8922ab86d6
Improve sse perf. Fix rmse computation in nvimgdiff.
512 lines
16 KiB
C++
512 lines
16 KiB
C++
// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
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// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include "CompressorDX9.h"
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#include "QuickCompressDXT.h"
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#include "OptimalCompressDXT.h"
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#include "CompressionOptions.h"
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#include "OutputOptions.h"
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#include "ClusterFit.h"
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// squish
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#include "squish/colourset.h"
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#include "squish/weightedclusterfit.h"
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#include "nvtt.h"
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#include "nvimage/Image.h"
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#include "nvimage/ColorBlock.h"
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#include "nvimage/BlockDXT.h"
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#include "nvmath/Vector.inl"
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#include "nvcore/Memory.h"
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#include <new> // placement new
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// s3_quant
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#if defined(HAVE_S3QUANT)
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#include "s3tc/s3_quant.h"
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#endif
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// ati tc
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#if defined(HAVE_ATITC)
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typedef int BOOL;
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typedef _W64 unsigned long ULONG_PTR;
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typedef ULONG_PTR DWORD_PTR;
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#include "atitc/ATI_Compress.h"
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#endif
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// squish
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#if defined(HAVE_SQUISH)
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//#include "squish/squish.h"
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#include "squish-1.10/squish.h"
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#endif
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// d3dx
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#if defined(HAVE_D3DX)
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#include <d3dx9.h>
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#endif
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// stb
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#if defined(HAVE_STB)
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#define STB_DEFINE
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#include "stb/stb_dxt.h"
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#endif
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using namespace nv;
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using namespace nvtt;
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void FastCompressorDXT1::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT1 * block = new(output) BlockDXT1;
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QuickCompress::compressDXT1(rgba, block);
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}
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void FastCompressorDXT1a::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT1 * block = new(output) BlockDXT1;
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QuickCompress::compressDXT1a(rgba, block);
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}
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void FastCompressorDXT3::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT3 * block = new(output) BlockDXT3;
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QuickCompress::compressDXT3(rgba, block);
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}
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void FastCompressorDXT5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT5 * block = new(output) BlockDXT5;
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QuickCompress::compressDXT5(rgba, block);
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}
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void FastCompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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rgba.swizzle(4, 1, 5, 0); // 0xFF, G, 0, R
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BlockDXT5 * block = new(output) BlockDXT5;
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QuickCompress::compressDXT5(rgba, block);
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}
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#if 0
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void NormalCompressorDXT1::compressBlock(ColorSet & set, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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set.setUniformWeights();
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set.createMinimalSet(false);
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ClusterFit fit;
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fit.setMetric(compressionOptions.colorWeight);
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BlockDXT1 * block = new(output) BlockDXT1;
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if (set.isSingleColor(true))
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{
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Color32 c;
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c.r = uint8(clamp(set.colors[0].x, 0.0f, 1.0f) * 255);
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c.g = uint8(clamp(set.colors[0].y, 0.0f, 1.0f) * 255);
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c.b = uint8(clamp(set.colors[0].z, 0.0f, 1.0f) * 255);
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c.a = 255;
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OptimalCompress::compressDXT1(c, block);
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}
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else
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{
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fit.setColourSet(&set);
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Vector3 start, end;
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fit.compress4(&start, &end);
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QuickCompress::outputBlock4(set, start, end, block);
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if (fit.compress3(&start, &end)) {
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QuickCompress::outputBlock3(set, start, end, block);
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}
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}
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}
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#else
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void NormalCompressorDXT1::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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nvsquish::WeightedClusterFit fit;
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fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
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if (rgba.isSingleColor())
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{
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BlockDXT1 * block = new(output) BlockDXT1;
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OptimalCompress::compressDXT1(rgba.color(0), block);
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}
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else
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{
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nvsquish::ColourSet colours((uint8 *)rgba.colors(), 0);
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fit.SetColourSet(&colours, nvsquish::kDxt1);
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fit.Compress(output);
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}
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}
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#endif
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void NormalCompressorDXT1a::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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uint alphaMask = 0;
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for (uint i = 0; i < 16; i++)
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{
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if (rgba.color(i).a == 0) alphaMask |= (3 << (i * 2)); // Set two bits for each color.
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}
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const bool isSingleColor = rgba.isSingleColor();
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if (isSingleColor)
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{
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BlockDXT1 * block = new(output) BlockDXT1;
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OptimalCompress::compressDXT1a(rgba.color(0), alphaMask, block);
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}
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else
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{
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nvsquish::WeightedClusterFit fit;
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fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
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int flags = nvsquish::kDxt1;
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if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
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nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags);
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fit.SetColourSet(&colours, nvsquish::kDxt1);
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fit.Compress(output);
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}
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}
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void NormalCompressorDXT3::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT3 * block = new(output) BlockDXT3;
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// Compress explicit alpha.
