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nvidia-texture-tools/src/nvcore/Memory.h

65 lines
1.4 KiB
C++

// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#pragma once
#ifndef NV_CORE_MEMORY_H
#define NV_CORE_MEMORY_H
#include "nvcore.h"
#include <stdlib.h> // malloc(), realloc() and free()
//#include <stddef.h> // size_t
//#include <new> // new and delete
#if NV_CC_GNUC
# define NV_ALIGN_16 __attribute__ ((__aligned__ (16)))
#else
# define NV_ALIGN_16 __declspec(align(16))
#endif
#define NV_OVERRIDE_ALLOC 0
#if NV_OVERRIDE_ALLOC
// Custom memory allocator
extern "C" {
NVCORE_API void * malloc(size_t size);
NVCORE_API void * debug_malloc(size_t size, const char * file, int line);
NVCORE_API void free(void * ptr);
NVCORE_API void * realloc(void * ptr, size_t size);
}
/*
#ifdef _DEBUG
#define new new(__FILE__, __LINE__)
#define malloc(i) debug_malloc(i, __FILE__, __LINE__)
#endif
*/
#endif
namespace nv {
// C++ helpers.
template <typename T> NV_FORCEINLINE T * malloc(size_t count) {
return (T *)::malloc(sizeof(T) * count);
}
template <typename T> NV_FORCEINLINE T * realloc(T * ptr, size_t count) {
return (T *)::realloc(ptr, sizeof(T) * count);
}
template <typename T> NV_FORCEINLINE void free(const T * ptr) {
::free((void *)ptr);
}
template <typename T> NV_FORCEINLINE void zero(T & data) {
memset(&data, 0, sizeof(T));
}
} // nv namespace
#endif // NV_CORE_MEMORY_H