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nvidia-texture-tools/src/nvimage/BlockDXT.h

249 lines
7.2 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#pragma once
#ifndef NV_IMAGE_BLOCKDXT_H
#define NV_IMAGE_BLOCKDXT_H
#include "nvimage.h"
#include "nvmath/Color.h"
namespace nv
{
struct ColorBlock;
struct ColorSet;
struct AlphaBlock4x4;
class Stream;
/// DXT1 block.
struct BlockDXT1
{
Color16 col0;
Color16 col1;
union {
uint8 row[4];
uint indices;
};
bool isFourColorMode() const;
uint evaluatePalette(Color32 color_array[4], bool d3d9) const;
uint evaluatePaletteNV5x(Color32 color_array[4]) const;
void evaluatePalette3(Color32 color_array[4], bool d3d9) const;
void evaluatePalette4(Color32 color_array[4], bool d3d9) const;
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void decodeBlockNV5x(ColorBlock * block) const;
void setIndices(int * idx);
void flip4();
void flip2();
};
/// Return true if the block uses four color mode, false otherwise.
inline bool BlockDXT1::isFourColorMode() const
{
return col0.u > col1.u;
}
/// DXT3 alpha block with explicit alpha.
struct AlphaBlockDXT3
{
union {
struct {
uint alpha0 : 4;
uint alpha1 : 4;
uint alpha2 : 4;
uint alpha3 : 4;
uint alpha4 : 4;
uint alpha5 : 4;
uint alpha6 : 4;
uint alpha7 : 4;
uint alpha8 : 4;
uint alpha9 : 4;
uint alphaA : 4;
uint alphaB : 4;
uint alphaC : 4;
uint alphaD : 4;
uint alphaE : 4;
uint alphaF : 4;
};
uint16 row[4];
};
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void flip4();
void flip2();
};
/// DXT3 block.
struct BlockDXT3
{
AlphaBlockDXT3 alpha;
BlockDXT1 color;
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void decodeBlockNV5x(ColorBlock * block) const;
void flip4();
void flip2();
};
/// DXT5 alpha block.
struct AlphaBlockDXT5
{
union {
struct {
uint64 alpha0 : 8; // 8
uint64 alpha1 : 8; // 16
uint64 bits0 : 3; // 3 - 19
uint64 bits1 : 3; // 6 - 22
uint64 bits2 : 3; // 9 - 25
uint64 bits3 : 3; // 12 - 28
uint64 bits4 : 3; // 15 - 31
uint64 bits5 : 3; // 18 - 34
uint64 bits6 : 3; // 21 - 37
uint64 bits7 : 3; // 24 - 40
uint64 bits8 : 3; // 27 - 43
uint64 bits9 : 3; // 30 - 46
uint64 bitsA : 3; // 33 - 49
uint64 bitsB : 3; // 36 - 52
uint64 bitsC : 3; // 39 - 55
uint64 bitsD : 3; // 42 - 58
uint64 bitsE : 3; // 45 - 61
uint64 bitsF : 3; // 48 - 64
};
uint64 u;
};
void evaluatePalette(uint8 alpha[8], bool d3d9) const;
void evaluatePalette8(uint8 alpha[8], bool d3d9) const;
void evaluatePalette6(uint8 alpha[8], bool d3d9) const;
void indices(uint8 index_array[16]) const;
uint index(uint index) const;
void setIndex(uint index, uint value);
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void decodeBlock(AlphaBlock4x4 * block, bool d3d9 = false) const;
void flip4();
void flip2();
};
/// DXT5 block.
struct BlockDXT5
{
AlphaBlockDXT5 alpha;
BlockDXT1 color;
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void decodeBlockNV5x(ColorBlock * block) const;
void flip4();
void flip2();
};
/// ATI1 block.
struct BlockATI1
{
AlphaBlockDXT5 alpha;
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void flip4();
void flip2();
};
/// ATI2 block.
struct BlockATI2
{
AlphaBlockDXT5 x;
AlphaBlockDXT5 y;
void decodeBlock(ColorBlock * block, bool d3d9 = false) const;
void flip4();
void flip2();
};
/// CTX1 block.
struct BlockCTX1
{
uint8 col0[2];
uint8 col1[2];
union {
uint8 row[4];
uint indices;
};
void evaluatePalette(Color32 color_array[4]) const;
void setIndices(int * idx);
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// BC6 block.
struct BlockBC6
{
uint8 data[16]; // Not even going to try to write a union for this thing.
void decodeBlock(ColorSet * set) const;
};
/// BC7 block.
struct BlockBC7
{
uint8 data[16]; // Not even going to try to write a union for this thing.
void decodeBlock(ColorBlock * block) const;
};
// Serialization functions.
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, AlphaBlockDXT3 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT3 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, AlphaBlockDXT5 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT5 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI2 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockCTX1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockBC6 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockBC7 & block);
} // nv namespace
#endif // NV_IMAGE_BLOCKDXT_H