nvidia-texture-tools/src/nvmath/Fitting.h

33 lines
1.1 KiB
C++

// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#pragma once
#ifndef NV_MATH_FITTING_H
#define NV_MATH_FITTING_H
#include "nvmath/nvmath.h"
#include "nvmath/Vector.h"
#include "nvmath/Plane.h"
namespace nv
{
namespace Fit
{
Vector3 computeCentroid(int n, const Vector3 * points);
Vector3 computeCentroid(int n, const Vector3 * points, const float * weights, Vector3::Arg metric);
Vector3 computeCovariance(int n, const Vector3 * points, float * covariance);
Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, Vector3::Arg metric, float * covariance);
Vector3 computePrincipalComponent(int n, const Vector3 * points);
Vector3 computePrincipalComponent(int n, const Vector3 * points, const float * weights, Vector3::Arg metric);
Plane bestPlane(int n, const Vector3 * points);
// Returns number of clusters [1-4].
int compute4Means(int n, const Vector3 * points, const float * weights, Vector3::Arg metric, Vector3 * cluster);
}
} // nv namespace
#endif // NV_MATH_FITTING_H