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nvidia-texture-tools/src/nvmath/Plane.cpp

18 lines
354 B
C++

// This code is in the public domain -- castanyo@yahoo.es
#include "Plane.h"
#include "Matrix.h"
namespace nv
{
Plane transformPlane(const Matrix& m, Plane::Arg p)
{
Vector3 newVec = transformVector(m, p.vector());
Vector3 ptInPlane = p.offset() * p.vector();
ptInPlane = transformPoint(m, ptInPlane);
return Plane(newVec, ptInPlane);
}
}