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OptimalCompress::compressDXT3A(rgba, &block->alpha);
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// Compress color.
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if (rgba.isSingleColor())
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{
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OptimalCompress::compressDXT1(rgba.color(0), &block->color);
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}
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else
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{
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nvsquish::WeightedClusterFit fit;
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fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
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int flags = 0;
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if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
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nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags);
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fit.SetColourSet(&colours, 0);
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fit.Compress(&block->color);
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}
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}
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void NormalCompressorDXT5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT5 * block = new(output) BlockDXT5;
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// Compress alpha.
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if (compressionOptions.quality == Quality_Highest)
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{
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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}
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else
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{
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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}
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// Compress color.
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if (rgba.isSingleColor())
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{
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OptimalCompress::compressDXT1(rgba.color(0), &block->color);
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}
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else
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{
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nvsquish::WeightedClusterFit fit;
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fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
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int flags = 0;
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if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
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nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags);
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fit.SetColourSet(&colours, 0);
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fit.Compress(&block->color);
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}
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}
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void NormalCompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockDXT5 * block = new(output) BlockDXT5;
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// Compress Y.
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if (compressionOptions.quality == Quality_Highest)
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{
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OptimalCompress::compressDXT1G(rgba, &block->color);
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}
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else
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{
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if (rgba.isSingleColor(Color32(0, 0xFF, 0, 0))) // Mask all but green channel.
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{
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OptimalCompress::compressDXT1G(rgba.color(0).g, &block->color);
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}
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else
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{
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ColorBlock tile = rgba;
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tile.swizzle(4, 1, 5, 3); // leave alpha in alpha channel.
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nvsquish::WeightedClusterFit fit;
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fit.SetMetric(0, 1, 0);
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int flags = 0;
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if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
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nvsquish::ColourSet colours((uint8 *)tile.colors(), flags);
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fit.SetColourSet(&colours, 0);
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fit.Compress(&block->color);
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}
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}
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rgba.swizzle(4, 1, 5, 0); // 1, G, 0, R
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// Compress X.
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if (compressionOptions.quality == Quality_Highest)
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{
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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}
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else
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{
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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}
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}
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#if defined(HAVE_ATITC)
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void AtiCompressorDXT1::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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nvDebugCheck(d == 1);
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// Init source texture
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ATI_TC_Texture srcTexture;
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srcTexture.dwSize = sizeof(srcTexture);
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srcTexture.dwWidth = w;
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srcTexture.dwHeight = h;
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if (inputFormat == nvtt::InputFormat_BGRA_8UB)
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{
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srcTexture.dwPitch = w * 4;
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srcTexture.format = ATI_TC_FORMAT_ARGB_8888;
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}
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else
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{
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// @@ Floating point input is not swizzled.
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srcTexture.dwPitch = w * 16;
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srcTexture.format = ATI_TC_FORMAT_ARGB_32F;
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}
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srcTexture.dwDataSize = ATI_TC_CalculateBufferSize(&srcTexture);
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srcTexture.pData = (ATI_TC_BYTE*) data;
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// Init dest texture
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ATI_TC_Texture destTexture;
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destTexture.dwSize = sizeof(destTexture);
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destTexture.dwWidth = w;
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destTexture.dwHeight = h;
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destTexture.dwPitch = 0;
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destTexture.format = ATI_TC_FORMAT_DXT1;
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destTexture.dwDataSize = ATI_TC_CalculateBufferSize(&destTexture);
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destTexture.pData = (ATI_TC_BYTE*) mem::malloc(destTexture.dwDataSize);
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ATI_TC_CompressOptions options;
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options.dwSize = sizeof(options);
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options.bUseChannelWeighting = false;
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options.bUseAdaptiveWeighting = false;
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options.bDXT1UseAlpha = false;
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options.nCompressionSpeed = ATI_TC_Speed_Normal;
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options.bDisableMultiThreading = false;
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//options.bDisableMultiThreading = true;
