3 & color_weights, bool three_color_mode, BlockDXT1 * output);
float compress_dxt1(const Vector4 input_colors[16], const float input_weights[16], const Vector3 & color_weights, bool three_color_mode, BlockDXT1 * output);
}