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// Compress
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ATI_TC_ConvertTexture(&srcTexture, &destTexture, &options, NULL, NULL, NULL);
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(destTexture.pData, destTexture.dwDataSize);
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}
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mem::free(destTexture.pData);
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}
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void AtiCompressorDXT5::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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nvDebugCheck(d == 1);
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// Init source texture
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ATI_TC_Texture srcTexture;
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srcTexture.dwSize = sizeof(srcTexture);
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srcTexture.dwWidth = w;
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srcTexture.dwHeight = h;
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if (inputFormat == nvtt::InputFormat_BGRA_8UB)
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{
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srcTexture.dwPitch = w * 4;
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srcTexture.format = ATI_TC_FORMAT_ARGB_8888;
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}
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else
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{
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srcTexture.dwPitch = w * 16;
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srcTexture.format = ATI_TC_FORMAT_ARGB_32F;
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}
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srcTexture.dwDataSize = ATI_TC_CalculateBufferSize(&srcTexture);
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srcTexture.pData = (ATI_TC_BYTE*) data;
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// Init dest texture
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ATI_TC_Texture destTexture;
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destTexture.dwSize = sizeof(destTexture);
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destTexture.dwWidth = w;
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destTexture.dwHeight = h;
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destTexture.dwPitch = 0;
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destTexture.format = ATI_TC_FORMAT_DXT5;
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destTexture.dwDataSize = ATI_TC_CalculateBufferSize(&destTexture);
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destTexture.pData = (ATI_TC_BYTE*) mem::malloc(destTexture.dwDataSize);
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// Compress
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ATI_TC_ConvertTexture(&srcTexture, &destTexture, NULL, NULL, NULL, NULL);
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(destTexture.pData, destTexture.dwDataSize);
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}
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mem::free(destTexture.pData);
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}
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#endif // defined(HAVE_ATITC)
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#if defined(HAVE_SQUISH)
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void SquishCompressorDXT1::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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nvDebugCheck(d == 1);
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nvDebugCheck(false);
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#pragma message(NV_FILE_LINE "TODO: Convert input to fixed point ABGR format instead of ARGB")
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/*
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Image img(*image);
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int count = img.width() * img.height();
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for (int i = 0; i < count; i++)
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{
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Color32 c = img.pixel(i);
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img.pixel(i) = Color32(c.b, c.g, c.r, c.a);
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}
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int size = squish::GetStorageRequirements(img.width(), img.height(), squish::kDxt1);
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void * blocks = mem::malloc(size);
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squish::CompressImage((const squish::u8 *)img.pixels(), img.width(), img.height(), blocks, squish::kDxt1 | squish::kColourClusterFit);
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(blocks, size);
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}
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mem::free(blocks);
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*/
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}
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#endif // defined(HAVE_SQUISH)
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#if defined(HAVE_D3DX)
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void D3DXCompressorDXT1::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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nvDebugCheck(d == 1);
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IDirect3D9 * d3d = Direct3DCreate9(D3D_SDK_VERSION);
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D3DPRESENT_PARAMETERS presentParams;
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ZeroMemory(&presentParams, sizeof(presentParams));
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presentParams.Windowed = TRUE;
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presentParams.SwapEffect = D3DSWAPEFFECT_COPY;
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presentParams.BackBufferWidth = 8;
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presentParams.BackBufferHeight = 8;
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presentParams.BackBufferFormat = D3DFMT_UNKNOWN;
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HRESULT err;
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IDirect3DDevice9 * device = NULL;
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err = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, GetDesktopWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParams, &device);
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IDirect3DTexture9 * texture = NULL;
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err = D3DXCreateTexture(device, w, h, 1, 0, D3DFMT_DXT1, D3DPOOL_SYSTEMMEM, &texture);
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IDirect3DSurface9 * surface = NULL;
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err = texture->GetSurfaceLevel(0, &surface);
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RECT rect;
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rect.left = 0;
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rect.top = 0;
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rect.bottom = h;
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rect.right = w;
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if (inputFormat == nvtt::InputFormat_BGRA_8UB)
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{
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err = D3DXLoadSurfaceFromMemory(surface, NULL, NULL, data, D3DFMT_A8R8G8B8, w * 4, NULL, &rect, D3DX_DEFAULT, 0);
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}
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else
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{
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err = D3DXLoadSurfaceFromMemory(surface, NULL, NULL, data, D3DFMT_A32B32G32R32F, w * 16, NULL, &rect, D3DX_DEFAULT, 0);
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}
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if (err != D3DERR_INVALIDCALL && err != D3DXERR_INVALIDDATA)
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{
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D3DLOCKED_RECT rect;
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ZeroMemory(&rect, sizeof(rect));
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err = surface->LockRect(&rect, NULL, D3DLOCK_READONLY);
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|
|
if (outputOptions.outputHandler != NULL) {
|
|
int size = rect.Pitch * ((h + 3) / 4);
|
|
outputOptions.outputHandler->writeData(rect.pBits, size);
|
|
}
|
|
|
|
err = surface->UnlockRect();
|
|
}
|
|
|
|
surface->Release();
|
|
device->Release();
|
|
d3d->Release();
|
|
}
|
|
|
|
#endif // defined(HAVE_D3DX)
|
|
|
|
|
|
#if defined(HAVE_STB)
|
|
|
|
void StbCompressorDXT1::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
|
|
{
|
|
rgba.swizzle(2, 1, 0, 3); // Swap R and B
|
|
stb_compress_dxt_block((unsigned char *)output, (unsigned char *)rgba.colors(), 0, 0);
|
|
}
|
|
|
|
|
|
#endif // defined(HAVE_STB)
|